forked from qt-creator/qt-creator
Doc: move projects mode topics to a separate folder
Change-Id: I031e1f488c4923baea0bddbd24da804f3bb01c95 Reviewed-on: http://codereview.qt-project.org/5611 Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com> Reviewed-by: Eike Ziller <eike.ziller@nokia.com>
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doc/src/projects/creator-projects-creating.qdoc
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doc/src/projects/creator-projects-creating.qdoc
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/****************************************************************************
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**
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** This file is part of Qt Creator
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**
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** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).
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**
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** Contact: Nokia Corporation (info@qt.nokia.com)
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**
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**
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** GNU Free Documentation License
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**
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** Alternatively, this file may be used under the terms of the GNU Free
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** Documentation License version 1.3 as published by the Free Software
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** Foundation and appearing in the file included in the packaging of this
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** file.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at info@qt.nokia.com.
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**
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****************************************************************************/
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// **********************************************************************
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// NOTE: the sections are not ordered by their logical order to avoid
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// reshuffling the file each time the index order changes (i.e., often).
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// Run the fixnavi.pl script to adjust the links to the index order.
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// **********************************************************************
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/*!
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\contentspage index.html
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\previouspage creator-project-managing.html
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\page creator-project-creating.html
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\nextpage creator-project-opening.html
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\title Creating Projects
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\image qtcreator-new-project.png
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You can use wizards to create following types of projects:
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\list
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\o Qt Quick Project
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Use QML elements or Qt Quick Components to define the user interface
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and, optionally, C++ or JavaScript to define the application logic.
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\if defined(qcmanual)
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\o Qt Widget Project
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Use \QD forms to define a Qt widget based user interface and C++ to
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define the application logic
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\endif
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\o Other Project
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\list
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\o HTML5 based applications
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\o Qt console applications
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\o Shared or static C++ libraries
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\o Qt unit tests
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\if defined(qcmanual)
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\o Qt Custom Designer Widgets
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\endif
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\o Subprojects
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\endlist
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\o Project from Version Control
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Import a project from a supported version control system. For more
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information on how version control systems are integrated in
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\QC, see \l{Using Version Control Systems}.
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\endlist
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To create a new project, select \gui File > \gui{New File or Project} and
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select the type of your project. The contents of the wizard dialogs depend
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on the project type and the build targets that you select in the
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\gui {Target Setup} dialog. Follow the instructions of the wizard.
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For examples of creating different types of projects, see
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\l{Getting Started}.
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For more information about creating Qt Quick projects, see
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\l {Creating Qt Quick Projects}.
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To change the location of the project directory, and to specify settings
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for building and running projects, select \gui{Tools} > \gui{Options} >
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\gui{Projects} > \gui{General}.
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To specify build and run settings for different target platforms, select
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\gui Projects.
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\section1 Adding Files to Projects
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You can use wizards also to add individual files to your projects.
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You can create the following types of files:
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\list
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\o Qt resource files, which allow you to store binary files in the
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application executable
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\if defined(qcmanual)
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\o \QD forms and \QD form classes, which specify parts of user
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interfaces in Qt widget based projects
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\endif
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\o QML files, which specify elements in Qt Quick projects
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\o GLSL files that define fragment and vertex shaders in both Qt Quick
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projects and Qt widget based projects
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\o C++ class, source, or header files that you can use to write the
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application logic in both Qt Quick projects and
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\if defined(qcmanual)
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Qt widget based projects
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\endif
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\o JavaScript files that you can use to write the application logic in
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Qt Quick projects
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\o Text files
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\endlist
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\section2 Creating C++ Classes
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The \gui {C++ Class Wizard} allows you to create a C++ header and source
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file for a new class that you can add to a C++ project. Specify the class
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name, base class, and header and source files for the class.
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The wizard supports namespaces. To use a namespace, enter a qualified
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class name in the \gui {Class name} field. For example:
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MyNamespace::MySubNamespace::MyClass.
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\image qtcreator-cpp-class-wizard.png "Enter Class Name dialog"
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The names of the header and source file are based on the class name. To
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change the default suffix of a file, click \gui Configure.
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You can create your own project and class wizards. For more information,
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see \l{Adding New Custom Wizards}.
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\section2 Creating OpenGL Fragment and Vertex Shaders
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Qt provides support for integration with OpenGL implementations on all
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platforms, which allows you to display hardware accelerated 3D graphics
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alongside a more conventional user interface. For more information, see
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\l{http://doc.qt.nokia.com/4.7/qtopengl.html}{QtOpenGL Module}.
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You can use the QGLShader class to compile OpenGL shaders written in the
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OpenGL Shading Language (GLSL) and in the OpenGL/ES Shading Language
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(GLSL/ES). QGLShader and QGLShaderProgram shelter you from the details of
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compiling and linking vertex and fragment shaders.
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You can use \QC code editor to write fragment and vertex shaders
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in GLSL or GLSL/ES. The code editor provides syntax highlighting and code
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completion for the files.
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\image qtcreator-new-opengl-file.png "New OpenGL file wizard"
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\section2 Displaying Additional File Types in Projects Pane
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\QC determines whether to display files from the project folder
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in the \gui Projects pane depending on the file type (.pro, .pri, .cpp,
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.h, .qrc, and so on). To display other types of files, edit the
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project file. Add filenames as values of the \c {OTHER_FILES} variable.
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You can also use wildcards.
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For example, the following code specifies that text files are displayed
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in the \gui Projects pane:
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\code
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OTHER_FILES += *.txt
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\endcode
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This also makes the files available in the \gui Locator.
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\section1 Adding Subprojects to Projects
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When you create a new project, you can add it to another project as a
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subproject in the \gui{Project Management} dialog. However, the root project
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must specify that qmake uses the \c subdirs template to build the project.
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To create a root project, select \gui {File > New File or Project >
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Other Project > Subdirs Project > Choose}.
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On the \gui Summary page, select \gui {Finish & Add Subproject} to create
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the root project and to add another project, such as a C++ library.
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The wizard creates a project file (.pro) that defines a \c subdirs template
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and the subproject that you add as a value of the
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\l{http://doc.qt.nokia.com/4.7/qmake-variable-reference.html#subdirs}
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{SUBDIRS variable}. It also adds all the necessary files for the subproject.
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To add more subprojects, right-click the project name in the \gui Projects
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pane, and select \gui {New Subproject} in the context menu.
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To remove subprojects, right-click the project name in the \gui Projects
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pane, and select \gui {Remove Subproject} in the context menu.
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To specify dependencies, use the \gui{Add Library} wizard. For more
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information, see \l{Adding Libraries to Projects}.
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*/
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