Use C++11’s override and remove virtual where applicable

Fixes warning: prefer using 'override' or (rarely) 'final' instead of
'virtual' [modernize-use-override]

Change-Id: I4b8b8ecce028dfd051fe14984b40115e92057a40
Reviewed-by: hjk <hjk@qt.io>
This commit is contained in:
Alessandro Portale
2018-06-22 15:08:09 +02:00
parent cd45ce5f39
commit caff9f9aac
6 changed files with 13 additions and 13 deletions

View File

@@ -220,12 +220,12 @@ class NotesMaterialShader : public QSGMaterialShader
public:
NotesMaterialShader();
virtual void updateState(const RenderState &state, QSGMaterial *newEffect,
QSGMaterial *oldEffect);
virtual char const *const *attributeNames() const;
void updateState(const RenderState &state, QSGMaterial *newEffect,
QSGMaterial *oldEffect) override;
char const *const *attributeNames() const override;
private:
virtual void initialize();
void initialize() override;
int m_matrix_id;
int m_z_range_id;