forked from qt-creator/qt-creator
QmlDesigner: Fix orthographic camera hdpi issues in edit 3D view
There is no need to double the viewport anymore when calculating orthographic camera frustum visualization, Qt6 correctly accounts for device pixel ratio in ortho projection. Even in Qt5, the old hack only made frustum visualization correct for hdpi screens while breaking it for regular screens. Also fixed zoom factor handling for orthographic edit camera mode. Task-number: QDS-5469 Change-Id: Ie53b5dfa2fbcc00f098ea64e5a6673e4b7af0963 Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
This commit is contained in:
@@ -57,7 +57,7 @@ Item {
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_zoomFactor = cameraState[1];
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camera.position = cameraState[2];
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camera.rotation = cameraState[3];
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_generalHelper.zoomCamera(camera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
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_generalHelper.zoomCamera(view3d, camera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
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_zoomFactor, false);
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}
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@@ -70,7 +70,7 @@ Item {
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_zoomFactor = 1;
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camera.position = _defaultCameraPosition;
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camera.eulerRotation = _defaultCameraRotation;
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_generalHelper.zoomCamera(camera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
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_generalHelper.zoomCamera(view3d, camera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
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_zoomFactor, false);
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}
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@@ -114,21 +114,21 @@ Item {
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if (!camera)
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return;
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_zoomFactor = _generalHelper.zoomCamera(camera, distance, _defaultCameraLookAtDistance,
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_zoomFactor = _generalHelper.zoomCamera(view3d, camera, distance, _defaultCameraLookAtDistance,
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_lookAtPoint, _zoomFactor, true);
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}
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onCameraChanged: {
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if (camera && _prevCamera) {
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// Reset zoom on previous camera to ensure it's properties are good to copy to new cam
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_generalHelper.zoomCamera(_prevCamera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
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_generalHelper.zoomCamera(view3d, _prevCamera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
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1, false);
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camera.position = _prevCamera.position;
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camera.rotation = _prevCamera.rotation;
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// Apply correct zoom to new camera
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_generalHelper.zoomCamera(camera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
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_generalHelper.zoomCamera(view3d, camera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
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_zoomFactor, false);
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}
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_prevCamera = camera;
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@@ -57,7 +57,7 @@ Item {
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_zoomFactor = cameraState[1];
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camera.position = cameraState[2];
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camera.rotation = cameraState[3];
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_generalHelper.zoomCamera(camera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
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_generalHelper.zoomCamera(view3d, camera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
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_zoomFactor, false);
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}
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@@ -70,7 +70,7 @@ Item {
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_zoomFactor = 1;
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camera.position = _defaultCameraPosition;
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camera.eulerRotation = _defaultCameraRotation;
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_generalHelper.zoomCamera(camera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
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_generalHelper.zoomCamera(view3d, camera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
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_zoomFactor, false);
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}
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@@ -114,21 +114,21 @@ Item {
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if (!camera)
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return;
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_zoomFactor = _generalHelper.zoomCamera(camera, distance, _defaultCameraLookAtDistance,
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_zoomFactor = _generalHelper.zoomCamera(view3d, camera, distance, _defaultCameraLookAtDistance,
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_lookAtPoint, _zoomFactor, true);
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}
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onCameraChanged: {
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if (camera && _prevCamera) {
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// Reset zoom on previous camera to ensure it's properties are good to copy to new cam
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_generalHelper.zoomCamera(_prevCamera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
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_generalHelper.zoomCamera(view3d, _prevCamera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
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1, false);
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camera.position = _prevCamera.position;
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camera.rotation = _prevCamera.rotation;
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// Apply correct zoom to new camera
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_generalHelper.zoomCamera(camera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
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_generalHelper.zoomCamera(view3d, camera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
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_zoomFactor, false);
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}
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_prevCamera = camera;
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@@ -176,14 +176,7 @@ void CameraGeometry::fillVertexData(QByteArray &vertexData, QByteArray &indexDat
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QRectF rect = m_viewPortRect;
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if (rect.isNull())
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rect = QRectF(0, 0, 1000, 1000); // Let's have some visualization for null viewports
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if (qobject_cast<QQuick3DOrthographicCamera *>(m_camera)) {
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// For some reason ortho cameras show double what projection suggests,
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// so give them doubled viewport to match visualization to actual camera view
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camera->calculateGlobalVariables(QRectF(0, 0, rect.width() * 2.0,
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rect.height() * 2.0));
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} else {
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camera->calculateGlobalVariables(rect);
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}
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m = camera->projection.inverted();
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}
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@@ -130,8 +130,9 @@ QVector3D GeneralHelper::panCamera(QQuick3DCamera *camera, const QMatrix4x4 star
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return startLookAt + delta;
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}
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float GeneralHelper::zoomCamera(QQuick3DCamera *camera, float distance, float defaultLookAtDistance,
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const QVector3D &lookAt, float zoomFactor, bool relative)
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float GeneralHelper::zoomCamera(QQuick3DViewport *viewPort, QQuick3DCamera *camera, float distance,
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float defaultLookAtDistance, const QVector3D &lookAt,
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float zoomFactor, bool relative)
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{
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// Emprically determined divisor for nice zoom
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float multiplier = 1.f + (distance / 40.f);
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@@ -140,7 +141,16 @@ float GeneralHelper::zoomCamera(QQuick3DCamera *camera, float distance, float de
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if (qobject_cast<QQuick3DOrthographicCamera *>(camera)) {
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// Ortho camera we can simply scale
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camera->setScale(QVector3D(newZoomFactor, newZoomFactor, newZoomFactor));
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float orthoFactor = newZoomFactor;
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#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
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if (viewPort) {
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if (const QQuickWindow *w = viewPort->window())
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orthoFactor *= w->devicePixelRatio();
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}
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#else
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Q_UNUSED(viewPort)
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#endif
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camera->setScale(QVector3D(orthoFactor, orthoFactor, orthoFactor));
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} else if (qobject_cast<QQuick3DPerspectiveCamera *>(camera)) {
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// Perspective camera is zoomed by moving camera forward or backward while keeping the
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// look-at point the same
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@@ -249,7 +259,8 @@ QVector4D GeneralHelper::focusNodesToCamera(QQuick3DCamera *camera, float defaul
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float divisor = closeUp ? 900.f : 725.f;
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float newZoomFactor = updateZoom ? qBound(.01f, maxExtent / divisor, 100.f) : oldZoom;
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float cameraZoomFactor = zoomCamera(camera, 0, defaultLookAtDistance, lookAt, newZoomFactor, false);
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float cameraZoomFactor = zoomCamera(viewPort, camera, 0, defaultLookAtDistance, lookAt,
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newZoomFactor, false);
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return QVector4D(lookAt, cameraZoomFactor);
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}
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@@ -65,7 +65,7 @@ public:
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const QVector3D &startPosition, const QVector3D &startLookAt,
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const QVector3D &pressPos, const QVector3D ¤tPos,
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float zoomFactor);
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Q_INVOKABLE float zoomCamera(QQuick3DCamera *camera, float distance,
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Q_INVOKABLE float zoomCamera(QQuick3DViewport *viewPort, QQuick3DCamera *camera, float distance,
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float defaultLookAtDistance, const QVector3D &lookAt,
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float zoomFactor, bool relative);
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Q_INVOKABLE QVector4D focusNodesToCamera(QQuick3DCamera *camera, float defaultLookAtDistance,
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