debugger: reduce noise created by debugging messages

This commit is contained in:
hjk
2010-07-14 17:54:19 +02:00
parent 0d8c1d7c7e
commit cc3df924ac

View File

@@ -658,8 +658,8 @@ void DebuggerEngine::setRegisterValue(int regnr, const QString &value)
void DebuggerEngine::showMessage(const QString &msg, int channel, int timeout) const
{
if (msg.size() && msg.at(0).isUpper() && msg.at(1).isUpper())
qDebug() << qPrintable(msg) << "IN STATE" << state();
//if (msg.size() && msg.at(0).isUpper() && msg.at(1).isUpper())
// qDebug() << qPrintable(msg) << "IN STATE" << state();
d->m_runControl->showMessage(msg, channel);
plugin()->showMessage(msg, channel, timeout);
}
@@ -1090,7 +1090,6 @@ void DebuggerEngine::notifyInferiorUnrunnable()
void DebuggerEngine::notifyEngineRunFailed()
{
showMessage(_("NOTE: ENGINE RUN FAILED"));
SDEBUG(Q_FUNC_INFO);
QTC_ASSERT(state() == EngineRunRequested, qDebug() << state());
setState(EngineRunFailed);
d->queueShutdownInferior();
@@ -1303,7 +1302,6 @@ void DebuggerEngine::notifyInferiorExited()
void DebuggerEngine::setState(DebuggerState state, bool forced)
{
SDEBUG(Q_FUNC_INFO);
//qDebug() << "STATUS CHANGE: FROM " << stateName(d->m_state)
// << " TO " << stateName(state);