QmlDesigner: Type of the propertyname is now PropertyName

And PropertyName is a typedef for QByteArray. Because we don't use the
features of QString and the source would be cluttered with QLatin1Strings
we changed the property name to QByteArray.

Change-Id: Ib70ef136bbc411504b450456bd9bb705ae93dd25
Reviewed-by: Thomas Hartmann <Thomas.Hartmann@digia.com>
(cherry picked from commit ee4bf638ca)
Reviewed-by: Marco Bubke <marco.bubke@digia.com>
This commit is contained in:
Thomas Hartmann
2013-03-05 12:19:19 +01:00
parent dd9b168702
commit d204ee0b43
177 changed files with 1502 additions and 1534 deletions

View File

@@ -73,7 +73,7 @@ public:
void bindingPropertiesChanged(const QList<BindingProperty>& propertyList, PropertyChangeFlags propertyChange);
void rootNodeTypeChanged(const QString &type, int majorVersion, int minorVersion);
void scriptFunctionsChanged(const ModelNode &node, const QStringList &scriptFunctionList);
void instancePropertyChange(const QList<QPair<ModelNode, QString> > &propertyList);
void instancePropertyChange(const QList<QPair<ModelNode, PropertyName> > &propertyList);
void instancesCompleted(const QVector<ModelNode> &completedNodeList);
void instanceInformationsChange(const QMultiHash<ModelNode, InformationName> &/*informationChangeHash*/);
void instancesRenderImageChanged(const QVector<ModelNode> &nodeList);