forked from qt-creator/qt-creator
Don't parse GLSL init files at startup.
Can easily be done when they are actually requested. Change-Id: I2022b2b97ea13725ed62ed2657f99cb505553c45 Reviewed-by: Roberto Raggi <roberto.raggi@nokia.com>
This commit is contained in:
@@ -81,7 +81,13 @@ GLSLEditorPlugin::InitFile::~InitFile()
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GLSLEditorPlugin::GLSLEditorPlugin() :
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m_editor(0),
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m_actionHandler(0)
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m_actionHandler(0),
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m_glsl_120_frag(0),
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m_glsl_120_vert(0),
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m_glsl_120_common(0),
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m_glsl_es_100_frag(0),
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m_glsl_es_100_vert(0),
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m_glsl_es_100_common(0)
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{
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m_instance = this;
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}
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@@ -90,6 +96,12 @@ GLSLEditorPlugin::~GLSLEditorPlugin()
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{
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removeObject(m_editor);
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delete m_actionHandler;
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delete m_glsl_120_frag;
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delete m_glsl_120_vert;
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delete m_glsl_120_common;
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delete m_glsl_es_100_frag;
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delete m_glsl_es_100_vert;
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delete m_glsl_es_100_common;
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m_instance = 0;
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}
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@@ -110,14 +122,6 @@ bool GLSLEditorPlugin::initialize(const QStringList & /*arguments*/, QString *er
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if (!Core::ICore::mimeDatabase()->addMimeTypes(QLatin1String(":/glsleditor/GLSLEditor.mimetypes.xml"), errorMessage))
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return false;
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parseGlslFile(QLatin1String("glsl_120.frag"), &m_glsl_120_frag);
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parseGlslFile(QLatin1String("glsl_120.vert"), &m_glsl_120_vert);
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parseGlslFile(QLatin1String("glsl_120_common.glsl"), &m_glsl_120_common);
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parseGlslFile(QLatin1String("glsl_es_100.frag"), &m_glsl_es_100_frag);
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parseGlslFile(QLatin1String("glsl_es_100.vert"), &m_glsl_es_100_vert);
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parseGlslFile(QLatin1String("glsl_es_100_common.glsl"), &m_glsl_es_100_common);
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// m_modelManager = new ModelManager(this);
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// addAutoReleasedObject(m_modelManager);
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@@ -251,7 +255,16 @@ Core::Command *GLSLEditorPlugin::addToolAction(QAction *a, Core::ActionManager *
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return command;
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}
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QByteArray GLSLEditorPlugin::glslFile(const QString &fileName)
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GLSLEditorPlugin::InitFile *GLSLEditorPlugin::getInitFile(const QString &fileName, InitFile **initFile) const
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{
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if (*initFile)
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return *initFile;
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*initFile = new GLSLEditorPlugin::InitFile;
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parseGlslFile(fileName, *initFile);
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return *initFile;
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}
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QByteArray GLSLEditorPlugin::glslFile(const QString &fileName) const
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{
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QString path = Core::ICore::resourcePath();
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path += QLatin1String("/glsl/");
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@@ -262,7 +275,7 @@ QByteArray GLSLEditorPlugin::glslFile(const QString &fileName)
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return QByteArray();
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}
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void GLSLEditorPlugin::parseGlslFile(const QString &fileName, InitFile *initFile)
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void GLSLEditorPlugin::parseGlslFile(const QString &fileName, InitFile *initFile) const
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{
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// Parse the builtins for any langugage variant so we can use all keywords.
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const unsigned variant = GLSL::Lexer::Variant_All;
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@@ -276,25 +289,25 @@ void GLSLEditorPlugin::parseGlslFile(const QString &fileName, InitFile *initFile
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const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::fragmentShaderInit(int variant) const
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{
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if (variant & GLSL::Lexer::Variant_GLSL_120)
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return &m_glsl_120_frag;
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return getInitFile(QLatin1String("glsl_120.frag"), &m_glsl_120_frag);
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else
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return &m_glsl_es_100_frag;
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return getInitFile(QLatin1String("glsl_es_100.frag"), &m_glsl_es_100_frag);
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}
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const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::vertexShaderInit(int variant) const
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{
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if (variant & GLSL::Lexer::Variant_GLSL_120)
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return &m_glsl_120_vert;
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return getInitFile(QLatin1String("glsl_120.vert"), &m_glsl_120_vert);
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else
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return &m_glsl_es_100_vert;
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return getInitFile(QLatin1String("glsl_es_100.vert"), &m_glsl_es_100_vert);
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}
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const GLSLEditorPlugin::InitFile *GLSLEditorPlugin::shaderInit(int variant) const
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{
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if (variant & GLSL::Lexer::Variant_GLSL_120)
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return &m_glsl_120_common;
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return getInitFile(QLatin1String("glsl_120_common.glsl"), &m_glsl_120_common);
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else
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return &m_glsl_es_100_common;
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return getInitFile(QLatin1String("glsl_es_100_common.glsl"), &m_glsl_es_100_common);
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}
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Q_EXPORT_PLUGIN(GLSLEditorPlugin)
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