forked from qt-creator/qt-creator
QmlDesigner: Add onboarding text to 3D edit view when there is no 3D
Change-Id: If9513da39efcc19129de6867ea7357bc6c0e2af4 Fixes: QDS-1748 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
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@@ -94,9 +94,24 @@ Edit3DWidget::Edit3DWidget(Edit3DView *view) :
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addActionsToToolBox(view->leftActions(), true);
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addActionsToToolBox(view->rightActions(), false);
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// Onboarding label contains instructions for new users how to get 3D content into the project
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m_onboardingLabel = new QLabel(this);
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QString labelText =
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"No 3D import here yet!<br><br>"
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"To create a 3D View you need to add the QtQuick3D import to your file.<br>"
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"You can add the import via the QML Imports tab of the Library view, or alternatively click"
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" <a href=\"#add_import\"><span style=\"text-decoration:none;color:%1\">here</span></a> "
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"to add it straight away.<br><br>"
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"If you want to import 3D assets from another tool, click on the \"Add New Assets...\" button in the Assets tab of the Library view.";
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m_onboardingLabel->setText(labelText.arg(Utils::creatorTheme()->color(Utils::Theme::TextColorLink).name()));
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m_onboardingLabel->setAlignment(Qt::AlignHCenter | Qt::AlignVCenter);
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connect(m_onboardingLabel, &QLabel::linkActivated, this, &Edit3DWidget::linkActivated);
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fillLayout->addWidget(m_onboardingLabel.data());
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// Canvas is used to render the actual edit 3d view
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m_canvas = new Edit3DCanvas(this);
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fillLayout->addWidget(m_canvas.data());
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showCanvas(false);
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}
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void Edit3DWidget::contextHelp(const Core::IContext::HelpCallback &callback) const
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@@ -107,6 +122,22 @@ void Edit3DWidget::contextHelp(const Core::IContext::HelpCallback &callback) con
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callback({});
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}
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void Edit3DWidget::showCanvas(bool show)
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{
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if (!show) {
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QImage emptyImage;
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m_canvas->updateRenderImage(emptyImage);
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}
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m_canvas->setVisible(show);
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m_onboardingLabel->setVisible(!show);
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}
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void Edit3DWidget::linkActivated(const QString &link)
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{
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if (m_view)
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m_view->addQuick3DImport();
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}
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Edit3DCanvas *Edit3DWidget::canvas() const
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{
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return m_canvas.data();
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