Move QmlProfiler specific files from qmldebug to qmlprofiler

These file were not used anywhere else and had no business to be in
qmldebug to begin with. Moving them allows us to drop a number of
namespace qualifications and forces us to rename a few local symbols
in other classes in order to avoid name clashes.

Change-Id: I658ed455eec027cbaddacf2980d2ea6827ae6205
Reviewed-by: Christian Kandeler <christian.kandeler@theqtcompany.com>
This commit is contained in:
Ulf Hermann
2016-05-02 12:18:57 +02:00
parent 08655de4a5
commit e5a38bacc4
43 changed files with 320 additions and 345 deletions

View File

@@ -25,7 +25,7 @@
#include "scenegraphtimelinemodel.h"
#include "qmlprofilermodelmanager.h"
#include "qmldebug/qmlprofilereventtypes.h"
#include "qmlprofilereventtypes.h"
#include <QCoreApplication>
#include <QDebug>
@@ -75,8 +75,7 @@ Q_STATIC_ASSERT(sizeof(StageLabels) ==
SceneGraphTimelineModel::SceneGraphTimelineModel(QmlProfilerModelManager *manager,
QObject *parent) :
QmlProfilerTimelineModel(manager, QmlDebug::SceneGraphFrame, QmlDebug::MaximumRangeType,
QmlDebug::ProfileSceneGraph, parent)
QmlProfilerTimelineModel(manager, SceneGraphFrame, MaximumRangeType, ProfileSceneGraph, parent)
{
}
@@ -145,8 +144,8 @@ void SceneGraphTimelineModel::loadData()
if (!accepted(type))
continue;
switch ((QmlDebug::SceneGraphFrameType)type.detailType) {
case QmlDebug::SceneGraphRendererFrame: {
switch ((SceneGraphFrameType)type.detailType) {
case SceneGraphRendererFrame: {
// Breakdown of render times. We repeat "render" here as "net" render time. It would
// look incomplete if that was left out as the printf profiler lists it, too, and people
// are apparently comparing that. Unfortunately it is somewhat redundant as the other
@@ -159,19 +158,19 @@ void SceneGraphTimelineModel::loadData()
insert(startTime, event.numericData(3), event.typeIndex(), RenderRender);
break;
}
case QmlDebug::SceneGraphAdaptationLayerFrame: {
case SceneGraphAdaptationLayerFrame: {
qint64 startTime = event.startTime() - event.numericData(1) - event.numericData(2);
startTime += insert(startTime, event.numericData(1), event.typeIndex(), GlyphRender,
event.numericData(0));
insert(startTime, event.numericData(2), event.typeIndex(), GlyphStore, event.numericData(0));
break;
}
case QmlDebug::SceneGraphContextFrame: {
case SceneGraphContextFrame: {
insert(event.startTime() - event.numericData(0), event.numericData(0), event.typeIndex(),
Material);
break;
}
case QmlDebug::SceneGraphRenderLoopFrame: {
case SceneGraphRenderLoopFrame: {
qint64 startTime = event.startTime() - event.numericData(0) - event.numericData(1) -
event.numericData(2);
startTime += insert(startTime, event.numericData(0), event.typeIndex(),
@@ -181,7 +180,7 @@ void SceneGraphTimelineModel::loadData()
insert(startTime, event.numericData(2), event.typeIndex(), Swap);
break;
}
case QmlDebug::SceneGraphTexturePrepare: {
case SceneGraphTexturePrepare: {
qint64 startTime = event.startTime() - event.numericData(0) - event.numericData(1) -
event.numericData(2) - event.numericData(3) - event.numericData(4);
startTime += insert(startTime, event.numericData(0), event.typeIndex(), TextureBind);
@@ -191,12 +190,12 @@ void SceneGraphTimelineModel::loadData()
insert(startTime, event.numericData(4), event.typeIndex(), TextureMipmap);
break;
}
case QmlDebug::SceneGraphTextureDeletion: {
case SceneGraphTextureDeletion: {
insert(event.startTime() - event.numericData(0), event.numericData(0), event.typeIndex(),
TextureDeletion);
break;
}
case QmlDebug::SceneGraphPolishAndSync: {
case SceneGraphPolishAndSync: {
qint64 startTime = event.startTime() - event.numericData(0) - event.numericData(1) -
event.numericData(2) - event.numericData(3);
@@ -206,13 +205,13 @@ void SceneGraphTimelineModel::loadData()
insert(startTime, event.numericData(3), event.typeIndex(), Animations);
break;
}
case QmlDebug::SceneGraphWindowsAnimations: {
case SceneGraphWindowsAnimations: {
// GUI thread, separate animations stage
insert(event.startTime() - event.numericData(0), event.numericData(0), event.typeIndex(),
Animations);
break;
}
case QmlDebug::SceneGraphPolishFrame: {
case SceneGraphPolishFrame: {
// GUI thread, separate polish stage
insert(event.startTime() - event.numericData(0), event.numericData(0), event.typeIndex(),
Polish);