iOS: fix simulator selection

get simulator type and SDK version dynamically from the available ones,
and let the user choose which one to use.
This fixes the static solution that did break with Xcode 6

Change-Id: I5cb2be68b9ea8736fc880cf3dd9d39d77f030293
Reviewed-by: Fawzi Mohamed <fawzi.mohamed@theqtcompany.com>
This commit is contained in:
Fawzi Mohamed
2014-11-12 19:41:59 +01:00
committed by Fawzi Mohamed
parent a3c9104e35
commit e757643690
13 changed files with 384 additions and 103 deletions

View File

@@ -30,10 +30,13 @@
#include "iossimulator.h"
#include "iosconstants.h"
#include "iostoolhandler.h"
#include <projectexplorer/kitinformation.h>
#include <QCoreApplication>
#include <QMapIterator>
#include <QMutexLocker>
#include <QProcess>
using namespace ProjectExplorer;
@@ -41,6 +44,13 @@ using namespace ProjectExplorer;
namespace Ios {
namespace Internal {
static const QLatin1String iosDeviceTypeDisplayNameKey = QLatin1String("displayName");
static const QLatin1String iosDeviceTypeTypeKey = QLatin1String("type");
static const QLatin1String iosDeviceTypeIdentifierKey = QLatin1String("identifier");
QMutex IosSimulator::_mutex;
QList<IosDeviceType> IosSimulator::_availableDevices;
IosSimulator::IosSimulator(Core::Id id)
: IDevice(Core::Id(Constants::IOS_SIMULATOR_TYPE),
IDevice::AutoDetected,
@@ -113,6 +123,48 @@ IDevice::Ptr IosSimulator::clone() const
return IDevice::Ptr(new IosSimulator(*this));
}
QList<IosDeviceType> IosSimulator::availableDevices()
{
QMutexLocker l(&_mutex);
return _availableDevices;
}
void IosSimulator::setAvailableDevices(QList<IosDeviceType> value)
{
QMutexLocker l(&_mutex);
_availableDevices = value;
}
namespace {
void handleDeviceInfo(Ios::IosToolHandler *handler, const QString &deviceId,
const Ios::IosToolHandler::Dict &info)
{
Q_UNUSED(deviceId);
QList<IosDeviceType> res;
QMapIterator<QString, QString> i(info);
while (i.hasNext()) {
i.next();
IosDeviceType simulatorType(IosDeviceType::SimulatedDevice);
simulatorType.displayName = i.value();
simulatorType.identifier = i.key();
QStringList ids = i.key().split(QLatin1Char(','));
if (ids.length() > 1)
simulatorType.displayName += QLatin1String(", iOS ") + ids.last().trimmed();
res.append(simulatorType);
}
handler->deleteLater();
std::stable_sort(res.begin(), res.end());
IosSimulator::setAvailableDevices(res);
}
}
void IosSimulator::updateAvailableDevices()
{
IosToolHandler *toolHandler = new IosToolHandler(IosDeviceType(IosDeviceType::SimulatedDevice));
QObject::connect(toolHandler, &IosToolHandler::deviceInfo, &handleDeviceInfo);
toolHandler->requestDeviceInfo(QString());
}
void IosSimulator::fromMap(const QVariantMap &map)
{
IDevice::fromMap(map);
@@ -162,5 +214,137 @@ IosSimulator::ConstPtr IosKitInformation::simulator(Kit *kit)
return res;
}
IosDeviceType::IosDeviceType(IosDeviceType::Type type, const QString &identifier, const QString &displayName) :
type(type), identifier(identifier), displayName(displayName)
{ }
bool IosDeviceType::fromMap(const QVariantMap &map)
{
bool validType;
displayName = map.value(iosDeviceTypeDisplayNameKey, QVariant()).toString();
type = IosDeviceType::Type(map.value(iosDeviceTypeTypeKey, QVariant()).toInt(&validType));
identifier = map.value(iosDeviceTypeIdentifierKey, QVariant()).toString();
return validType && !displayName.isEmpty()
&& (type != IosDeviceType::SimulatedDevice || !identifier.isEmpty());
}
QVariantMap IosDeviceType::toMap() const
{
QVariantMap res;
res[iosDeviceTypeDisplayNameKey] = displayName;
res[iosDeviceTypeTypeKey] = type;
res[iosDeviceTypeIdentifierKey] = identifier;
return res;
}
bool IosDeviceType::operator ==(const IosDeviceType &o) const
{
return o.type == type && o.identifier == identifier && o.displayName == displayName;
}
// compare strings comparing embedded numbers as numeric values.
// the result is negative if x<y, zero if x==y, positive if x>y
// Prefixed 0 are used to resolve ties, so that this ordering is still a total ordering (equality
// only for identical strings)
// "20" > "3" , "03-4" < "3-10", "3-5" < "03-5"
static int numberCompare(const QString &s1, const QString &s2)
{
int i1 = 0;
int i2 = 0;
int solveTie = 0;
while (i1 < s1.size() && i2 < s2.size()) {
QChar c1 = s1.at(i1);
QChar c2 = s2.at(i2);
if (c1.isDigit() && c2.isDigit()) {
// we found a number on both sides, find where the number ends
int j1 = i1 + 1;
int j2 = i2 + 1;
while (j1 < s1.size() && s1.at(j1).isDigit())
++j1;
while (j2 < s2.size() && s2.at(j2).isDigit())
++j2;
// and compare it from the right side, first units, then decimals,....
int cmp = 0;
int newI1 = j1;
int newI2 = j2;
while (j1 > i1 && j2 > i2) {
--j1;
--j2;
QChar cc1 = s1.at(j1);
QChar cc2 = s2.at(j2);
if (cc1 < cc2)
cmp = -1;
else if (cc1 > cc2)
cmp = 1;
}
int tie = 0;
// if the left number has more digits, if they are all 0, use this info only to break
// ties, otherwise the left number is larger
while (j1-- > i1) {
tie = 1;
if (s1.at(j1) != QLatin1Char('0'))
cmp = 1;
}
// same for the right number
while (j2-- > i2) {
tie = -1;
if (s2.at(j2) != QLatin1Char('0'))
cmp = -1;
}
// if not equal return
if (cmp != 0)
return cmp;
// otherwise possibly store info to break ties (first nomber with more leading zeros is
// larger)
if (solveTie == 0)
solveTie = tie;
// continue comparing after the numbers
i1 = newI1;
i2 = newI2;
} else {
// compare plain characters (non numbers)
if (c1 < c2)
return -1;
if (c1 > c2)
return 1;
++i1; ++i2;
}
}
// if one side has more characters it is the larger one
if (i1 < s1.size())
return 1;
if (i2 < s2.size())
return -1;
// if we had differences in prefixed 0, use that choose the largest string, otherwise they are
// equal
return solveTie;
}
bool IosDeviceType::operator <(const IosDeviceType &o) const
{
if (type < o.type)
return true;
if (type > o.type)
return false;
int cmp = numberCompare(displayName, o.displayName);
if (cmp < 0)
return true;
if (cmp > 0)
return false;
cmp = numberCompare(identifier, o.identifier);
if (cmp < 0)
return true;
return false;
}
QDebug operator <<(QDebug debug, const IosDeviceType &deviceType)
{
if (deviceType.type == IosDeviceType::IosDevice)
debug << "iOS Device " << deviceType.displayName << deviceType.identifier;
else
debug << deviceType.displayName << " (" << deviceType.identifier << ")";
return debug;
}
} // namespace Internal
} // namespace Ios