forked from qt-creator/qt-creator
QmlDesigner: reduce max puppet start wait time
Change-Id: I6b68d58ea870a17f9639a9dd174baa9b12ca082e Reviewed-by: Thomas Hartmann <Thomas.Hartmann@theqtcompany.com>
This commit is contained in:
@@ -141,16 +141,18 @@ NodeInstanceServerProxy::NodeInstanceServerProxy(NodeInstanceView *nodeInstanceV
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SLOT(processFinished(int,QProcess::ExitStatus)));
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}
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if (m_qmlPuppetEditorProcess->waitForStarted(10000)) {
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const int second = 1000;
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const int waitConstant = 8 * second;
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if (m_qmlPuppetEditorProcess->waitForStarted(waitConstant)) {
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connect(m_qmlPuppetEditorProcess.data(), static_cast<void (QProcess::*)(int, QProcess::ExitStatus)>(&QProcess::finished),
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m_qmlPuppetEditorProcess.data(), &QProcess::deleteLater);
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if (runModus == NormalModus) {
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m_qmlPuppetPreviewProcess->waitForStarted();
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m_qmlPuppetPreviewProcess->waitForStarted(waitConstant / 2);
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connect(m_qmlPuppetPreviewProcess.data(), static_cast<void (QProcess::*)(int, QProcess::ExitStatus)>(&QProcess::finished),
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m_qmlPuppetPreviewProcess.data(), &QProcess::deleteLater);
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m_qmlPuppetRenderProcess->waitForStarted();
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m_qmlPuppetRenderProcess->waitForStarted(waitConstant / 2);
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connect(m_qmlPuppetRenderProcess.data(), static_cast<void (QProcess::*)(int, QProcess::ExitStatus)>(&QProcess::finished),
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m_qmlPuppetRenderProcess.data(), &QProcess::deleteLater);
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}
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@@ -158,7 +160,7 @@ NodeInstanceServerProxy::NodeInstanceServerProxy(NodeInstanceView *nodeInstanceV
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bool connectedToPuppet = true;
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if (!m_localServer->hasPendingConnections())
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connectedToPuppet = m_localServer->waitForNewConnection(3000);
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connectedToPuppet = m_localServer->waitForNewConnection(waitConstant / 4);
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if (connectedToPuppet) {
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m_firstSocket = m_localServer->nextPendingConnection();
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@@ -166,14 +168,14 @@ NodeInstanceServerProxy::NodeInstanceServerProxy(NodeInstanceView *nodeInstanceV
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if (runModus == NormalModus) {
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if (!m_localServer->hasPendingConnections())
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connectedToPuppet = m_localServer->waitForNewConnection(3000);
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connectedToPuppet = m_localServer->waitForNewConnection(waitConstant / 4);
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if (connectedToPuppet) {
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m_secondSocket = m_localServer->nextPendingConnection();
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connect(m_secondSocket.data(), SIGNAL(readyRead()), this, SLOT(readSecondDataStream()));
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if (!m_localServer->hasPendingConnections())
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connectedToPuppet = m_localServer->waitForNewConnection(3000);
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connectedToPuppet = m_localServer->waitForNewConnection(waitConstant / 4);
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if (connectedToPuppet) {
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m_thirdSocket = m_localServer->nextPendingConnection();
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