forked from qt-creator/qt-creator
Improve particle system animation driver
- Do not automatically restart particle system animation when pressing the restart button if the animation is paused. - Use own QElapsedTimer in AnimationDriver and properly handle animation driver pausing. Change-Id: Ic2924fb66fddffb8878625be8fa766f06219ca61 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
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@@ -305,12 +305,6 @@ void Edit3DView::createEdit3DActions()
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resetPuppet();
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};
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SelectionContextOperation particlesRestartTrigger = [this](const SelectionContext &) {
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m_particlesPlayAction->action()->setChecked(true);
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if (m_seeker)
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m_seeker->setEnabled(false);
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};
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SelectionContextOperation particlesPlayTrigger = [this](const SelectionContext &) {
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if (m_seeker)
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m_seeker->setEnabled(!m_particlesPlayAction->action()->isChecked());
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@@ -334,7 +328,7 @@ void Edit3DView::createEdit3DActions()
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QmlDesigner::Constants::EDIT3D_PARTICLES_RESTART, View3DActionCommand::ParticlesRestart,
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QCoreApplication::translate("ParticlesRestartAction", "Restart Particles"),
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QKeySequence(Qt::Key_E), false, false, Icons::EDIT3D_PARTICLE_RESTART.icon(),
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Icons::EDIT3D_PARTICLE_RESTART.icon(), particlesRestartTrigger);
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Icons::EDIT3D_PARTICLE_RESTART.icon());
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m_particlesPlayAction->action()->setEnabled(particlemode);
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m_particlesRestartAction->action()->setEnabled(particlemode);
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m_resetAction
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