Glsl: Fix internal declaration

..and add two missing functions.

Change-Id: I5af6a190b76d7de2b6f45623d36c29565494285b
Reviewed-by: David Schulz <david.schulz@qt.io>
This commit is contained in:
Christian Stenger
2024-10-18 14:52:44 +02:00
parent a3eca9a36c
commit ec4537dc01

View File

@@ -14,20 +14,9 @@ struct gl_PerVertex {
float gl_PointSize;
float gl_ClipDistance[];
};
struct gl_PerVertex {
vec4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[];
} gl_in[];
uniform gl_PerVertex[] gl_in;
int gl_PrimitiveIDIn;
struct gl_PerVertex {
vec4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[];
};
int gl_PrimitiveID;
int gl_Layer;
@@ -38,13 +27,7 @@ struct gl_PerVertex {
float gl_ClipDistance[];
vec4 gl_ClipVertex;
};
struct gl_PerVertex {
vec4 gl_Position;
float gl_PointSize;
float gl_ClipDistance[];
vec4 gl_ClipVertex;
} gl_in[];
uniform gl_PerVertex[] gl_in;
vec4 gl_Color;
vec4 gl_SecondaryColor;
@@ -59,3 +42,6 @@ vec4 gl_MultiTexCoord5;
vec4 gl_MultiTexCoord6;
vec4 gl_MultiTexCoord7;
float gl_FogCoord;
void EmitVertex();
void EndPrimitive();