Doc: Update timeline documentation
- Added a task topic for binding a timeline to a property. - Added topic on adding multilpe timelines. - Some changes to focus more on the task rather than function. - Other minor updates. Task-number: QDS-6879 Change-Id: Ibd99785d6a9ee70fc10b8e1395ef8aaf0e186ddc Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
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@@ -60,7 +60,7 @@
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\li \l{Lists and Other Data Models}
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\li \l{Lists and Other Data Models}
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\row
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\row
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\li Timeline
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\li Timeline
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\li \l{Creating Timelines}
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\li \l{Creating a Timeline}
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\if defined(qtdesignstudio)
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\if defined(qtdesignstudio)
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\row
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\row
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\li Event List
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\li Event List
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@@ -38,9 +38,9 @@
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\image studio-timeline-empty.png "Empty Timeline view"
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\image studio-timeline-empty.png "Empty Timeline view"
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Select the \inlineimage icons/plus.png
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Select the \inlineimage icons/plus.png
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(\uicontrol {Add Timeline}) button to \l{Creating Timelines}
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(\uicontrol {Add Timeline}) button to
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{create a timeline} and specify settings for it in the
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\l{Creating a Timeline}{create a timeline} and specify settings for it in
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\uicontrol {Timeline Settings} dialog.
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the \uicontrol {Timeline Settings} dialog.
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\image studio-timeline-settings.png "Timeline Settings dialog"
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\image studio-timeline-settings.png "Timeline Settings dialog"
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@@ -124,11 +124,11 @@
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\li \inlineimage icons/animation.png
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\li \inlineimage icons/animation.png
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\li Opens the \uicontrol {Timeline Settings} dialog for editing
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\li Opens the \uicontrol {Timeline Settings} dialog for editing
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timeline settings.
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timeline settings.
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\li \l{Creating Timelines}
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\li \l{Creating a Timeline}
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\row
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\row
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\li Timeline ID
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\li Timeline ID
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\li Displays the ID of the current timeline.
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\li Displays the ID of the current timeline.
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\li \l{Creating Timelines}
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\li \l{Creating a Timeline}
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\row
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\row
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\li \inlineimage icons/to_first_frame.png
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\li \inlineimage icons/to_first_frame.png
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\li \uicontrol {To Start (Home)} moves to the first frame on the
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\li \uicontrol {To Start (Home)} moves to the first frame on the
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@@ -170,7 +170,7 @@
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\li Specifies the first frame of the timeline. Negative values are
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\li Specifies the first frame of the timeline. Negative values are
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allowed. The difference between the start frame and the end frame
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allowed. The difference between the start frame and the end frame
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determines the duration of the animation.
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determines the duration of the animation.
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\li \l{Creating Timelines}
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\li \l{Creating a Timeline}
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\row
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\row
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\li \inlineimage icons/zoom_small.png
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\li \inlineimage icons/zoom_small.png
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\li \uicontrol {Zoom Out} (\key Ctrl+-) zooms out of the view.
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\li \uicontrol {Zoom Out} (\key Ctrl+-) zooms out of the view.
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@@ -189,7 +189,7 @@
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the start frame and the end frame determines the duration of the
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the start frame and the end frame determines the duration of the
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animation, so if the start frame is 0, the end frame equals the
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animation, so if the start frame is 0, the end frame equals the
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duration.
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duration.
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\li \l{Creating Timelines}
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\li \l{Creating a Timeline}
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\row
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\row
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\li State Name
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\li State Name
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\li Displays the name of the current state.
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\li Displays the name of the current state.
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@@ -30,18 +30,19 @@
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\title Creating Timeline Animations
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\title Creating Timeline Animations
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You can create timeline and keyframe based animations for linear
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You can create timelines and keyframe-based animations for linear
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interpolation through intermediate values at specified keyframes
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interpolation through intermediate values at specified keyframes
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instead of immediately changing to the target value.
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instead of immediately changing to the target value.
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\section1 Creating Timelines
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You can also bind the timeline to a property value of a component such as
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a slider and control the animation this way.
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You specify settings for the timeline and for running the animation in the
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\section1 Creating an Animation
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\uicontrol {Timeline Settings} dialog. The \uicontrol Animation radio button
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is selected for a timeline animation and the \uicontrol {Expression binding}
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radio button for a \l{Setting Bindings}{property animation}.
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\image studio-timeline-settings.png "Timeline Settings dialog"
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To create an animation, whether it's a keyframe animation or an animation
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bound to a property value, you first need to create a timeline.
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\section2 Creating a Timeline
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To create a timeline to animate a UI component:
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To create a timeline to animate a UI component:
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@@ -50,95 +51,97 @@
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(\uicontrol {Add Timeline}) button to specify settings
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(\uicontrol {Add Timeline}) button to specify settings
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for the timeline and running the animation
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for the timeline and running the animation
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in the \uicontrol {Timeline Settings} dialog.
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in the \uicontrol {Timeline Settings} dialog.
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\li In the \uicontrol {Timeline ID} field, enter an ID that describes
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\li On the \uicontrol {Timeline Settings} tab:
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the animated component.
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\list
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\li In the \uicontrol {Start frame} field, set the first frame of the
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\li In the \uicontrol {Timeline ID} field, enter an id that
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timeline. Negative values are allowed.
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describes the timeline.
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\li In the \uicontrol {End frame} field, set the last frame of the
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\li In the \uicontrol {Start frame} field, set the first frame
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timeline.
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of the timeline. Negative values are allowed.
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\li In the \uicontrol {End frame} field, set the last frame
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of the timeline.
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\image timeline-settings-dialog.png
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\endlist
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\li On the \uicontrol {Animation Settings} tab:
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\list
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\li In the \uicontrol {Animation ID} field, enter an ID for the
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\li In the \uicontrol {Animation ID} field, enter an ID for the
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animation.
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animation.
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\li Select the \uicontrol {Running in Base State} check box to run the
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\li Optional. Select the \uicontrol {Running in Base State}
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animation when the base state is applied. Deselect the check box
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check box to run the animation when the base state is applied.
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if you want to run the animation when some other state is applied.
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Clear the check box to run the animation when some other state
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For more information, see \l{Binding Animations to States}.
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is applied. For more information, see
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\li In the \uicontrol {Start frame} field, set the first frame of the
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\l{Binding Animations to States}.
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animation.
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\li In the \uicontrol {Start frame} field, set the first frame
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\li In the \uicontrol {End frame} field, set the last frame of the
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of the animation.
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animation.
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\li In the \uicontrol {End frame} field, set the last frame of
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the animation.
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\li In the \uicontrol {Duration} field, set the length of the
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\li In the \uicontrol {Duration} field, set the length of the
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animation from the start frame to the end frame. If you set a
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animation in milliseconds.
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shorter duration than the number of frames, frames are left out
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\li Optional. Select the \uicontrol Continuous check box to
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from the end of the animation when viewing it.
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loop the animation indefinitely.
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\li Select the \uicontrol Continuous check box to loop the animation
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\li Optional. In the \uicontrol Loops field, set the number of
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indefinitely.
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times to run the animation. The default number of
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\li In the \uicontrol Loops field, select the number of times to run
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loops is one, which means that you must restart the animation
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the animation as a loop. The default number of loops is one, which
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to see it again.
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means that you must restart the animation to see it again
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\li Optional. Select the \uicontrol {Ping pong} check box to
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\li Select the \uicontrol {Ping pong} check box to play the animation
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play the animation backwards back to the beginning when it
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backwards back to the beginning when it reaches the end.
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reaches the end.
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\li In the \uicontrol Finished field, select the state
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\li Optional. In the \uicontrol Finished field, select the state
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to apply when the animation finishes.
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to transition to when the animation finishes.
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\endlist
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\li Select \uicontrol Close to close the dialog and save the settings.
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\li Select \uicontrol Close to close the dialog and save the settings.
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\endlist
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\endlist
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To create additional timelines, select the \inlineimage icons/plus.png
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Now, with the settings set for the timeline and the animation, you
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(\uicontrol {Add Timeline}) button next to the
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set the keyframes for the properties to animate.
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\uicontrol {Timeline Settings} tab.
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To specify settings for running timeline animations, select the
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\section3 Creating Additional Timelines
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You can create more than one timeline. The purpose of several timelines is
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to use different timelines in different states.
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To create a timeline for a second state:
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\list 1
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\li In \uicontrol {Timeline}, open the \uicontrol {Timeline Settings}
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dialog.
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\li Next to the \uicontrol {Timeline Settings} tab, select
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\inlineimage icons/plus.png
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\inlineimage icons/plus.png
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(\uicontrol {Add Animation}) button next to the
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. This creates another timeline.
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\uicontrol {Animation Settings} tab. For example, you could create
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\li In the table below the \uicontrol {Animation Settings} tab, set the
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settings for running a part of the timeline animation between specified
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Timeline for the state where you want to use it.
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frames or for running the animation backwards from the last frame to the
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\image timeline-settings-dialog-second.png
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first.
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\endlist
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To set the keyframe values for the timeline you created, first select the
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state in \uicontrol {States} and the timeline is available in
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\uicontrol{Timelines}.
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To modify the settings, select the \inlineimage icons/animation.png
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\image timeline-states.png
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(\uicontrol {Timeline Settings (S)}) button on the \l{Timeline Toolbar}
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{toolbar} (or press \key S) in the \l Timeline view.
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\section2 Binding Animations to States
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The table at the bottom of the \uicontrol {Timeline Settings} dialog lists
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the available states. Double-click the values in the \uicontrol Timeline
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and \uicontrol Animation column to bind the states to animations. In the
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\uicontrol {Fixed Frame} column, you can bind the states that don't have
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animations to fixed frames.
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\section1 Managing Keyframes
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To animate components in the \l Timeline view, move to a frame
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on the timeline and specify changes in the values of a property. \QC
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automatically adds keyframes between two keyframes and sets their values
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evenly to create an appearance of movement or transformation.
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\image studio-timeline-with-tracks.png "Timeline view"
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\section2 Setting Keyframe Values
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\section2 Setting Keyframe Values
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You can insert keyframes for all the properties of all the components that
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When you create a timeline, \QDS creates one animation for the timeline.
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you want to animate first, and then record the changes in their values by
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You can create as many animations for a timeline as you want. For example,
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selecting the \inlineimage icons/local_record_keyframes.png
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you can create animations to run just a small section of the timeline or to
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(\uicontrol {Per Property Recording}) button for one property at a time.
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run the timeline backwards.
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For example, you can hide and show components by turning their visibility
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off and on or by setting their opacity to 0 or 1.
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You can also select the \uicontrol {Auto Key (K)} button (or press \key K)
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To animate components in the \l Timeline view, you set keyframe values for
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to record changes in property values, but you need to be more careful about
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the property to animate. \QDS automatically adds keyframes between two
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which property values you are changing to avoid surprises.
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keyframes and sets their values evenly to create, for example, movement or
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transformation.
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To record the changes of property values:
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To set keyframe values for a component property:
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\list 1
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\list 1
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\li In the \l Navigator view, select the component to animate.
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\li In the \l Navigator view, select the component to animate.
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\li In the \l Properties view, select \inlineimage icons/action-icon.png
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\li In the \l Properties view, select \inlineimage icons/action-icon.png
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(\uicontrol Actions) > \uicontrol {Insert Keyframe} for the property
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(\uicontrol Actions) > \uicontrol {Insert Keyframe} for the property
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that you want to animate.
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that you want to animate.
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\image timeline-insert-keyframe.png
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\li In the \l Timeline view, select the
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\li In the \l Timeline view, select the
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\uicontrol {Per Property Recording} button
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\uicontrol {Per Property Recording} button
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to start recording property changes.
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to start recording property changes.
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\li Check that the playhead is in frame 0 and enter the value of the
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\image timeline-per-property-recording.png
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\li Ensure that the playhead is in frame 0 and enter the value of the
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property in the field next to the property name on the timeline.
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property in the field next to the property name on the timeline.
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Press \key Enter to save the value.
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Press \key Enter to save the value.
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\li Move the playhead to another frame on the timeline and specify
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\li Move the playhead to another frame on the timeline and specify
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@@ -148,11 +151,67 @@
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\uicontrol {Per Property Recording} again to stop recording.
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\uicontrol {Per Property Recording} again to stop recording.
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\endlist
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\endlist
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\section2 Binding a Timeline to a Property
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When you bind a timeline to a component property, the animation's
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current frame is controlled by the value of the property.
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In this example, you bind the timeline to a slider component.
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With a timeline created and keyframe values set:
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\list 1
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\li From \uicontrol {Components}, drag a slider to
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\uicontrol {Form Editor} or \uicontrol {Navigator}.
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\li In \uicontrol {Navigator}, select \e slider and in
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\uicontrol {Properties}, set:
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\list
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\li \uicontrol To to 1000.
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\note The \uicontrol From and \uicontrol To values of the slider
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should match the \uicontrol {Start Frame} and
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\uicontrol {End Frame} values of the timeline if you want to
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control the complete animation with the slider.
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\endlist
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\li In the \uicontrol {Timeline Settings} dialog, select
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\inlineimage icons/minus.png
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next to the \uicontrol {Animation Settings} tab to delete the
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animation. If you have several animations, delete all.
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\li In \uicontrol {Expression binding}, enter \c {slider.value}.
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\image timeline-settings-property-binding.png
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\endlist
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\section2 Binding Animations to States
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You can bind animations to states, this means that the animation will run
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when you enter the state.
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To bind an animation to a state:
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\list 1
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\li In the table at the bottom of the \uicontrol {Timeline Settings}
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dialog lists:
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\list
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\li Double-click the value in the \uicontrol Timeline field and select
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the timeline with the animation you want to bind to the state.
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\li Double-click the value in the \uicontrol Animation field and
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select the animation you want to bind to the state.
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\image timeline-bind-animation-state.png
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||||||
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\endlist
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\endlist
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To bind a state to a certain keyframe in an animation without running the
|
||||||
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animation, set the keyframe in the \uicontrol{Fixed Frame} field.
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||||||
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\section1 Managing Keyframes
|
||||||
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||||||
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\image studio-timeline-with-tracks.png "Timeline view"
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||||||
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|
||||||
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\section2 Editing Keyframes
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||||||
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|
||||||
To remove all the changes you recorded for a property, right-click the
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To remove all the changes you recorded for a property, right-click the
|
||||||
property name on the timeline and select \uicontrol {Remove Property}.
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property name on the timeline and select \uicontrol {Remove Property}.
|
||||||
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|
||||||
To add keyframes to the keyframe track of a component at the current
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To add keyframes to the keyframe track of a component at the current
|
||||||
position of the playhead, select \uicontrol {Add Keyframes at Current Frame}.
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position of the playhead, right-click the component name on the timeline and
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select \uicontrol {Add Keyframes at Current Frame}.
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||||||
Keyframes are marked on the timeline by using \l{keyframe_marker}{markers}
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Keyframes are marked on the timeline by using \l{keyframe_marker}{markers}
|
||||||
of different colors and shapes, depending on whether they are active or
|
of different colors and shapes, depending on whether they are active or
|
||||||
@@ -162,7 +221,7 @@
|
|||||||
\section2 Editing Keyframe Values
|
\section2 Editing Keyframe Values
|
||||||
|
|
||||||
To fine-tune the value of a keyframe, double-click a keyframe marker or
|
To fine-tune the value of a keyframe, double-click a keyframe marker or
|
||||||
select \uicontrol {Edit Keyframe} in the context menu.
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right-click it and select \uicontrol {Edit Keyframe} in the context menu.
|
||||||
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|
||||||
The \uicontrol {Edit Keyframe} dialog displays the name of the property
|
The \uicontrol {Edit Keyframe} dialog displays the name of the property
|
||||||
you are animating and its current value at the frame specified in the
|
you are animating and its current value at the frame specified in the
|
||||||
@@ -173,27 +232,36 @@
|
|||||||
\section2 Copying Keyframes
|
\section2 Copying Keyframes
|
||||||
|
|
||||||
You can copy the keyframes from the keyframe track for a component and
|
You can copy the keyframes from the keyframe track for a component and
|
||||||
paste them to the keyframe track of another component. To copy all
|
paste them to the keyframe track of another component.
|
||||||
keyframes from one track to another one, first right-click the component ID
|
|
||||||
and select \uicontrol {Copy All Keyframes} in the context menu.
|
To copy all keyframes from one track to another one:
|
||||||
Then right-click the other component ID, and select
|
\list 1
|
||||||
|
\li Right-click the component ID and select
|
||||||
|
\uicontrol {Copy All Keyframes} in the context menu.
|
||||||
|
\li Right-click the other component ID, and select
|
||||||
\uicontrol {Paste Keyframes} in the context menu.
|
\uicontrol {Paste Keyframes} in the context menu.
|
||||||
|
\endlist
|
||||||
|
|
||||||
\section2 Deleting Keyframes
|
\section2 Deleting Keyframes
|
||||||
|
|
||||||
To delete the selected keyframe, select \uicontrol {Delete Keyframe} in the
|
To delete a keyframe, right-click it and select \uicontrol {Delete Keyframe}
|
||||||
context menu.
|
in the context menu.
|
||||||
|
|
||||||
To delete all keyframes from the selected component, select
|
To delete all keyframes from the selected component, right-click the
|
||||||
|
component name in \uicontrol {Timeline} and select
|
||||||
\uicontrol {Delete All Keyframes} in the context menu.
|
\uicontrol {Delete All Keyframes} in the context menu.
|
||||||
|
|
||||||
\section1 Viewing the Animation
|
\section1 Viewing the Animation
|
||||||
|
|
||||||
You can view the animation on the canvas by moving the playhead along the
|
To preview your animation, do one of the following in the
|
||||||
timeline.
|
\uicontrol{Timeline} view:
|
||||||
|
\list
|
||||||
|
\li Drag the playhead along the timeline.
|
||||||
|
\li Select \inlineimage icons/start_playback.png
|
||||||
|
button or press \key Space.
|
||||||
|
\endlist
|
||||||
|
|
||||||
To preview the animation, select the \uicontrol {Play (Space)}
|
To preview the whole UI, select the
|
||||||
button or press \key Space. To preview the whole UI, select the
|
|
||||||
\inlineimage icons/live_preview.png
|
\inlineimage icons/live_preview.png
|
||||||
(\uicontrol {Show Live Preview}) button on the canvas toolbar
|
(\uicontrol {Show Live Preview}) button on the canvas toolbar
|
||||||
or press \key {Alt+P}.
|
or press \key {Alt+P}.
|
||||||
|