QMLProfiler: Use scene graph for painting events in timeline

By using the scene graph we can retain the geometry for events in
the timeline on the GPU and potentially speed up the rendering for
large amounts of items.

Change-Id: I2cfbb8ef4ebc7b56f1977ec1facb4f2e7f2002ee
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
This commit is contained in:
Ulf Hermann
2014-11-18 18:32:43 +01:00
parent 62d21d123c
commit ef064154a4
30 changed files with 2395 additions and 390 deletions

View File

@@ -0,0 +1,58 @@
/****************************************************************************
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#ifndef QMLPROFILERBINDINGLOOPSRENDERPASS_H
#define QMLPROFILERBINDINGLOOPSRENDERPASS_H
#include "timelinerenderer.h"
#include "timelinerenderpass.h"
#include "timelinerenderstate.h"
#include "qmlprofilerrangemodel.h"
#include <QSGMaterial>
namespace QmlProfiler {
namespace Internal {
class QmlProfilerBindingLoopsRenderPass : public TimelineRenderPass
{
public:
static const QmlProfilerBindingLoopsRenderPass *instance();
State *update(const TimelineRenderer *renderer, const TimelineRenderState *parentState,
State *oldState, int indexFrom, int indexTo, bool stateChanged,
qreal spacing) const;
protected:
QmlProfilerBindingLoopsRenderPass();
};
}
}
#endif // QMLPROFILERBINDINGLOOPSRENDERPASS_H