forked from qt-creator/qt-creator
QMLProfiler: Use scene graph for painting events in timeline
By using the scene graph we can retain the geometry for events in the timeline on the GPU and potentially speed up the rendering for large amounts of items. Change-Id: I2cfbb8ef4ebc7b56f1977ec1facb4f2e7f2002ee Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
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@@ -78,11 +78,15 @@ public:
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int typeId(int index) const;
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int selectionIdForLocation(const QString &filename, int line, int column) const;
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virtual QList<const TimelineRenderPass *> supportedRenderPasses() const;
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protected:
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void loadData();
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void clear();
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private:
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bool supportsBindingLoops() const;
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void computeNestingContracted();
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void computeExpandedLevels();
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void findBindingLoops();
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