forked from qt-creator/qt-creator
Doc: Move information about using Form Editor to separate topic
Rewrite information about the Qt Quick Editor to take new workspace concept and 3D editor into account. Task-number: QTCREATORBUG-23364 Change-Id: I053685b5e603ad75af3f7314c30e627fac5c6207 Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This commit is contained in:
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@@ -91,10 +91,12 @@
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\list
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\li \l {Creating Qt Quick Projects}
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\li \l {Editing QML Files in Design Mode}
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\li \l {Creating UIs}
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\list
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\li \l {Creating Components}
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\list
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\li \l{Editing 2D Content}
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\li \l{Creating Buttons}
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\li \l{Creating Scalable Buttons and Borders}
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\endlist
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@@ -46,9 +46,8 @@
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\li \l {Editing QML Files in Design Mode}
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You can use the \uicontrol {Form Editor} or the
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\uicontrol {Text Editor} in the Design mode to
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develop Qt Quick applications.
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You can use several different editors and views in the
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Design mode to develop Qt Quick applications.
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\li \l {Creating UIs}
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@@ -37,7 +37,7 @@
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name and one or several comments. The comments have a title, author, and
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comment text.
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\image qtquick-annotations.png "Annotations displayed in the Form Editor tab"
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\image qtquick-annotations.png "Annotations displayed in the Form Editor view"
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Annotations are saved in the end of QML files when you save the file. They
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do not affect the QML performance in any way.
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@@ -31,7 +31,7 @@
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/*!
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\contentspage index.html
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\previouspage quick-components.html
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\previouspage qtquick-form-editor.html
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\page quick-buttons.html
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\nextpage quick-scalable-image.html
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@@ -37,7 +37,7 @@
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\else
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\previouspage creator-using-qt-quick-designer.html
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\endif
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\nextpage quick-buttons.html
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\nextpage qtquick-form-editor.html
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\title Creating Components
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@@ -71,7 +71,7 @@
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\section1 Adding Components to Designs
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\image qmldesigner-visual-editor.png "Design mode"
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\image studio-design-mode.png "Design mode"
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\list 1
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\li Drag and drop components from the \uicontrol Library (2) to the
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@@ -564,11 +564,14 @@
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\endlist
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The following sections contain examples of how to create some common
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components:
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The following sections contain more information about how to use the
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\uicontrol {Form Editor} to edit 2D content, as well as examples of
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how to create some common components using basic QML types:
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\list
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\li \l{Editing 2D Content}
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\li \l{Creating Buttons}
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\li \l{Creating Scalable Buttons and Borders}
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@@ -43,150 +43,68 @@
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\title Editing QML Files in Design Mode
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\QC opens \l{Qt Quick UI Forms}{UI forms} (ui.qml files) in the
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\uicontrol {Form Editor} tab in the Design mode. It is
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\uicontrol {Form Editor} view in the Design mode. It is
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recommended that you use UI forms for components that you want to
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edit in the Design mode.
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\if defined(qtcreator)
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\image qmldesigner-visual-editor.png "Visual editor"
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\else
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\image studio-design-mode.png "Design mode"
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\endif
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To manage your project in the Design mode:
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The Design mode contains different views for designing UIs. To open the
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following views, select \uicontrol Window > \uicontrol Views:
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\list
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\li \uicontrol {Form Editor} (1) provides a canvas for designing 2D UIs.
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For more information, see \l {Editing 2D Content}.
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\li \uicontrol Canvas (1) is the working area where you create QML
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components and design applications. In the \uicontrol {Form Editor}
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tab, you can use a visual editor to design UIs, and in the
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\uicontrol {Text Editor} tab, you can use a code editor to edit the
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QML code generated by the visual editor.
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\li \uicontrol {3D Editor} provides an editor for files you created
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using 3D graphics applications and stored in one of the supported
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formats. For more information, see \l{Editing 3D Scenes}.
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\li Use the sidebars to select QML types to use in the project, to
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specify properties for them, and to
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view them in a tree structure, as well as to create connections
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and browse projects and files. You can select the content of the
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sidebars in the sidebar menu:
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\li \uicontrol {Text Editor} provides a code editor for editing the QML
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code generated by the visual editors. For more information, see
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\l {Working in Edit Mode}.
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\list
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\li \uicontrol {Library} (2) displays the building blocks that you
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can use to design applications: predefined QML types, your own
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QML components, or Qt Quick Controls that you import to the
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project, and other resources. For more information, see
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\l {Creating Components}.
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\li \uicontrol {Library} (2) displays the building blocks that you
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can use to design applications: predefined QML types, your own
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QML components, or Qt Quick Controls that you import to the
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project, and other resources. For more information, see
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\l {Creating Components}.
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\li \uicontrol {Navigator} (3) displays the items in the current QML
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file as a tree structure. For more information, see
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\l {Managing Item Hierarchy}.
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\li \uicontrol {Navigator} (3) displays the items in the current QML
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file as a tree structure. For more information, see
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\l {Managing Item Hierarchy}.
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\li \uicontrol {Properties} (4) organizes the properties of the
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selected component. You can change the properties also in the
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\uicontrol {Text Editor}. For more information, see
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\l {Specifying Item Properties}.
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\li \uicontrol {Properties} (4) organizes the properties of the
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selected item. You can change the properties also in the
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\uicontrol {Text Editor}. For more information, see
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\l {Specifying Item Properties}.
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\li \uicontrol Connections (5) enables you to create connections
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between objects, signals, and object properties. For more
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information, see \l{Adding Connections}.
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\li \uicontrol Connections (5) enables you to create connections
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between objects, signals, and object properties. For more
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information, see \l{Adding Connections}.
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\li \uicontrol {File System} shows all files in the currently
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selected directory. For more information, see
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\l{Viewing the File System}.
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\li \uicontrol {File System} shows all files in the currently
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selected directory. For more information, see
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\l{Viewing the File System}.
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\li \uicontrol {Open Documents} shows currently open files.
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\li \uicontrol {Open Documents} shows currently open files.
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\li \uicontrol {Projects} shows a list of projects open in the
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current session. For more information, see
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\l{Viewing Project Files}.
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\li \uicontrol {Projects} shows a list of projects open in the
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current session. For more information, see
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\l{Viewing Project Files}.
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\endlist
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\li \uicontrol {States} view (6) displays the different states of the item.
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\li \uicontrol {States} (6) displays the different states of the item.
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QML states typically describe user interface configurations, such as
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the UI controls, their properties and behavior and the available
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actions. For more information, see \l{Adding States}.
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\if defined(qtdesignstudio)
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\li \uicontrol Timeline view (7) provides a timeline and keyframe based
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\li \uicontrol Timeline (7) provides a timeline and keyframe based
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editor that enables you to animate the properties of UI components.
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\endif
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For more information, see \l{Creating Animations}.
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\endlist
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\section1 Snapping to Parent and Sibling Items
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You design applications on the canvas by placing items on it.
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When you are working on a design, you can use snapping to align
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items on the canvas. Click the \inlineimage snapping.png
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button to have the items snap to their parent or sibling items. Snapping
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lines automatically appear to help you position the items.
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Click the \inlineimage snapping_and_anchoring.png
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button to anchor the item to the items that you snap to.
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Choose \uicontrol Tools > \uicontrol Options > \uicontrol {Qt Quick} >
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\uicontrol {\QMLD} to specify settings for snapping. In the
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\uicontrol {Parent item padding} field, specify the
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distance in pixels between the parent item and the snapping lines. In the
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\uicontrol {Sibling item spacing} field, specify the distance in pixels between
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sibling items and the snapping lines.
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The following image shows the snapping lines (1) when
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\uicontrol {Parent item padding} is set to 5 pixels.
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\image qmldesigner-snap-margins.png "Snapping lines on canvas"
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\section1 Hiding Item Boundaries
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The Design mode displays the boundaries of items on the canvas. To hide
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the boundaries, click the \inlineimage boundingrect.png
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button.
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\section1 Selecting Items
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When you point the mouse to overlapping items, the frontmost item is
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selected by default. However, items that do not have any content, such as
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the mouse area, are typically located in front of items that do have
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content, such as rectangles or border images. To select items with content
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by default, click the
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\inlineimage qmldesigner-only-select-items-with-content.png
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button.
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\section1 Previewing Component Size
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The width and height of the root item in a QML file determine the size of
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the component. You can reuse components, such as buttons, in different
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sizes in other QML files and design UIs for use with different device
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profiles, screen resolution, or screen orientation. The component size
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might also be zero (0,0) if its final size is determined by property
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bindings.
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To experiment with different component sizes, enter values in the
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\uicontrol {Override Width} and \uicontrol {Override Height} fields (1) on
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the canvas toolbar. The changes are displayed on the canvas (2)
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and in the \uicontrol States view (3), but the property
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values are not changed permanently in the QML file. You can permanently
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change the property values in the \uicontrol Properties view (4).
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\image qmldesigner-preview-size.png "Canvas width and height"
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\section1 Specifying Canvas Size
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To change the canvas size, select \uicontrol Tools > \uicontrol Options >
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\uicontrol {Qt Quick} > \uicontrol {\QMLD} and
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specify the canvas width and height in the \uicontrol Canvas group.
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\section1 Refreshing the Canvas
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When you open QML files in the Design mode, the items in the file are drawn
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on the canvas. When you edit the item properties, the QML file and
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the image on the canvas might get out of sync. For example, when you change
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the position of an item within a column or a row, the new position might
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not be displayed correctly on the canvas.
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To refresh the image on the canvas, press \key R or select the
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\inlineimage reset.png
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(\uicontrol {Reset View}) button.
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You can move the views anywhere on the screen and save them as
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\e workspaces, as instructed in \l {Managing Workspaces}.
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*/
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110
doc/qtcreator/src/qtquick/qtquick-form-editor.qdoc
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110
doc/qtcreator/src/qtquick/qtquick-form-editor.qdoc
Normal file
@@ -0,0 +1,110 @@
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/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the Qt Creator documentation.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU Free Documentation License Usage
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** Alternatively, this file may be used under the terms of the GNU Free
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** Documentation License version 1.3 as published by the Free Software
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** Foundation and appearing in the file included in the packaging of
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** this file. Please review the following information to ensure
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** the GNU Free Documentation License version 1.3 requirements
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** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
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**
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****************************************************************************/
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/*!
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\contentspage index.html
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\page qtquick-form-editor.html
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\previouspage quick-components.html
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\nextpage quick-buttons.html
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\title Editing 2D Content
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You design applications in the \uicontrol {Form Editor} by placing items
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into it.
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\section1 Snapping to Parent and Sibling Items
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When you are working on a design, you can use snapping to align
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items in the \uicontrol {Form Editor}. Click the \inlineimage snapping.png
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button to have the items snap to their parent or sibling items. Snapping
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lines automatically appear to help you position the items.
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Click the \inlineimage snapping_and_anchoring.png
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button to anchor the item to the items that you snap to.
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Choose \uicontrol Tools > \uicontrol Options > \uicontrol {Qt Quick} >
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\uicontrol {\QMLD} to specify settings for snapping. In the
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\uicontrol {Parent item padding} field, specify the
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distance in pixels between the parent item and the snapping lines. In the
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\uicontrol {Sibling item spacing} field, specify the distance in pixels between
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sibling items and the snapping lines.
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The following image shows the snapping lines (1) when
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\uicontrol {Parent item padding} is set to 5 pixels.
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\image qmldesigner-snap-margins.png "Snapping lines on canvas"
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\section1 Hiding Item Boundaries
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The \uicontrol {Form Editor} displays the boundaries of items.
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To hide them, select the \inlineimage boundingrect.png
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button.
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\section1 Selecting Items
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|
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When you point the mouse to overlapping items, the frontmost item is
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selected by default. However, items that do not have any content, such as
|
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the mouse area, are typically located in front of items that do have
|
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content, such as rectangles or border images. To select items with content
|
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by default, click the
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\inlineimage qmldesigner-only-select-items-with-content.png
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button.
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\section1 Previewing Component Size
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|
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The width and height of the root item in a QML file determine the size of
|
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the component. You can reuse components, such as buttons, in different
|
||||
sizes in other QML files and design UIs for use with different device
|
||||
profiles, screen resolution, or screen orientation. The component size
|
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might also be zero (0,0) if its final size is determined by property
|
||||
bindings.
|
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|
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To experiment with different component sizes, enter values in the
|
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\uicontrol {Override Width} and \uicontrol {Override Height} fields (1) on
|
||||
the canvas toolbar. The changes are displayed in the \uicontrol {Form Editor}
|
||||
(2) and in the \uicontrol States view (3), but the property
|
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values are not changed permanently in the QML file. You can permanently
|
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change the property values in the \uicontrol Properties view (4).
|
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|
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\image qmldesigner-preview-size.png "Canvas width and height"
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\section1 Specifying Canvas Size
|
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|
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To change the canvas size, select \uicontrol Tools > \uicontrol Options >
|
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\uicontrol {Qt Quick} > \uicontrol {\QMLD} and
|
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specify the canvas width and height in the \uicontrol Canvas group.
|
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|
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\section1 Refreshing the Form Editor Contents
|
||||
|
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When you open QML files in the Design mode, the items in the file are drawn
|
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in the \uicontrol {Form Editor}. When you edit the item properties, the QML
|
||||
file and the contents of the editor might get out of sync. For example, when
|
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you change the position of an item within a column or a row, the new
|
||||
position might not be displayed correctly in the \uicontrol {Form Editor}.
|
||||
|
||||
To refresh the contents of the \uicontrol {Form Editor}, press \key R or
|
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select the \inlineimage reset.png
|
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(\uicontrol {Reset View}) button.
|
||||
|
||||
*/
|
@@ -1,6 +1,6 @@
|
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/****************************************************************************
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**
|
||||
** Copyright (C) 2019 The Qt Company Ltd.
|
||||
** Copyright (C) 2020 The Qt Company Ltd.
|
||||
** Contact: https://www.qt.io/licensing/
|
||||
**
|
||||
** This file is part of the Qt Design Studio documentation.
|
||||
@@ -70,6 +70,7 @@
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\list
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\li \l{Creating Components}
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||||
\list
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||||
\li \l{Editing 2D Content}
|
||||
\li \l{Creating Buttons}
|
||||
\li \l{Creating Scalable Buttons and Borders}
|
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\endlist
|
||||
|
Reference in New Issue
Block a user