Doc: Update 3D Editor docs
Updates to 3D Editor docs: - Add info about Camera/View alignment - Add info about Particle Editor - Add info about visibility toggles - Update screenshots Task-number: QDS-6079 Change-Id: Ie1949956f61bbb51ea37e4fd58ca2817638297df Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io> Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
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/****************************************************************************
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/****************************************************************************
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**
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**
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** Copyright (C) 2021 The Qt Company Ltd.
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** Copyright (C) 2022 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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** Contact: https://www.qt.io/licensing/
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**
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**
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** This file is part of the Qt Design Studio documentation.
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** This file is part of the Qt Design Studio documentation.
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/*!
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/*!
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\previouspage qtquick-form-editor.html
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\previouspage qtquick-form-editor.html
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\page studio-3d-editor.html
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\page studio-3d-editor.html
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\nextpage quick-library.html
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\nextpage quick-components-view.html
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\title 3D Editor
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\title 3D Editor
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affect only the local transformations of the component or whether they
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affect only the local transformations of the component or whether they
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transform with respect to the global space.
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transform with respect to the global space.
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Additional helpful features when editing 3D scenes are the \e {edit light},
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Another helpful feature when editing 3D scenes is the \e {edit light},
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which is a quick way to light the scene, and the grid that helps you to
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which is a quick way to light the scene.
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navigate in 3D space. Select the \inlineimage grid_on.png
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(\uicontrol {Toggle Grid Visibility}) or press \key G to show or hide the
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Additionally, you can toggle the visibility of the grid, selection boxes,
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grid.
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icon gizmos, and camera frustums in the 3D scene.
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To refresh the contents of \uicontrol {3D Editor}, press \key P or
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To refresh the contents of \uicontrol {3D Editor}, press \key P or
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select the \inlineimage icons/reset.png
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select the \inlineimage icons/reset.png
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\li To pan, press \key Alt (or \key Option on \macos) and use the
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\li To pan, press \key Alt (or \key Option on \macos) and use the
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middle mouse button to click and drag anywhere in the rendered
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middle mouse button to click and drag anywhere in the rendered
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view to slide the view around.
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view to slide the view around.
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\note At the moment it is not possible to pan using Magic Mouse.
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\note It is not possible to pan using Magic Mouse.
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\li To orbit, press \key Alt and click and drag anywhere in the rendered
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\li To orbit, press \key Alt and click and drag anywhere in the rendered
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view to rotate the view.
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view to rotate the view.
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\li To zoom, use the mouse wheel or press \key Alt and right-click
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\li To zoom, use the mouse wheel or press \key Alt and right-click
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select \inlineimage fit_selected.png
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select \inlineimage fit_selected.png
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(\uicontrol {Fit Selected}) or press \key F.
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(\uicontrol {Fit Selected}) or press \key F.
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The world axis helper (1) shows the direction of the world axes in view.
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The world axis helper (1) shows the direction of the world axes in the view.
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To point the camera at the currently selected component in the direction of
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To point the camera at the currently selected component in the direction of
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an axis, click the axis. Clicking the dot at the end of the axis will point
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an axis, click the axis. Clicking the dot at the end of the axis will point
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the camera at the opposite direction of the axis. If no component is
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the camera at the opposite direction of the axis. If no component is
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{keyboard shortcuts} applicable to your operating system, for example,
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{keyboard shortcuts} applicable to your operating system, for example,
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\key Ctrl+C and \key Ctrl+V on Windows to copy-paste components.
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\key Ctrl+C and \key Ctrl+V on Windows to copy-paste components.
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\target moving components 3d editor
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\section1 Moving Components
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\section1 Moving Components
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\image studio-3d-editor-move.png "3D Editor in move mode"
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\image studio-3d-editor-move.png "3D Editor in move mode"
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gray handle at the center of the component.
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gray handle at the center of the component.
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\endlist
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\endlist
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\section1 Aligning Views and Cameras
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To align a camera to the \uicontrol {3D Editor} view:
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\list 1
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\li Select a camera in \uicontrol {3D Editor} or \uicontrol {Navigator}.
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\li In \uicontrol {3D Editor},
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select \inlineimage icons/align-camera-on.png
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.
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\endlist
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This moves and rotates the camera so that the camera shows the same view
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as the current view in \uicontrol {3D Editor}.
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To align the \uicontrol {3D Editor} view to a camera:
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\list 1
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\li Select a camera in \uicontrol {3D Editor} or \uicontrol {Navigator}.
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\li In \uicontrol {3D Editor},
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select \inlineimage icons/align-view-on.png
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.
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\endlist
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This copies the position as well as x and y rotation values from the
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camera and applies them to \uicontrol {3D Editor}.
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\section1 Toggling Visibility
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To toggle the visibility of objects in \uicontrol {3D Editor}, select
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\inlineimage icons/visibilityon.png
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in the toolbar. This opens a menu with the following options:
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\table
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\row
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\li Show Grid
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\li Toggles the visibility of the helper grid.
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\row
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\li Show Selection Boxes
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\li Toggles the visibility of selection boxes for selected 3D objects.
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\row
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\li Show Icon Gizmos
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\li Toggles the visibility of icon gizmos for object such as cameras,
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lights, and particle systems.
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\row
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\li Always Show Camera Frustums
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\li Toggles between always showing the camera frustum and showing it
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only for cameras selected in \uicontrol {3D Editor}.
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\endtable
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\section1 Particle Editor
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The particle editor tools help you preview your particle systems in
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\uicontrol {3D Editor}. You can select one particle system to preview at a
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time.
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To preview a particle system in \uicontrol{3D Editor}:
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\list 1
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\li Select a particle system in \uicontrol Navigator or
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\uicontrol {3D Editor}.
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\li In the \uicontrol {3D Editor}, select
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\inlineimage icons/particle-animation-on.png
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to activate particle animation. Now you can see the particle animation in
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\uicontrol{3D Editor}.
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\endlist
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You can pause the particle animation by selecting
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\inlineimage icons/particle-animation-on.png
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. When the animation is paused, you can use
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\inlineimage icons/particles-seek.png
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to manually seek forward or backward in the particle animation.
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\section1 Summary of the 3D Editor Toolbar Buttons
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\section1 Summary of the 3D Editor Toolbar Buttons
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The \uicontrol {3D Editor} toolbar contains the following buttons:
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The \uicontrol {3D Editor} toolbar contains the following buttons:
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\inlineimage move_on.png
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\inlineimage move_on.png
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\li Activate the Move Tool
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\li Activate the Move Tool
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\li \key W
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\li \key W
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\li \l{Moving Components}
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\li \l{moving components 3d editor}{Moving Components}
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\row
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\row
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\li \inlineimage rotate_off.png
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\li \inlineimage rotate_off.png
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\inlineimage rotate_on.png
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\inlineimage rotate_on.png
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\li \key U
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\li \key U
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\li \l{Using Edit Light}
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\li \l{Using Edit Light}
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\row
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\row
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\li \inlineimage grid_off.png
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\li \inlineimage icons/align-camera-on.png
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\inlineimage grid_on.png
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\li Align Selected Cameras to View
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\li Toggle Grid Visibility
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\li \key G
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\li
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\li
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\li\l{Aligning Views and Cameras}
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\row
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\li \inlineimage icons/align-view-on.png
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\li Align View to Selected Camera
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\li
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\li \l{Aligning Views and Cameras}
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\row
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\li \inlineimage icons/visibilityon.png
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\li Visibility Toggles
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\li
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\li \l{Toggling Visibility}
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\row
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\li \inlineimage icons/particles-seek.png
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\li Seek Particle System Time
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\li
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\li \l{Particle Editor}
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\row
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\li \inlineimage icons/particle-animation-on.png
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\inlineimage icons/particle-animation-off.png
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\li Toggle Particle Animation
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\li \key V
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\li \l{Particle Editor}
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\row
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\li \inlineimage icons/particle-play.png
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\inlineimage icons/particle-pause.png
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\li Play/Pause Particles
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\li \key ,
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\li \l{Particle Editor}
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\row
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\li \inlineimage icons/particle-restart.png
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\li Restart Particles
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\li \key /
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\li \l{Particle Editor}
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\row
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\row
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\li \inlineimage icons/reset.png
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\li \inlineimage icons/reset.png
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\li Reset View
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\li Reset View
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\li \key R
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\li \key P
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\li
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\li
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\endtable
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\endtable
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*/
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*/
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