forked from qt-creator/qt-creator
Merge remote-tracking branch 'origin/qds/dev'
Conflicts: src/plugins/qmlprojectmanager/qmlprojectrunconfiguration.cpp src/plugins/updateinfo/updateinfoplugin.cpp src/tools/qml2puppet/CMakeLists.txt src/tools/qml2puppet/qml2puppet/instances/qt5rendernodeinstanceserver.cpp Change-Id: I6b65ce2d603453fcebc2291574d55db80853f247
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@@ -31,6 +31,13 @@
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can be built with CMake. You can open the \e CMakeLists.txt project file in
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Qt Creator to continue developing the project.
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\target wizard-template-note
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\note Since \QDS 3.9.0, \QDS project wizard templates generate projects that
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automatically checkout and build the Qt Quick Studio Components from
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\l{https://code.qt.io/cgit/qt-labs/qtquickdesigner-components.git/} {Qt Code Review},
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using CMake. To turn off this feature, use the option \e BUILD_QDS_COMPONENTS
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in the CMake configuration.
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\if defined(qtdesignstudio)
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For more information, see \l{Designer-Developer Workflow}.
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\else
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@@ -149,10 +156,8 @@
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\section1 Adding Qt Quick Designer Components to Qt Installations
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If you use Qt Quick Studio Components or Effects in your project, you have
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to check out and install the \e {Qt Quick Designer Components} module from
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\l{https://code.qt.io/cgit/qt-labs/qtquickdesigner-components.git/}
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{Qt Code Review}.
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Since \QDS 3.9, the Qt Quick Studio Components module is installed by default
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as part of the application. You can also install the module manually.
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For example:
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\list 1
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@@ -32,8 +32,8 @@
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your project as a fully working C++ application with developers.
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If you add or remove QML files in \QDS, you have to regenerate the
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\e CMakeLists.txt project configuration file by selecting \uicontrol Build
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> \uicontrol Run > \uicontrol {Generate CMakeLists.txt Files}.
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\e CMakeLists.txt project configuration file by selecting \uicontrol File
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> \uicontrol {Export Project} > \uicontrol {Generate CMake Build Files}.
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If you use Git, you can clone an example project
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\l{https://git.qt.io/public-demos/qtdesign-studio/-/tree/master/playground/AuroraCluster0}
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@@ -99,6 +99,8 @@
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This isn't mandatory.
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\li Generate CMake files and C++ source files that are used to compile the application into
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an executable file by selecting \uicontrol Build > \uicontrol{Generate CMakeLists.txt files}.
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an executable file by selecting \uicontrol File > \uicontrol {Export Project} >
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\uicontrol {Generate CMake Build Files}.
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\endlist
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*/
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@@ -10,11 +10,19 @@
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\note \QBF is included in the
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\l{https://www.qt.io/pricing}{\QDS Enterprise license}.
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\QBF is delivered with \QDS as a developer plugin that you can install to
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the Desktop version of Figma. To install the plugin, open the Plugin Manager
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of Figma and press the plus button to create a new plugin. Then choose the
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\e Manifest.json file that comes with \QDS.
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You need both Figma and Qt accounts to use \QBF in \QDS.
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To use \QBF in \QDS:
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\list 1
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\li Go to \l {https://www.figma.com/community/plugin/1167809465162924409/Qt-Bridge-for-Figma}
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{\QBF plugin page}.
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\li Select \uicontrol {Try it out}.
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\li Select your logged in Figma account.
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\li After the plugin loads, select \uicontrol Run.
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\li Select \uicontrol Export, to get the \e {.qtbridge} file in your
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local drive.
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\li In \QDS, drag the file to the \uicontrol 2D, \uicontrol 3D, \uicontrol Assets,
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or \uicontrol Navigator view in an open project .
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\endlist
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You can launch the Figma plugin from \uicontrol Plugins >
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\uicontrol Development > \uicontrol {\QBF} in Figma.
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You can launch the installed Figma plugin from \uicontrol Plugins > \uicontrol {\QBF} in Figma.
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*/
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@@ -24,9 +24,9 @@
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set of files (icons, translation files, and so on) and you don't want
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to run the risk of losing the files.
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To package your application, select \uicontrol Build >
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\uicontrol {Generate QRC Resource File}. Then select the
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files to package in the \uicontrol {Add Resources} dialog.
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To package your application, select \uicontrol File >
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\uicontrol {Export Project} > \uicontrol {Generate QRC Resource File}.
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Then select the files to package in the \uicontrol {Add Resources} dialog.
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\image studio-add-resources.png "Add Resources dialog"
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@@ -44,10 +44,11 @@
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\section1 Embedding Resources into Applications
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Alternatively, you can embedd the resources into your application by
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selecting \uicontrol Build > \uicontrol {Generate Deployable Package}.
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Select the location for the .qmlrc file, and then select the files to
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embedd in the \uicontrol {Add Resources} dialog.
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Alternatively, you can embed the resources into your application by
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selecting \uicontrol File > \uicontrol {Export Project} >
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\uicontrol {Generate Deployable Package}. Select the location for
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the .qmlrc file, and then select the files to embed in the
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\uicontrol {Add Resources} dialog.
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When you select \uicontrol OK, \QDS creates a resource collection file
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(.qmlrc) in the location you selected.
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