Refactor process launcher

Move launcher process into a separate thread.
Implement blocking API by using wait condition
on the caller's side. Replay all collected
signals from the launcher's thread when leaving
waitingFor* state. In case we were not waiting
for anything deliver the signals asynchronously
from launcher's thread to the caller's thread.

Change-Id: Id44fe5f7ceaac407004984a1dfb6ea65f197d297
Reviewed-by: hjk <hjk@qt.io>
This commit is contained in:
Jarek Kobus
2021-07-14 16:02:25 +02:00
parent 92b5afc3de
commit f7cf48bc28
5 changed files with 614 additions and 291 deletions

View File

@@ -24,16 +24,293 @@
****************************************************************************/
#include "launchersocket.h"
#include "launcherinterface.h"
#include "qtcassert.h"
#include <QtCore/qcoreapplication.h>
#include <QtCore/qtimer.h>
#include <QtNetwork/qlocalsocket.h>
namespace Utils {
namespace Internal {
class CallerHandle : public QObject
{
Q_OBJECT
public:
CallerHandle() : QObject() {}
enum class SignalType {
Started,
Finished
};
// always called in caller's thread
void flush()
{
QList<SignalType> oldSignals;
{
QMutexLocker locker(&m_mutex);
oldSignals = m_signals;
m_signals = {};
}
for (SignalType signalType : qAsConst(oldSignals)) {
switch (signalType) {
case SignalType::Started:
emit started();
break;
case SignalType::Finished:
emit finished();
break;
}
}
}
void appendSignal(SignalType signalType) { QMutexLocker locker(&m_mutex); m_signals.append(signalType); }
signals:
void started();
void finished();
private:
QMutex m_mutex;
QList<SignalType> m_signals;
};
void LauncherHandle::handlePacket(LauncherPacketType type, const QByteArray &payload)
{
switch (type) {
case LauncherPacketType::ProcessError:
handleErrorPacket(payload);
break;
case LauncherPacketType::ProcessStarted:
handleStartedPacket(payload);
break;
case LauncherPacketType::ProcessFinished:
handleFinishedPacket(payload);
break;
default:
QTC_ASSERT(false, break);
}
}
void LauncherHandle::handleErrorPacket(const QByteArray &packetData)
{
QMutexLocker locker(&m_mutex);
if (!m_canceled)
m_processState = QProcess::NotRunning;
if (m_waitingFor != WaitingForState::Idle) {
m_waitCondition.wakeOne();
m_waitingFor = WaitingForState::Idle;
}
m_failed = true;
const auto packet = LauncherPacket::extractPacket<ProcessErrorPacket>(m_token, packetData);
m_error = packet.error;
m_errorString = packet.errorString;
// TODO: pipe it through the callers handle?
emit errorOccurred(m_error);
}
// call me with mutex locked
void LauncherHandle::stateReached(WaitingForState wakeUpState, QProcess::ProcessState newState)
{
if (!m_canceled)
m_processState = newState;
const bool shouldWake = m_waitingFor == wakeUpState;
if (shouldWake) {
m_waitCondition.wakeOne();
m_waitingFor = WaitingForState::Idle;
}
}
void LauncherHandle::sendPacket(const Internal::LauncherPacket &packet)
{
LauncherInterface::socket()->sendData(packet.serialize());
}
// call me with mutex locked
void LauncherHandle::flushCaller()
{
if (!m_callerHandle)
return;
// call in callers thread
QMetaObject::invokeMethod(m_callerHandle, &CallerHandle::flush);
}
void LauncherHandle::handleStartedPacket(const QByteArray &packetData)
{
QMutexLocker locker(&m_mutex);
stateReached(WaitingForState::Started, QProcess::Running);
if (m_canceled)
return;
const auto packet = LauncherPacket::extractPacket<ProcessStartedPacket>(m_token, packetData);
m_processId = packet.processId;
if (m_callerHandle) {
m_callerHandle->appendSignal(CallerHandle::SignalType::Started);
flushCaller();
}
}
void LauncherHandle::handleFinishedPacket(const QByteArray &packetData)
{
QMutexLocker locker(&m_mutex);
stateReached(WaitingForState::Finished, QProcess::NotRunning);
if (m_canceled)
return;
m_finished = true;
const auto packet = LauncherPacket::extractPacket<ProcessFinishedPacket>(m_token, packetData);
m_exitCode = packet.exitCode;
m_stdout = packet.stdOut;
m_stderr = packet.stdErr;
if (!m_stdout.isEmpty())
emit readyReadStandardOutput();
if (!m_stderr.isEmpty())
emit readyReadStandardError();
m_errorString = packet.errorString;
m_exitStatus = packet.exitStatus;
if (m_callerHandle) {
m_callerHandle->appendSignal(CallerHandle::SignalType::Finished);
flushCaller();
}
}
void LauncherHandle::handleSocketReady()
{
QMutexLocker locker(&m_mutex);
m_socketError = false;
if (m_processState == QProcess::Starting)
doStart();
}
void LauncherHandle::handleSocketError(const QString &message)
{
QMutexLocker locker(&m_mutex);
m_socketError = true;
m_errorString = QCoreApplication::translate("Utils::QtcProcess",
"Internal socket error: %1").arg(message);
if (m_processState != QProcess::NotRunning) {
m_error = QProcess::FailedToStart;
emit errorOccurred(m_error);
}
}
bool LauncherHandle::waitForState(int msecs, WaitingForState newState, QProcess::ProcessState targetState)
{
bool ok = false;
{
QMutexLocker locker(&m_mutex);
// TODO: ASSERT if we are in Idle state
if (m_canceled) // we don't want to wait if we have canceled it before (ASSERT it?)
return false;
if (m_processState == targetState) {
qDebug() << "THE TARGET STATE IS ALREADY REACHED";
ok = true;
} else if (m_finished) { // it may happen, than after calling start() and before calling waitForStarted() we might have finished already
qDebug() << "THE PROCESS HAS ALREADY FINISHED";
ok = true;
}
if (!ok) {
m_waitingFor = newState;
ok = m_waitCondition.wait(&m_mutex, msecs) && !m_failed;
}
}
if (ok) // since we are in caller's thread, m_callerHandle must be still valid
m_callerHandle->flush();
return ok;
}
void LauncherHandle::cancel()
{
QMutexLocker locker(&m_mutex);
switch (m_processState) {
case QProcess::NotRunning:
break;
case QProcess::Starting:
m_errorString = QCoreApplication::translate("Utils::LauncherHandle",
"Process canceled before it was started.");
m_error = QProcess::FailedToStart;
if (LauncherInterface::socket()->isReady())
sendPacket(StopProcessPacket(m_token));
else
emit errorOccurred(m_error);
break;
case QProcess::Running:
sendPacket(StopProcessPacket(m_token));
break;
}
m_processState = QProcess::NotRunning;
m_canceled = true;
}
void LauncherHandle::start(const QString &program, const QStringList &arguments, QIODevice::OpenMode mode)
{
QMutexLocker locker(&m_mutex);
if (m_socketError) {
m_error = QProcess::FailedToStart;
emit errorOccurred(m_error);
return;
}
m_command = program;
m_arguments = arguments;
// TODO: check if state is not running
// TODO: check if m_canceled is not true
m_processState = QProcess::Starting;
m_openMode = mode;
if (LauncherInterface::socket()->isReady())
doStart();
}
// Ensure it's called from caller's thread, after moving LauncherHandle into the launcher's thread
void LauncherHandle::createCallerHandle()
{
QMutexLocker locker(&m_mutex); // may be not needed, as we call it just after Launcher's c'tor
QTC_CHECK(m_callerHandle == nullptr);
m_callerHandle = new CallerHandle();
connect(m_callerHandle, &CallerHandle::started, this, &LauncherHandle::slotStarted, Qt::DirectConnection);
connect(m_callerHandle, &CallerHandle::finished, this, &LauncherHandle::slotFinished, Qt::DirectConnection);
}
void LauncherHandle::destroyCallerHandle()
{
QMutexLocker locker(&m_mutex);
QTC_CHECK(m_callerHandle);
m_callerHandle->deleteLater();
m_callerHandle = nullptr;
}
void LauncherHandle::slotStarted()
{
emit started();
}
void LauncherHandle::slotFinished()
{
int exitCode = 0;
QProcess::ExitStatus exitStatus = QProcess::NormalExit;
{
QMutexLocker locker(&m_mutex);
exitCode = m_exitCode;
exitStatus = m_exitStatus;
}
emit finished(exitCode, exitStatus);
}
// call me with mutex locked
void LauncherHandle::doStart()
{
StartProcessPacket p(m_token);
p.command = m_command;
p.arguments = m_arguments;
p.env = m_environment.toStringList();
p.workingDir = m_workingDirectory;
p.openMode = m_openMode;
p.channelMode = m_channelMode;
sendPacket(p);
}
LauncherSocket::LauncherSocket(QObject *parent) : QObject(parent)
{
qRegisterMetaType<Utils::Internal::LauncherPacketType>();
@@ -44,10 +321,49 @@ void LauncherSocket::sendData(const QByteArray &data)
{
if (!isReady())
return;
std::lock_guard<std::mutex> locker(m_requestsMutex);
QMutexLocker locker(&m_mutex);
m_requests.push_back(data);
if (m_requests.size() == 1)
QTimer::singleShot(0, this, &LauncherSocket::handleRequests);
QMetaObject::invokeMethod(this, &LauncherSocket::handleRequests);
}
LauncherHandle *LauncherSocket::registerHandle(quintptr token)
{
QMutexLocker locker(&m_mutex);
if (m_handles.contains(token))
return nullptr; // TODO: issue a warning
LauncherHandle *handle = new LauncherHandle(token);
handle->moveToThread(thread());
// Call it after moving LauncherHandle to the launcher's thread.
// Since this method is invoked from caller's thread, CallerHandle will live in caller's thread.
handle->createCallerHandle();
m_handles.insert(token, handle);
connect(this, &LauncherSocket::ready,
handle, &LauncherHandle::handleSocketReady);
connect(this, &LauncherSocket::errorOccurred,
handle, &LauncherHandle::handleSocketError);
return handle;
}
void LauncherSocket::unregisterHandle(quintptr token)
{
QMutexLocker locker(&m_mutex);
auto it = m_handles.find(token);
if (it == m_handles.end())
return; // TODO: issue a warning
LauncherHandle *handle = it.value();
handle->destroyCallerHandle();
handle->deleteLater();
m_handles.erase(it);
}
LauncherHandle *LauncherSocket::handleForToken(quintptr token) const
{
QMutexLocker locker(&m_mutex);
return m_handles.value(token);
}
void LauncherSocket::shutdown()
@@ -58,7 +374,7 @@ void LauncherSocket::shutdown()
socket->disconnect();
socket->write(ShutdownPacket().serialize());
socket->waitForBytesWritten(1000);
socket->deleteLater();
socket->deleteLater(); // or schedule a queued call to delete later?
}
void LauncherSocket::setSocket(QLocalSocket *socket)
@@ -98,18 +414,23 @@ void LauncherSocket::handleSocketDataAvailable()
"Internal protocol error: invalid packet size %1.").arg(e.size));
return;
}
switch (m_packetParser.type()) {
case LauncherPacketType::ProcessError:
case LauncherPacketType::ProcessStarted:
case LauncherPacketType::ProcessFinished:
emit packetArrived(m_packetParser.type(), m_packetParser.token(),
m_packetParser.packetData());
break;
default:
handleError(QCoreApplication::translate("Utils::LauncherSocket",
"Internal protocol error: invalid packet type %1.")
.arg(static_cast<int>(m_packetParser.type())));
return;
LauncherHandle *handle = handleForToken(m_packetParser.token());
if (handle) {
switch (m_packetParser.type()) {
case LauncherPacketType::ProcessError:
case LauncherPacketType::ProcessStarted:
case LauncherPacketType::ProcessFinished:
handle->handlePacket(m_packetParser.type(), m_packetParser.packetData());
break;
default:
handleError(QCoreApplication::translate("Utils::LauncherSocket",
"Internal protocol error: invalid packet type %1.")
.arg(static_cast<int>(m_packetParser.type())));
return;
}
} else {
// qDebug() << "No handler for token" << m_packetParser.token() << m_handles;
// in this case the QtcProcess was canceled and deleted
}
handleSocketDataAvailable();
}
@@ -132,7 +453,7 @@ void LauncherSocket::handleRequests()
{
const auto socket = m_socket.load();
QTC_ASSERT(socket, return);
std::lock_guard<std::mutex> locker(m_requestsMutex);
QMutexLocker locker(&m_mutex);
for (const QByteArray &request : qAsConst(m_requests))
socket->write(request);
m_requests.clear();
@@ -140,3 +461,5 @@ void LauncherSocket::handleRequests()
} // namespace Internal
} // namespace Utils
#include "launchersocket.moc"