QmlDesigner: Create a context menu for the 3D Editor

For now only 1 action is implemented (edit material), more actions are
coming next.

Task-number: QDS-7414
Task-number: QDS-7398
Change-Id: Id8e36c23d9a4d35ee94d55d3d6b15df78241a05d
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
This commit is contained in:
Mahmoud Badri
2022-08-19 13:04:26 +03:00
parent 86d1526564
commit fc4ebb0cab
9 changed files with 111 additions and 35 deletions

View File

@@ -239,14 +239,25 @@ void Edit3DView::customNotification(const AbstractView *view, const QString &ide
resetPuppet();
}
/**
* @brief get model at position from puppet process
*
* Response from puppet process for the model at requested position
*
* @param modelNode 3D model picked at the requested position, invalid node if no model exists
*/
void Edit3DView::modelAtPosReady(const ModelNode &modelNode)
{
if (!m_droppedMaterial.isValid() || !modelNode.isValid())
return;
executeInTransaction(__FUNCTION__, [&] {
assignMaterialTo3dModel(modelNode, m_droppedMaterial);
});
if (m_modelAtPosReqType == ModelAtPosReqType::ContextMenu) {
m_edit3DWidget->showContextMenu(m_contextMenuPos, modelNode);
} else if (m_modelAtPosReqType == ModelAtPosReqType::MaterialDrop) {
if (m_droppedMaterial.isValid() && modelNode.isValid()) {
executeInTransaction(__FUNCTION__, [&] {
assignMaterialTo3dModel(modelNode, m_droppedMaterial);
});
}
}
m_modelAtPosReqType = ModelAtPosReqType::None;
}
void Edit3DView::sendInputEvent(QInputEvent *e) const
@@ -631,8 +642,17 @@ void Edit3DView::addQuick3DImport()
tr("Could not add QtQuick3D import to project."));
}
// This method is called upon right-clicking the view to prepare for context-menu creation. The actual
// context menu is created when modelAtPosReady() is received from puppet
void Edit3DView::startContextMenu(const QPoint &pos)
{
m_contextMenuPos = pos;
m_modelAtPosReqType = ModelAtPosReqType::ContextMenu;
}
void Edit3DView::dropMaterial(const ModelNode &matNode, const QPointF &pos)
{
m_modelAtPosReqType = ModelAtPosReqType::MaterialDrop;
m_droppedMaterial = matNode;
QmlDesignerPlugin::instance()->viewManager().nodeInstanceView()->view3DAction({View3DActionCommand::GetModelAtPos, pos});
}