forked from qt-creator/qt-creator
QmlDesigner: Fix selection issues in navigator and 3d edit view
Fixed multiple issues with showing correct selection in navigator and 3d edit view: - Dragging items from item library selects only that item, regardless if drag was done to 3d edit view or navigator - Selection is shown correctly after reparenting items, including multiselection reparenting - Adding a new item to the active scene now shows selection box correctly for that item Change-Id: I5156ca4c22e606c41e1e346ea5c32c3d70d89f5e Fixes: QDS-1577 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
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@@ -35,6 +35,7 @@
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#include <QtQuick3D/qquick3dobject.h>
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#include <QtQuick/qquickwindow.h>
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#include <QtCore/qvector.h>
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#include <QtCore/qtimer.h>
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#include <limits>
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@@ -162,6 +163,12 @@ QSSGRenderGraphObject *SelectionBoxGeometry::updateSpatialNode(QSSGRenderGraphOb
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rootRN->localTransform = m;
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rootRN->markDirty(QSSGRenderNode::TransformDirtyFlag::TransformNotDirty);
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rootRN->calculateGlobalVariables();
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m_asyncUpdatePending = false;
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} else if (!m_asyncUpdatePending) {
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m_asyncUpdatePending = true;
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// A necessary spatial node doesn't yet exist. Defer selection box creation one frame.
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QTimer::singleShot(0, this, &SelectionBoxGeometry::update);
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return node;
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}
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getBounds(m_targetNode, vertexData, indexData, minBounds, maxBounds);
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appendVertexData(QMatrix4x4(), vertexData, indexData, minBounds, maxBounds);
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@@ -81,6 +81,7 @@ private:
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bool m_isEmpty = true;
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QVector<QMetaObject::Connection> m_connections;
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QSSGBounds3 m_bounds;
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bool m_asyncUpdatePending = false;
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};
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}
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@@ -925,7 +925,8 @@ void Qt5InformationNodeInstanceServer::reparentInstances(const ReparentInstances
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if (m_editView3DRootItem)
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resolveSceneRoots();
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render3DEditView();
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// Make sure selection is in sync after all reparentings are done
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m_selectionChangeTimer.start(0);
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}
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void Qt5InformationNodeInstanceServer::clearScene(const ClearSceneCommand &command)
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@@ -1085,7 +1086,7 @@ void Qt5InformationNodeInstanceServer::changeSelection(const ChangeSelectionComm
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Q_ARG(QVariant, QVariant::fromValue(selectedObjs)));
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}
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render3DEditView();
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render3DEditView(2);
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}
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void Qt5InformationNodeInstanceServer::changePropertyValues(const ChangeValuesCommand &command)
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@@ -117,7 +117,10 @@ void Edit3DCanvas::dropEvent(QDropEvent *e)
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{
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Q_UNUSED(e)
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QmlVisualNode::createQml3DNode(m_parent->view(), m_itemLibraryEntry, m_activeScene);
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auto modelNode = QmlVisualNode::createQml3DNode(m_parent->view(), m_itemLibraryEntry, m_activeScene).modelNode();
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if (modelNode.isValid())
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m_parent->view()->setSelectedModelNode(modelNode);
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}
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}
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@@ -539,7 +539,7 @@ void NavigatorTreeModel::handleItemLibraryItemDrop(const QMimeData *mimeData, in
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}
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if (newQmlObjectNode.isValid())
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m_view->selectModelNode(newQmlObjectNode.modelNode());
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m_view->setSelectedModelNode(newQmlObjectNode.modelNode());
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}
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}
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@@ -205,6 +205,9 @@ void NavigatorView::nodeReparented(const ModelNode &modelNode,
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else
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m_currentModelInterface->notifyModelNodesMoved({modelNode});
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treeWidget()->expand(indexForModelNode(modelNode));
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// make sure selection is in sync again
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QTimer::singleShot(0, this, &NavigatorView::updateItemSelection);
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}
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void NavigatorView::nodeIdChanged(const ModelNode& modelNode, const QString & /*newId*/, const QString & /*oldId*/)
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@@ -256,14 +259,10 @@ void NavigatorView::nodeOrderChanged(const NodeListProperty & listProperty,
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const ModelNode & /*node*/,
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int /*oldIndex*/)
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{
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bool blocked = blockSelectionChangedSignal(true);
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m_currentModelInterface->notifyModelNodesMoved(listProperty.directSubNodes());
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// make sure selection is in sync again
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updateItemSelection();
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blockSelectionChangedSignal(blocked);
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QTimer::singleShot(0, this, &NavigatorView::updateItemSelection);
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}
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void NavigatorView::changeToComponent(const QModelIndex &index)
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@@ -405,7 +404,8 @@ void NavigatorView::changeSelection(const QItemSelection & /*newSelection*/, con
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void NavigatorView::selectedNodesChanged(const QList<ModelNode> &/*selectedNodeList*/, const QList<ModelNode> &/*lastSelectedNodeList*/)
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{
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updateItemSelection();
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// Update selection asynchronously to ensure NavigatorTreeModel's index cache is up to date
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QTimer::singleShot(0, this, &NavigatorView::updateItemSelection);
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}
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void NavigatorView::updateItemSelection()
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