This causes timing issues on certain devices resulting in
app startup failure
Task-number: QTCREATORBUG-17336
Change-Id: I190b5415bdef1fc80a415b0cb872b95b883db5d8
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
This solves the ambiguity between 0 and -1 being the "invalid" port.
Change-Id: I3bac11dd4117bb1820fbd58186699925b73df1c5
Reviewed-by: hjk <hjk@theqtcompany.com>
Since Qt 5.3, there's a QProcess::processId() providing direct access.
Change-Id: Ia9c143c7a92ec61d1aa36ff3f4670ba72a509634
Reviewed-by: Tim Jenssen <tim.jenssen@theqtcompany.com>
Reviewed-by: David Schulz <david.schulz@theqtcompany.com>
The services need to be loaded before the first QML engine is created.
The first QML engine may be created before a client connects. When the
JavaScript debug service is loaded the engine is put into interpreter
mode as we don't support debugging in JIT mode. Profiling, however
should be done in JIT mode, whenever possible.
Thus, in order to avoid the loading of unnecessary plugins and to get
better results from the QML profiler we tell the debug server which
services we expect, even before the client connects. Qt 5.6 will support
additional command line arguments to specify the services and this
change uses them.
Change-Id: I6dcee016c39995e9adada6eaf0e39d8299c9b7e7
Reviewed-by: Christian Kandeler <christian.kandeler@theqtcompany.com>
Reviewed-by: hjk <hjk@theqtcompany.com>
get simulator type and SDK version dynamically from the available ones,
and let the user choose which one to use.
This fixes the static solution that did break with Xcode 6
Change-Id: I5cb2be68b9ea8736fc880cf3dd9d39d77f030293
Reviewed-by: Fawzi Mohamed <fawzi.mohamed@theqtcompany.com>
switched to using a relay server
Change-Id: Ic3ddb48b818fa43894314f7fbaf9d7780fc01ade
Reviewed-by: hjk <hjk121@nokiamail.com>
Reviewed-by: Fawzi Mohamed <fawzi.mohamed@digia.com>
first work in progress support for ios
* separate iosTool using xml communication used for device info and run
* iossim tool to handle the simulator
* debug prepared but not working
* separate gcc toolchain detection fix for simulator
1) add a QT built for ios
2) open a project, for example qtbase/examples/widgets/animation/animatedtiles/animatedtiles.pro
3) build/run...
Change-Id: I7e01604e416338cbe4692dfb34f5d3f31312702d
Reviewed-by: Eike Ziller <eike.ziller@digia.com>