All the math before checking if the scaling axis is zero can cause
enough rounding errors to make qFuzzyIsNull to not think the value is
zero anymore, so check increase the check range.
Change-Id: I776d44886f061be6c1fd91c09eb8efcfb29e0936
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
When selected node has non-default rotation order or orientation,
gizmos need to account for that.
Change-Id: Ie3817fd057b43f708ac1feea3e98e1e44f56d66a
Fixes: QDS-1290
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Import creates an opaque Component, which can contain one or more
pickable models. We mark all instanceless models pickable according to
the parent instance pickable status and specify the parent instance
as the pick target using a dynamic property.
Change-Id: I05b96ee48eb8f246c50b2254d620b621e2437aa5
Fixes: QDS-1282
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
When changing the view by clicking the axis helper, maintain the
current view camera zoom
Task-number: QDS-1274
Change-Id: Icb502bd70da1e6348be90a52885366393ea072c6
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Multiselection works in 3D edit view with ctrl-click just like it
does on the Design Studio.
Change-Id: I266f2de11758bed064f44dd97cd79189e3e1f831
Fixes: QDS-1265
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
To integrate the 3D edit view in the qml2puppet process,
we create a dialog in the Qt Creator process.
This dialog acts as a proxy that manages the actual window.
For this I introduced a new command that allows showing, hiding, resizing
and moving of the 3D edit view.
The 3D edit view always follows the proxy dialog.
During moving and resizing we hide the window to avoid artefacts.
At this point in time the proxy widget is a dialog, but it could
also be a dockwidget or any other QWidget in the future.
Task-number: QDS-1179
Change-Id: I67ccab49eb2de9ba23098a67b2f9577f6c7fd3ac
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
If eyeball is turned off for object, it shouldn't be pickable in
3D edit view.
Change-Id: Ib9308aaaecc822f448591f249bd96ffb5d0c9c48
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Instead of centering edit camera on selected object, center it on
the selection box, which includes child objects.
Change-Id: I7315a4bcfffc74e72a2b21d0a04fc99ee9f4f3c3
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Object's selection box now includes the bounds of all of its
descendants. Selection boxes of immediate children of a selected
object are also drawn.
Individual/group selection buttons also now work as expected.
Change-Id: Ice7ef9a536e32c6bb6da70fe23bf0a38e72c14f8
Fixes: QDS-1210
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Shortcuts for scale and move were also updated to correct ones.
Change-Id: Iffcad0c81475553003962e65dc059879a237546e
Fixes: QDS-1235
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Axis helper shows up on top right corner of 3D edit view.
Clicking on axis helper arms zooms camera on that side of the selected
object.
Change-Id: Ibd81a933036f7965f825e3dc97ad7156da62e14c
Fixes: QDS-1205
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Existing mouse grab is now released when MouseArea3D is deactivated
or set to no longer grab the mouse. Various gizmos were also set
to follow MouseArea3D's dragging property instead of keeping track
of drag themselves.
Change-Id: I49f968f20b26eb222fc8635b943e9144073fb164
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Edit camera is now controlled as in Qt 3D Studio:
ALT + left button orbits camera.
ALT + middle button pans camera.
ALT + right button zooms camera.
Wheel zooms camera.
Task-number: QDS-1206
Change-Id: Ia72644073d172b00483ceed8bcc5ffb8dce68741
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Added a gizmo for rotating selected object either freely or locked
around X, Y, Z, or camera axis.
Change-Id: Ib43c7dd3fc0f49f384d5920fce21ea932c4fc90d
Task-number: QDS-1196
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Proof of concept drag and drop implementation. Basic functionality
working but needs polish.
Task-number: QDS-1132
Change-Id: Ie3b9e80de9a414c4955d6e38daf338045bc1e614
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
ScaleGizmo allows scaling in the direction of local or global axes,
as well as uniform scaling. Any scale component cannot be made
negative with ScaleGizmo.
Change-Id: I9b98d9593e07ded340178b07b73fa1b72421ba20
Fixes: QDS-1195
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Mouse press and release are now properly handled by MouseArea3D.
This fixes various issues:
- No need to move the mouse after release for release to register.
- Drag is no longer limited to the 3D edit window, though it is still
limited to the screen.
- Drag arrows no longer register start of drag if you click outside
the arrow and then move the cursor over the arrow while holding the
mouse button down.
Also added the missing center ball to the MoveGizmo to allow free
dragging along the camera plane.
Change-Id: Iab55ae79f8af024534510e5fd29379532ac74025
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
When editing values in the puppet we did not take reflection into account.
This means that any changes we did from the puppet for notified back
from Qt Creator. Since those notifications are asynchronous this leads
to various issues especially when more than one axis (property) was modified
at once.
This patch avoids reflection. The notifications are 'flagged' and then
ignored in the Qt5InformationNodeInstanceServer.
While a node is moved we ignore any changes to that specific node.
Task-number: QDS-1191
Change-Id: Ic74e22ea71832ce12321f9085a7296c2a7d9893d
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
A small icon and a placeholder mesh are displayed at the location of
the lights and cameras in the scene, to provide a way to see and
interact with them.
Change-Id: I1f90fce77a643cab2c3fda3ee2105af53dea57a9
Task-number: QDS-1177
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
We send a ValuesModifiedCommand 'immediately' when the item is moved.
This means the 2D form editor and property editor update
while moving nodes in the 3D edit view.
The updates are 'compressed' by 100ms. This is to avoid performance issues.
The timer could be reduced to 50ms or even 10ms, but 100ms feel
acceptable at least for me.
The code was a bit refactored.
Qt5InformationNodeInstanceServer::modifyVariantValue() can be used later
to update other Vector3D based properties like rotation and scale.
There is one issue left. MouseArea3D emits 'onReleased' only after the
mouse is moved again. This delays the 'commit' of the transaction which
is annoying and can triggers bugs.
Change-Id: I834a1e2658278ff8dd39678f39e51735dee91b65
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Mark 3D objects implicitly pickable upon initialization so that they
receive mouse clicks without having to declare the pickable property
in qml.
Task-number: QDS-1124
Change-Id: Ib8ec5415097c1a9bf57b8965a3fca0c3665f3732
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This proof-of-concept move gadget is based on the move gadget
in studio example of QtQuick3D.
Change-Id: I1b596443a3e99c16ed214bc464c5367a0f7aa503
Fixes: QDS-1125
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
Clicking an object in the 3D object selection view, selects it in the
creator side. Multiselection (i.e. Ctrl+click) is not implemented yet.
Also selected object is not highlighted in the view yet.
Task-number: QDS-1124
Change-Id: I0b10162539ecedc40ed117896e385975c52b04a9
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
This method allows to modify properties in the data model from
the puppet. For performance reasons, properties should be modified
in bulks. Each bulk will be one step on the undo stack.
Change-Id: I7dbef02781706c8638981512ca0ec45d24c54545
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
EditView3D.qml can contain errors, most likely because
of QtQuick3D updates.
Change-Id: I85879d9079ba8771a2af4478ba2e4e63a6aa9223
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Without the DesignerWindowManager QtQuick3D items will crash.
Change-Id: Ib4057d581143aed860fa120ab189e11076d1f531
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
We use Quick3DNodeInstance as a proxy class to wrap QQuick3DNode.
The access to private API like QQuick3DNodePrivate::setIsHiddenInEditor()
is restriced by such proxy classes.
Change-Id: If5191c3b730359000cf983c3af206dcffa07be74
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Add edit camera controls and grid helper to 3D edit view.
Task-number: QDS-1127
Change-Id: Ice5ea0fcca18d59dc8a2907710e16c6688b90628
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
This patch implements the command and dispatchers for
synchronising the selection between Qt Creator and the qml2puppet.
Qt5InformationNodeInstanceServer::changeSelection() is called whenever the selection
is changed in Qt Creator.
Qt5InformationNodeInstanceServer::changeSelection() allows to change the
selection from the qml2puppet.
Change-Id: I73a64d8dc2a3f330433f966b42a10229cbbff649
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
QMLDESIGNER_QUICK3D_MODE controls if the edit mode should be shown.
Change-Id: I4522dc0887486f329fdb140079e6d644f601c77f
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
A View3D can have multiple root nodes, which are
automatically aggregated in a single root node.
Change-Id: I3ad11eff5a8beadbd53f0fc8cdcaecd78772768b
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
We should enable the 3d edit mode only, if there is
QtQuick3D import. Additionally there should also be an option in the UI.
Change-Id: I2010f2cdd6546c63a2263b8ee02480d4f13177c2
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
We used LSUIElement and QT_MAC_DISABLE_FOREGROUND_APPLICATION_TRANSFORM
to hide the puppet process on macOS.
Unfortunately such a process cannot get any keyboard focus.
Change-Id: I73ae919a6a2fd5a733e92a37541baccddc135326
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
The eyeball status for QQuickItem is handled in the form editor.
This does not work for QQuick3DNode.
* Adding support for 'invisible' in QmlVisualNode
This allows to handle the 'invisible" state for
both QQuickItem and QQuick3DNode.
* Adding support for 'invisible' in the NodeInstanceServer.
This means that the nodes are actuallly made invisible,
if the AuxiliaryData is set.
Even with this patch there is still a downside. We actually do
hide the QQuick3DNode, which is reflected by the value of 'visible'
in the property editor. This is not correct. The eybeball should not affect
the actual property. To properly implement this we need a way to hide an
item in the scene wihout changing the visibility property.
Task-number: QDS-1065
Change-Id: I713ec97bc89fdd7271b2174756f36ce3731cfd4e
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
If we find a QQuick3DViewport or the root node is a QQuick3DNode,
we create an 3D Edit View QQuickView for 3D editing in the 'editmode'.
This requires to not use the DesignerWindowManager for the 'editmode'.
The current implementation for the 3D Edit View is done in EditView3D.qml,
but can be replaced by a custom EditView class later. At this point in time
there is no hard dependency on QtQuick3D. Once we start to implement
more advanceded editing features, EditView3D.qml has to be replaced by a
custom C++ class with a hard dependency on QtQuick3D.
Currently the scene can be rotated around the 'y' axis, it is possible
to move the camera on the 'z' axis and the custom light can be turned
on and off. This is simply a proof of concept that the 3D Edit View
already allows some user interaction.
Change-Id: I96400e72b0853dde7939c693d1d7300f9c2ab142
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
It is used in some other external qmldesigner plugin and
these are built against current dev packages, which
are not contain this cpp file.
Different solution would be to add:
r"^share/qtcreator/qml/qmlpuppet/types/enumeration.cpp$",
to scripts/createDevPackage.py which feels not that clean.
Change-Id: Ia1fb5c02f457d98474218689ebf6483706265dde
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>