There is no reason for the editor manager itself to be a widget. This
makes even less sense in the presence of multiple windows.
Change-Id: I384f8945fdd5632d64643e473e6637e05abbce7e
Reviewed-by: hjk <hjk121@nokiamail.com>
Reviewed-by: Daniel Teske <daniel.teske@digia.com>
The editor manager actions should not be enabled just because the main
window is in edit/debug/analyze mode. Instead the corresponding mode
must have focus.
Otherwise they will be enabled even if extra windows that do not have
editors (like the extra help window, which is e.g. used for
the example documentation) are active.
Change-Id: Id1bf3cc4d1a761ef7ea8a275701f78626ff44533
Reviewed-by: David Schulz <david.schulz@digia.com>
Fixes a crash on exit in ~AnalyzerManager, where
EditorManager::instance() might be already 0.
Change-Id: Ie1d5aa5590d2dd763f5cb8c7e0a8a5e593fd2af6
Reviewed-by: Eike Ziller <eike.ziller@digia.com>
A lot of our build system files specify unneeded include
paths. These roughly fall into the following categories:
a) Paths that are already set in more general files
such as qtcreator.pri.
b) Paths that serve no purpose at all, possibly
left over from earlier versions of the project.
c) Paths that act as workarounds for wrong include
statements of the form '#include "xyz.h"', where
xyz.h is not in the same directory as the including
file.
This patch removes such path specifications and fixes the offending
include statements from case c).
Tested on Linux, Windows and OSX with qmake and qbs.
Change-Id: I039a8449f8a65df0d616b4c08081145c18ae4b15
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
This change
* Removes IMode::type, ModeManager::activateModeType, and
IEditor::preferredModeType, and adds IEditor::isDesignModePreferred
instead
* Adapts the mode switching code in EditorManager to handle multiple
windows, for example switching to edit mode should only happen if
the editor/view is in the main window. Otherwise the editor window
should be raised and focused
* Renames EditorManager::NoActivate --> DoNotChangeCurrentEditor
* Reverts the EditorManager::ModeSwitch logic to switch mode or
make the current editor visible by default, introducing
DoNotMakeVisible flag instead
* Fixes a few instances where EditorManager::ModeSwitch should have been
used
One non-trivial problem left: If you open a .ui file and switch to an
external editor window, edit mode is activated, because the current
editor no longer is a .ui file, which means that the design mode gets
deactivated.
Change-Id: I76c5c2391eb4090143b778fb103acff3a5a1ff41
Reviewed-by: David Schulz <david.schulz@digia.com>
And adapt the other API respectively.
Change-Id: I1e04e555409be09242db6890f9e013396f83aeed
Reviewed-by: Bill King <bill.king@nokia.com>
Reviewed-by: Eike Ziller <eike.ziller@nokia.com>
Getting the #include directives ready for Qt5. This includes the
new-project wizards.
Change-Id: Ia9261f1e8faec06b9285b694d2b7e9a095978d2b
Reviewed-by: Eike Ziller <eike.ziller@nokia.com>
Also introduce a indirection, modes have now types, edit and debug have
the same type, and editors do have a prefered type of modes instead of a
prefered mode.
That fixes the bug that if the prefered qml editing mode was set to
design, then in switching between qml editors would
- in Edit Mode: stay in edit mode
- in Debug Mode: switch to debug mode
* Use id() for methods returning a string used to represent
some type of object.
* Use displayName() for strings that are meant to be user
visible.
* Quieten some warnings while touching the files anyway.
* Move Factories to their products in the plugins where that
was not done before.
Reviewed-by: dt
The instance method has been moved to ICore, so there is generally no
need to include coreimpl.h anymore. Many objects accessed through this
core instance also had their own static instance methods.