Particle attractors are visualized similarly to particle emitters,
except that they are shown as blue instead of yellow when parent system
is active.
Fixes: QDS-6426
Change-Id: I085727dac7f3b4fa968e313b78db3f476941a7da
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Now we resolve absolute source url for our preview model, so it
will always find the custom mesh files.
Also always use the Node type preview if the instance is a component,
even if the root node is Model. This ensures the preview works properly
in case there are child nodes inside the component.
Fixes: QDS-6204
Change-Id: I48ef273e5a5dca13abe25816b5edf0be7dd217ff
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Particle emitter gizmos do not have locked property.
Change-Id: I4f11dbd52256b365402e647024d4d258351a3c60
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
There is no need to have an event filter to listen to changes to
_edit3dLocked and _edit3dHidden properties, as they are only changed
in one place. We can simply emit the change notification there.
Fixes: QDS-6403
Change-Id: I8136f38fd8e435e3a4dbd69d70169496e1675dfa
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Particle emitters are now visualized in 3D edit view either by
a small sphere for point emitters or by a proper model for
model based emitters. The visualization model is rendered
transparent. The visualization models can be displayed either
always or only when the parent particle system is active
in editor.
Trail emitters are not visualized, as any visualization would
be misleading, since these emitters follow generated particles.
Fixes: QDS-6189
Change-Id: Idb6f12cadd9cea8110e5290cc18443aeb62c38d6
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Refactored the existing 3D node preview generation to be done
synchronously, which enables their use also for creating state
and item library previews for 3D nodes with ease.
Fixes: QDS-5785
Change-Id: Ib493eccbc239f33bcad3301673a865494616a901
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Add a button to 3D edit view that aligns the selected cameras to the
view camera. Add another button that aligns the view camera to a
selected camera.
Task-number: QDS-4482
Change-Id: Ibe6ceaf498db10f45c8c351e3a108419d8d7a59b
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
3D edit camera can now be moved up/down/left/right with arrow keys.
Task-number: QDS-5790
Change-Id: I3b4a095b96bdaa9d00bf6b29b750af1f783b485e
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
There is no need to double the viewport anymore when calculating
orthographic camera frustum visualization, Qt6 correctly accounts
for device pixel ratio in ortho projection. Even in Qt5, the old
hack only made frustum visualization correct for hdpi screens while
breaking it for regular screens.
Also fixed zoom factor handling for orthographic edit camera mode.
Task-number: QDS-5469
Change-Id: Ie53b5dfa2fbcc00f098ea64e5a6673e4b7af0963
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
When gobal picking is available (Qt 6.2+), use that instead of toggling
models pickable properties.
Task-number: QDS-4978
Change-Id: Id2a501ae97955128874447fa8a3b8afab3d1f2c7
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Adds an icon for Particle System Component making the component
visible in the editor allowing picking.
Task-number: QDS-4784
Change-Id: Ie6cffa9cfe3bb6a693372d7a7b4341e17f89911f
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Active scene change involves deleting and recreating the View3D
instance of the 3D editor that imports the actual shown scene.
In Qt 5 it was necessary to mark the deleted View3D instance as having
no content, so it wouldn't receive any more updates. This hack no
longer appears to be necessary and causes this crash instead, so it
was removed.
Fixes: QDS-4786
Change-Id: I848ac78dc2f951ba7e1bf4d3d6aa4244b1443309
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Multiselection is now properly fit to the view when fit object is used.
Fixes: QDS-4608
Change-Id: Ia80133fc861bd177b9102423ebef37b592c74758
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Import QtQuick3D 1.15 no longer works in Qt 6.2, so provide a separate
set of qml files for each major Qt version.
Fixes: QDS-4642
Change-Id: I3e17fb248f71f87fb9a40dcad3c03e037cafb0f4
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Scenerotation was queried from the node for each drag move, causing
drift in the calculations. Locking the rotation at drag start makes
negative scaling work nicely.
Also enabled negative values on all axis scaling, since it makes no
sense to block it there when single axis/planar scaling already allows
it.
Fixes: QDS-4493
Change-Id: I7a38a08556bd6d729974332d312aa4aa4e84ea30
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Gizmo orientation in multiselection case should always be aligned to
the global axes, so we now reset multiselection on release
handlers of rotation gizmo.
Fixes: QDS-4492
Change-Id: Ic10f26f65df42869e4643f48457bcbcbf970fe9a
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Add support for moving, rotating, and scaling a multiselection of 3D
nodes in 3D edit view.
Fixes: QDS-4313
Change-Id: Icf83911ac6f87fde1cb79d6f5059ae01ed434d7f
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
QtQuick3D doesn't support both rotation and eulerRotation set on same
node, so we delete existing quaternion rotation if user sets an euler
rotation to the node. If node has quaternion rotation animation,
we block any change to eulerRotation in the node.
3D editor also disables the rotation gizmo for blocked nodes.
Task-number: QDS-4335
Change-Id: I4ce7b022c732a9547751f101548ecea948279db8
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
MouseArea3D::applyFreeRotation only takes four arguments, so remove
the unused _targetPosOnScreen property.
Change-Id: I10940f6954de89cb7a01bdbea6a0a55e69cb9c65
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Currently it is enabled via #define FPS_COUNTER in
qt5informationnodeinstanceserver.cpp
Change-Id: If9af313232fc91fca674a43c7ca70b04db7e59f7
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Port QQuickRenderControl rendering used for 3D edit view also for
2D views.
This also fixes the issue of only partially rendered form editor
view for root items with non-origin position by adjusting the
position to 0,0 on the puppet side via an extra injected item.
As a result of the root item always being rendered at origin,
the visualization of the root item offset is no longer visible in
the form editor (the checkerboard background item).
Change-Id: Ide29510ef52513340d205ed35ac35c8cce66715c
Fixes: QDS-3159
Fixes: QDS-3175
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Rendering is now done using QRhi private API and QQuickRenderControl.
In addition, input event handling was changed to use sendEvent instead
of postEvent for our fake mouse events, as mouse event position
gets corrupted somehow if event is handled asynchronously when the
window is hidden.
Change-Id: Ia2466622cd4b60e3f73e0ad3e7e4da7c7c335451
Fixes: QDS-3125
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
The issue in QtQuick3D blocking effect previews (QTBUG-86616) is not
going to be fixed in Qt 5 anymore, and Effect was moved to QtQuick3D
from QtQuick3D.Effects in Qt 6, so this can't be written in Qt 5 and
Qt 6 compatible manner anyway. Removed the support for now as it needs
to be implemented differently if we want to enable effect previews in
the future.
Change-Id: Ic786608572c3350e22dab75366cb93586c29459a
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
3D material preview is not dependent on QtQuick3D import in the open
QML document, so we can enable it even when QtQuick3D is missing.
Change-Id: I5cb35ef403599704684ebe87c81cd949f828ad00
Fixes: QDS-2912
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Added lock feature support for 3D editor. Also refactored the hide
support, since the two use largely similar logic.
Task-number: QDS-2915
Change-Id: I627848f3a3a73881427a03aeec6793fd26a1885a
Reviewed-by: Henning Gründl <henning.gruendl@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This enables showing preview tooltip for 2D (Item based) components.
We render the component from scratch for this purpose instead of using
existing renders done for form editor to ensure preview doesn't
include any local changes to component.
Also cache tooltips as QPixmaps in NodeInstanceView instead of QImages
to avoid unnecessary image to pixmap conversions when using cached
data.
Change-Id: I3082c5c846f605a765a81408767266d1ff7a12d7
Fixes: QDS-2762
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
This enables showing preview tooltip for all imported 3D models.
Also moved the preview image handling out of the model and into
NodeInstanceView, where it fits more naturally.
Change-Id: I48135d06aa8d9313525dae618e22692563da78fd
Fixes: QDS-2807
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Only the source and geometry properties of the model is taken from the
node, rest of the properties are always same for consistent style.
Change-Id: I2355ce91c3e3d6f23b9f27ecf31430e3e13d0c80
Fixes: QDS-2764
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Request 3D preview image for material instances from puppet
to show on tooltip.
Support for effect previews is also done, but handler for it is not
registered, as effects cannot be shared between windows due to
issue QTBUG-86616.
Also refactored the preview image support out of navigator
to make it more accessible by other components.
Change-Id: Ie08ba218f929660c2e43d39578997a5a1a883efd
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Now pivot point in 3D edit view will always appear same size regardless
of the viewing angle.
Change-Id: Iddd4fc8800eecbc63f16fc130b7f93dcba4d5d65
Fixes: QDS-2570
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Recent changes to Quick3D changed how NoLighting materials work.
Emissive color no longer has effect in that case, so use diffuse color
instead.
Change-Id: Idde43f5bdf06a432a5dd06f9c52d6812fa790a73
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Changed object selection to be done on press instead of click, and
the initial press now also starts free drag of the selected object
after a short distance moved to prevent accidental drags.
Change-Id: I61656661cd734d167ef9f8db42d986f0e97402a3
Fixes: QDS-2376
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
The scene id shown on the corner of edit 3D view is updated and
toolstates are also stored under the new id.
Change-Id: Ib3ac2f2bb829a5d908e22932c313c76bd4143592
Fixes: QDS-2277
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Explicit return values in qml functions cause errors in some Qt
versions, so remove the need for it.
Change-Id: Idd3035b19b56c25e94bc846c3de8f7aa5381e1eb
Reviewed-by: Artur Shepilko <artur.shepilko@nomadbyte.com>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Upped default priority of all directional draggables a bit to make
them preferable to free rotation ball.
Change-Id: If934cb723e8c1a8ca9a114d71b19cbfc196e2682
Fixes: QDS-2286
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
It's sometimes hard to tell which scene is shown in 3D edit view, so
added the scene id to the upper left corner of the view.
Task-number: QDS-2239
Change-Id: I5999e41c3f92028cd9a0f79ae0c8b72263d9ce42
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
MouseArea.containsMouse gets confused when the mouse input gets grabbed
by an overlapping 3D mouse area.
Change-Id: I6ee69f217d95c5e4f3f5361e14c932ce0a2feab0
Fixes: QDS-2187
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Labels went under IconGizmos, so increased the z-value to match that
of MoveGizmo label.
Change-Id: I2620db0cadfadc73808a3a9f9967aadf87c9a863
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>