This ensures components defined in .qml files get loaded properly.
Change-Id: I070132ab5ad58b2531f27f623f218e0ee3565c5b
Fixes: QDS-2697
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Quick3D Texture elements require some window signals to show QML item
as texture, so we fake them to make textures appear in form editor
and state preview. To prevent texture mirroring, flipV value
is force set at proxy creation. To keep state preview up to date,
we trigger multiple render passes if there are any QML items used
as texture sources in quick3D textures.
Task-number: QDS-2290
Change-Id: I16c34aad943213c0b737fdb073333be3bbd40f2d
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
For each created items we retrieve a list of the names
of all existing states.
Task-number: QDS-1978
Change-Id: I8e85e439fce3c6204cb8bcf69f6be847cc8dae5c
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
If a component cannot be created we have to show a proper
error message.
Task-number: QDS-1980
Change-Id: I48a6ff0fd89c9666328c501abb00dc0997171d96
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
Edit3D view is now a tab alongside Form Editor.
Buttons were moved to a Creator side task bar on Edit 3D view.
Change-Id: Ia06107e4f855ba512ffea3e628a61558894e800e
Fixes: QDS-1570
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
When editing values in the puppet we did not take reflection into account.
This means that any changes we did from the puppet for notified back
from Qt Creator. Since those notifications are asynchronous this leads
to various issues especially when more than one axis (property) was modified
at once.
This patch avoids reflection. The notifications are 'flagged' and then
ignored in the Qt5InformationNodeInstanceServer.
While a node is moved we ignore any changes to that specific node.
Task-number: QDS-1191
Change-Id: Ic74e22ea71832ce12321f9085a7296c2a7d9893d
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
We use Quick3DNodeInstance as a proxy class to wrap QQuick3DNode.
The access to private API like QQuick3DNodePrivate::setIsHiddenInEditor()
is restriced by such proxy classes.
Change-Id: If5191c3b730359000cf983c3af206dcffa07be74
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
If we do not set the source property of the Q3DSPresentationItem
nothing is actually rendered.
If a scene is rendered in the puppet we get an invalid OpenGL context
when rendering in the qml2puppet.
Change-Id: I74db0df7de759e830499967bc6985745be291856
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
In some cases items render their children directly using an effect.
In this case we do not want to hide the children when calling
refFromEffectItem().
If the hint takesOverRenderingOfChildren is set in the .metainfo hints
for a parent item we forward a flag to the puppet and refFromEffectItem()
is not hiding this item,
Change-Id: I37a8c0ad8a15bc914c220e03b1b744779431d655
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
A "raw" QObject (created instead of the Timer) will crash the engine later. Instead we setup
the QObject using createPrimitive().
Task-number: QTCREATORBUG-15916
Change-Id: I5f0dd9c887fd57d492222d221e54f267e12a5044
Reviewed-by: Tim Jenssen <tim.jenssen@theqtcompany.com>
Those headers are used implcitly.
Change-Id: I49dcfb1a04b2103866b1d828605381570fb3e5c6
Reviewed-by: Alessandro Portale <alessandro.portale@theqtcompany.com>
Reduce the use of NodeInstanceMetaObject in QtQuickDesigner code
to two static methods:
- registerNodeInstanceMetaObject
- createNewDynamicProperty
Change-Id: I0ef8ee96995184e968467b799147c6b4c80fbccc
Reviewed-by: Thomas Hartmann <Thomas.Hartmann@digia.com>
The connected SLOT is even not existing any more.
Change-Id: Iea352ca4929146c20b897e1a8fbb00a601364068
Reviewed-by: Thomas Hartmann <Thomas.Hartmann@digia.com>
We excluded item which had a node instance. For the preview all item should
be marked dirty.
Change-Id: I0cbad89707d7d94f65ac0d055488e124da40e7b3
Reviewed-by: Thomas Hartmann <Thomas.Hartmann@digia.com>
There is no stand content item interface, so try to work around to enable
snapping and anchoring.
Change-Id: Ib2eaf0d6c35e3ba289dd7d55b2ba4c064ad40748
Reviewed-by: Thomas Hartmann <Thomas.Hartmann@digia.com>
This allows QuickWindowNodeInstance to return the content item
instead.
The function parentObject() in ObjectNodeInstance now knows
QQuickRootItem, because the parent of the root item should
is the windows (which is just a QObject but treated as item from us).
Change-Id: Ibaa7ccc8dd9346689cc4443ce0b594056feaa0cf
Reviewed-by: Marco Bubke <marco.bubke@digia.com>
Reviewed-by: Thomas Hartmann <Thomas.Hartmann@digia.com>
updateDirtyNodeRecursive and renderPreviewImage belongs to quick image and
not in the node instance server.
Change-Id: I629b89c748036c0614e78bcfa0c837cb16ca6374
Reviewed-by: Thomas Hartmann <Thomas.Hartmann@digia.com>
And PropertyName is a typedef for QByteArray. Because we don't use the
features of QString and the source would be cluttered with QLatin1Strings
we changed the property name to QByteArray.
Change-Id: Ib70ef136bbc411504b450456bd9bb705ae93dd25
Reviewed-by: Thomas Hartmann <Thomas.Hartmann@digia.com>
(cherry picked from commit ee4bf638ca)
Reviewed-by: Marco Bubke <marco.bubke@digia.com>