This enables showing preview tooltip for all imported 3D models.
Also moved the preview image handling out of the model and into
NodeInstanceView, where it fits more naturally.
Change-Id: I48135d06aa8d9313525dae618e22692563da78fd
Fixes: QDS-2807
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Only the source and geometry properties of the model is taken from the
node, rest of the properties are always same for consistent style.
Change-Id: I2355ce91c3e3d6f23b9f27ecf31430e3e13d0c80
Fixes: QDS-2764
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Request 3D preview image for material instances from puppet
to show on tooltip.
Support for effect previews is also done, but handler for it is not
registered, as effects cannot be shared between windows due to
issue QTBUG-86616.
Also refactored the preview image support out of navigator
to make it more accessible by other components.
Change-Id: Ie08ba218f929660c2e43d39578997a5a1a883efd
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
For capturing data we need a atomic mechanism. So in one
process multiple node instance server can be started and
then a command is send back that a scene is created. It
can be used to ensure that captured data of views is
up to date.
Task-number: QDS-2630
Change-Id: Iea8d0b036b6384c9c1b0f91af401f2b1f1978c12
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This ensures components defined in .qml files get loaded properly.
Change-Id: I070132ab5ad58b2531f27f623f218e0ee3565c5b
Fixes: QDS-2697
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
It is not compiling but we are closing this branch anyway.
Change-Id: If96318175d92ae492871d668d5c937c473fd05d5
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
This will make it easier to implement custom puppets. The new connection
manager will restucture the code and it add a mechanism to capture data
too.
Task-number: QDS-2529
Change-Id: I5d15c3303ef1c9a3e25ba197d350e0d561ce813a
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
The scene id shown on the corner of edit 3D view is updated and
toolstates are also stored under the new id.
Change-Id: Ib3ac2f2bb829a5d908e22932c313c76bd4143592
Fixes: QDS-2277
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Quick3D Texture elements require some window signals to show QML item
as texture, so we fake them to make textures appear in form editor
and state preview. To prevent texture mirroring, flipV value
is force set at proxy creation. To keep state preview up to date,
we trigger multiple render passes if there are any QML items used
as texture sources in quick3D textures.
Task-number: QDS-2290
Change-Id: I16c34aad943213c0b737fdb073333be3bbd40f2d
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Putting static functions into a header file causes warnings in all cpp
files that include the header and don't use the function.
Change-Id: I9147c034092515e486dc6113a1b053f4d8094686
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
and also save the last used language to settings
Task-number: QDS-2218
Change-Id: Ib82f7bc755755661183452b32829be3d048d9947
Reviewed-by: Marco Bubke <marco.bubke@qt.io>
Store the last active scene in global 3D tool state and restore it
when a scene is created after puppet relaunch.
Change-Id: Ie2d69f6db6798ab383c66d38b2dea7eba13adc97
Fixes: QDS-2239
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
When drag-adjusting e.g. brightness or position of the object in 3D
edit view, the value ending up in property editor and qml doc didn't
always match what was displayed on 3D edit view. This happened because
ValuesModifiedCommand was compressed to 100ms intervals, but any
property changes also sent ValuesChangedCommand at 16ms interval,
which changed the instance value at backend, but not the model value.
Fixed by comparing modified value to model value instead of instance
value.
Also made the 100ms compression timer singleshot, so the backend
wouldn't be unnecessarily bombarded with ValuesModifiedCommand when
holding the mouse still while dragging.
Change-Id: If86dcd61bcf0c04735d65648e4c34d9d214c5313
Fixes: QDS-2081
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Brightness can be controlled by dragging on the brightness indicator
arrow of the light gizmo in 3D edit view.
Change-Id: I317f5ee08b59bcc0bebf3fdf59861df15ef13c84
Fixes: QDS-2039
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
If the size is invalid set the default size.
Invalid size most likely means the setting was removed.
Change-Id: I3f1dad5bdac799673d37036099d954caab9aca19
Reviewed-by: Michael Winkelmann <michael.winkelmann@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
You can now change the preview size with
rootModelNode.setAuxiliaryData("previewSize@Internal", size);
If size is null it will use the bounding box size.
Change-Id: Icbe747ccc5a2e26e79783825d2ed94ecc640012b
Reviewed-by: Michael Winkelmann <michael.winkelmann@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
For each created items we retrieve a list of the names
of all existing states.
Task-number: QDS-1978
Change-Id: I8e85e439fce3c6204cb8bcf69f6be847cc8dae5c
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
This has to be blocked only for the root item.
Task-number: QDS-1979
Change-Id: Ia05255468623fe715e3f7172e2f058a70629b783
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
If a component cannot be created we have to show a proper
error message.
Task-number: QDS-1980
Change-Id: I48a6ff0fd89c9666328c501abb00dc0997171d96
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
m_quickView in Qt5NodeInstanceServer::initializeView()
is instantiated with setProfile(QSurfaceFormat::CoreProfile)
However QGfxShaderBuilder::QGfxShaderBuilder() initiates and
generate the gaussian blur shader code with referring default format.
that doesn't set the profile to QSurfaceFormat::CoreProfile.
The correct resolution is to get profile with accessing current window.
But QGfxShaderBuilder is not QQuickItem so it doesn't have any way to
access current window.
As qmlscene does, it could be a nice solution to keep the current
surface format as default when instantiating QQuickView.
Fixes: QDS-1864
Change-Id: I0fcf80effccebf7cfe8e58c071cf121b6af5bdbd
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Check component creation errors earlier to avoid crash.
This allows puppet to notify creator about the problem, so invalid
components can be properly highlighted in navigator.
Change-Id: I059a5be04c4e509a38f6d47daa97e0da36c333ae
Fixes: QDS-1887
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Light gizmo icons and models are now colored based on the light color.
Image provider is used instead of simpler ColorOverlay component,
as ColorOverlay doesn't properly handle transparency when rendered
offscreen in puppet.
Change-Id: If6af915bca9bea2cb48ac23ac6c5ba46dc150e3b
Fixes: QDS-1733
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
If there's a single node child on View3D, detect that as scene root
when another non-node direct child of View3D is selected.
Change-Id: Ib538b0ae368e7b460700a99e4c450a15586c2f62
Fixes: QDS-1865
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Also remove the toolbar buttons from the puppet side and few other
clean-ups.
Task-number: QDS-1849
Change-Id: I075753552043a9f1bc649f6baf54dc7b689e4f64
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>