Mark 3D objects implicitly pickable upon initialization so that they
receive mouse clicks without having to declare the pickable property
in qml.
Task-number: QDS-1124
Change-Id: Ib8ec5415097c1a9bf57b8965a3fca0c3665f3732
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This proof-of-concept move gadget is based on the move gadget
in studio example of QtQuick3D.
Change-Id: I1b596443a3e99c16ed214bc464c5367a0f7aa503
Fixes: QDS-1125
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
Clicking an object in the 3D object selection view, selects it in the
creator side. Multiselection (i.e. Ctrl+click) is not implemented yet.
Also selected object is not highlighted in the view yet.
Task-number: QDS-1124
Change-Id: I0b10162539ecedc40ed117896e385975c52b04a9
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
This method allows to modify properties in the data model from
the puppet. For performance reasons, properties should be modified
in bulks. Each bulk will be one step on the undo stack.
Change-Id: I7dbef02781706c8638981512ca0ec45d24c54545
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
EditView3D.qml can contain errors, most likely because
of QtQuick3D updates.
Change-Id: I85879d9079ba8771a2af4478ba2e4e63a6aa9223
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Without the DesignerWindowManager QtQuick3D items will crash.
Change-Id: Ib4057d581143aed860fa120ab189e11076d1f531
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
We use Quick3DNodeInstance as a proxy class to wrap QQuick3DNode.
The access to private API like QQuick3DNodePrivate::setIsHiddenInEditor()
is restriced by such proxy classes.
Change-Id: If5191c3b730359000cf983c3af206dcffa07be74
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Add edit camera controls and grid helper to 3D edit view.
Task-number: QDS-1127
Change-Id: Ice5ea0fcca18d59dc8a2907710e16c6688b90628
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
This patch implements the command and dispatchers for
synchronising the selection between Qt Creator and the qml2puppet.
Qt5InformationNodeInstanceServer::changeSelection() is called whenever the selection
is changed in Qt Creator.
Qt5InformationNodeInstanceServer::changeSelection() allows to change the
selection from the qml2puppet.
Change-Id: I73a64d8dc2a3f330433f966b42a10229cbbff649
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
QMLDESIGNER_QUICK3D_MODE controls if the edit mode should be shown.
Change-Id: I4522dc0887486f329fdb140079e6d644f601c77f
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
A View3D can have multiple root nodes, which are
automatically aggregated in a single root node.
Change-Id: I3ad11eff5a8beadbd53f0fc8cdcaecd78772768b
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
We should enable the 3d edit mode only, if there is
QtQuick3D import. Additionally there should also be an option in the UI.
Change-Id: I2010f2cdd6546c63a2263b8ee02480d4f13177c2
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
We used LSUIElement and QT_MAC_DISABLE_FOREGROUND_APPLICATION_TRANSFORM
to hide the puppet process on macOS.
Unfortunately such a process cannot get any keyboard focus.
Change-Id: I73ae919a6a2fd5a733e92a37541baccddc135326
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
The eyeball status for QQuickItem is handled in the form editor.
This does not work for QQuick3DNode.
* Adding support for 'invisible' in QmlVisualNode
This allows to handle the 'invisible" state for
both QQuickItem and QQuick3DNode.
* Adding support for 'invisible' in the NodeInstanceServer.
This means that the nodes are actuallly made invisible,
if the AuxiliaryData is set.
Even with this patch there is still a downside. We actually do
hide the QQuick3DNode, which is reflected by the value of 'visible'
in the property editor. This is not correct. The eybeball should not affect
the actual property. To properly implement this we need a way to hide an
item in the scene wihout changing the visibility property.
Task-number: QDS-1065
Change-Id: I713ec97bc89fdd7271b2174756f36ce3731cfd4e
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
If we find a QQuick3DViewport or the root node is a QQuick3DNode,
we create an 3D Edit View QQuickView for 3D editing in the 'editmode'.
This requires to not use the DesignerWindowManager for the 'editmode'.
The current implementation for the 3D Edit View is done in EditView3D.qml,
but can be replaced by a custom EditView class later. At this point in time
there is no hard dependency on QtQuick3D. Once we start to implement
more advanceded editing features, EditView3D.qml has to be replaced by a
custom C++ class with a hard dependency on QtQuick3D.
Currently the scene can be rotated around the 'y' axis, it is possible
to move the camera on the 'z' axis and the custom light can be turned
on and off. This is simply a proof of concept that the 3D Edit View
already allows some user interaction.
Change-Id: I96400e72b0853dde7939c693d1d7300f9c2ab142
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
It is used in some other external qmldesigner plugin and
these are built against current dev packages, which
are not contain this cpp file.
Different solution would be to add:
r"^share/qtcreator/qml/qmlpuppet/types/enumeration.cpp$",
to scripts/createDevPackage.py which feels not that clean.
Change-Id: Ia1fb5c02f457d98474218689ebf6483706265dde
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
The build of a custom qml2puppet was failing, because
of utils/algorithm.h missing.
We should minimize Qt Creator dependencies in the puppet.
Change-Id: Iba8dd1a3979dbeeb1bfa860b50ba586bea20c7a7
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
The reasoning in 1b4766e26c did not take into account that the scope
of QT_NO_JAVA_STYLE_ITERATORS may change over time, as done with
f70905448f6 in Qt base.
Change-Id: Ib1966ff26c4d36d5f62e149d6b45baa4aecf825d
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
Helps to adapt to potential upstream changes in Qt 6
Change-Id: Ie154bd4fd513d46cb0493758be8943fc4581d71c
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
This patch adds support for QmlFileSelector for
QmlProject and Qt Quick Designer.
Task-number: QDS-590
Change-Id: I0cc043d3ec9578008ec879b36fe834b70fb8c5ad
Reviewed-by: Ulf Hermann <ulf.hermann@qt.io>
If the property is invalid the propertyTypeName is a nullptr.
Calling strcmp on nullptr is undefined and can result in a nullptr access.
Change-Id: I270091fa1d2635019ad2e41c4a5eab9985227dcf
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
In Qt 5.12.1 gradient is a QJSValue.
See commit 1771d298f33543a3fe47decfe0fff10609b01ab1
This patch adds QJSValue support.
Change-Id: I1c37b82bf033c38646564d5453e297258dd4b056
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
We have to ensure to properly call all Component complete handlers.
A single component usually has QQmlComponentAttached objects,
which we have to iterate over.
Therefore emitComponentCompleteSignalForAttachedProperty() is not correct.
Task-number: QDS-269
Change-Id: I4aed5d511f9f6e21f72efb955fc6db21b70e7c42
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
The ImageProvider needs a correct sourceSize. And the puppet needs to
consider the devicePixelRatio.
Change-Id: I408f956fdb4adb23f272c879878e44e88ca76321
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
If we do not set the source property of the Q3DSPresentationItem
nothing is actually rendered.
If a scene is rendered in the puppet we get an invalid OpenGL context
when rendering in the qml2puppet.
Change-Id: I74db0df7de759e830499967bc6985745be291856
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
It breaks cross-compilation on linux/mingw.
This reverts commit 1c014ed3d9.
Change-Id: I3e8183ec318541a4393ad242eefbdeaa78b7be44
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
Although Windows is case insensitive, and lower case always works, Clang
complains:
Lexical or Preprocessor Issue: warning: non-portable path to file
'<FooBar.h>'; specified path differs in case from file name on disk
Change-Id: I8f94e9fb62f6afec8aa6b9d08a7c78f6ba8a4435
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>