Commit Graph

608 Commits

Author SHA1 Message Date
Mahmoud Badri
f09d4538e7 QmlDesigner: Implement Material Editor
Task-number: QDS-6438
Task-number: QDS-6439
Change-Id: I04e899a68aea665f0df8b65e21523632174ec76b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2022-05-23 16:44:02 +00:00
Miikka Heikkinen
6dda55a8cd QmlDesigner: Show id-less scenes properly in 3D edit view
Fixes: QDS-6942
Change-Id: I5b7fa966bf9d7321b1735ef0ea7cb904b82f542d
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
2022-05-18 13:30:49 +00:00
Miikka Heikkinen
0334d4886b QmlDesigner: Fix puppet crash when property animation has no target
Fixes: QDS-6935
Change-Id: Ib6dae3a6c39a12e9e62bd494d5a27917d7f97048
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
2022-05-13 07:32:50 +00:00
Thomas Hartmann
bf3c3b624a QmlDesigner: Fix 3D formeditor preview
I remember testing this and ContentUpdateMask seemed to work.
This might have changed with Qt 6.3 and using AllMask instead, which
works for all cases I tested should not have any negative impact.

Task-number: QDS-6896
Change-Id: I648c10fe75df813ae25a54a13a862cad0228bfdb
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
2022-05-12 09:11:29 +00:00
Marco Bubke
4bd71ebf6a QmlDesigner: Fix poor snapshot quality
It removes the image cache in the AssetsLibraryView too because it is not
used. Fix ODR violation too.

Fixes: QDS-6553
Change-Id: I83d8f8b7cd385e2c8352986e4b5a5abd76ac7d5b
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
2022-04-13 14:16:20 +00:00
Miikka Heikkinen
10f2fb7be2 QmlDesigner: Don't scan for fonts if resource path is not valid
For some reason captureiconmode puppet is launched at QDS shutdown,
with empty resource path. This caused the entire drive to be searched
for fonts to register, making the puppet linger for up to a minute
after the shutdown.

Fixes: QDS-6482
Change-Id: I0f1fa4b6f5646c76d93f5820dae029033e1543a3
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2022-03-18 11:27:35 +00:00
Miikka Heikkinen
c865481068 QmlDesigner: Add particle attractor visualization to 3D editor
Particle attractors are visualized similarly to particle emitters,
except that they are shown as blue instead of yellow when parent system
is active.

Fixes: QDS-6426
Change-Id: I085727dac7f3b4fa968e313b78db3f476941a7da
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2022-03-18 08:17:37 +00:00
Miikka Heikkinen
72e4287ac3 QmlDesigner: Fix navigator preview of Models
Now we resolve absolute source url for our preview model, so it
will always find the custom mesh files.

Also always use the Node type preview if the instance is a component,
even if the root node is Model. This ensures the preview works properly
in case there are child nodes inside the component.

Fixes: QDS-6204
Change-Id: I48ef273e5a5dca13abe25816b5edf0be7dd217ff
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2022-03-15 10:45:24 +00:00
Miikka Heikkinen
2c32c9c991 QmlDesigner: Deactivate particle system when locked
Particle systems are now deactivated in 3D edit view unless nodes from
exactly one system are selected. Selected nodes that are not part of
any particle system are ignored for this determination. This now also
includes deactivating previously active system when an empty
selection is received from creator side (happens e.g. when selected
system is locked).

Fixes: QDS-6405
Change-Id: I5b1636640594e51db5d6e725684075727536b1a5
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2022-03-08 11:32:54 +00:00
Miikka Heikkinen
ec02c157ee QmlDesigner: Simplify hidden and locked handling for gizmos
There is no need to have an event filter to listen to changes to
_edit3dLocked and _edit3dHidden properties, as they are only changed
in one place. We can simply emit the change notification there.

Fixes: QDS-6403
Change-Id: I8136f38fd8e435e3a4dbd69d70169496e1675dfa
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2022-03-08 07:38:41 +00:00
Miikka Heikkinen
98673190ad QmlDesigner: Add visualization gizmo for ParticleEmitter3D
Particle emitters are now visualized in 3D edit view either by
a small sphere for point emitters or by a proper model for
model based emitters. The visualization model is rendered
transparent. The visualization models can be displayed either
always or only when the parent particle system is active
in editor.

Trail emitters are not visualized, as any visualization would
be misleading, since these emitters follow generated particles.

Fixes: QDS-6189
Change-Id: Idb6f12cadd9cea8110e5290cc18443aeb62c38d6
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
2022-03-03 09:34:57 +00:00
Thomas Hartmann
5a31ba3564 QmlDesigner: Change states thumbnail size to 320, 320
Task-number: QDS-6390
Change-Id: Id125e96a6b1615b7ac5c8eafe680f61b84a5353c
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2022-03-01 10:26:41 +00:00
Thomas Hartmann
3f078ee89d QmlDesigner: Add preview of pure 3D component in form editor
If the root node is a 3D node we show a preview similar to
the state preview in the form editor. The size of the preview
is hard coded as (640, 480).

Change-Id: If7f96522b093c17422fa38102bffe11ede016063
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
2022-02-22 10:43:49 +00:00
Christian Kandeler
fde7b90ee9 Fix some warnings
Change-Id: I2991f0ab84b26c93c0dbe2ec79f7638d299e3d39
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
2022-02-11 12:14:27 +00:00
Miikka Heikkinen
f146b846cd QmlDesigner: Implement proper preview for pure 3D scenes
Refactored the existing 3D node preview generation to be done
synchronously, which enables their use also for creating state
and item library previews for 3D nodes with ease.

Fixes: QDS-5785
Change-Id: Ib493eccbc239f33bcad3301673a865494616a901
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2022-02-10 14:47:26 +00:00
Miikka Heikkinen
d48a4bd60f QmlDesigner: Add 3D editor visibility toggle actions
Added toggle for showing selection boxes, camera frustums, and icon
gizmos.

Fixes: QDS-5954
Change-Id: I97e12a3a04b9a1a1af5851e382f36c58ee869f45
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2022-01-31 09:15:32 +00:00
Miikka Heikkinen
3ac3b61727 QmlDesigner: Ifdef nanotrace.h out if nanotrace lib is not included
Nanotrace headers are not exported to build dir at all if the feature
is disabled, so runtime puppet build can't find them. We have to
ifdef out the header include and define the required macros as empty
in puppet.

Fixes: QDS-6107
Change-Id: I702c3ed5521d30ee0b253d035dea4ea00d00848f
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
2022-01-28 14:03:26 +00:00
Miikka Heikkinen
94a17f1e7e QmlDesigner: Fix 3D picking of RuntimeLoader loaded models
RuntimeLoader creates the loaded nodes dynamically, similar to
Repeater3D and Loader3D, so handle it similarly as well.

Fixes: QDS-6053
Change-Id: Iece15254e720cfc0a6796b182ef00c3a773cf35d
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2022-01-28 08:58:49 +00:00
Knud Dollereder
ebac821e9e Replace minitrace with nanotrace
Minitrace is a library to produce json traces suitable for chromes
built-in trace viewer. Unfortunately it lacks the ability to add
custom arguments to the json files which is needed in our case
in order to examine Design Studios state from within the evaluating
python script. Nanotrace is a rewrite of minitrace that adds this
ability. Additional benefits are higher precision and the fact that
it is written in c++.

Change-Id: Id2610b93188483d88547369c3fa8dacbe4dee9f7
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2022-01-25 14:25:04 +00:00
Jere Tuliniemi
a03a50a262 QmlDesigner: Add camera alignment buttons
Add a button to 3D edit view that aligns the selected cameras to the
view camera. Add another button that aligns the view camera to a
selected camera.

Task-number: QDS-4482
Change-Id: Ibe6ceaf498db10f45c8c351e3a108419d8d7a59b
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2022-01-25 14:15:54 +00:00
Miikka Heikkinen
97a6d37ef3 QmlDesigner: Support moving 3D edit camera with arrow keys
3D edit camera can now be moved up/down/left/right with arrow keys.

Task-number: QDS-5790
Change-Id: I3b4a095b96bdaa9d00bf6b29b750af1f783b485e
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
2022-01-14 09:40:16 +00:00
Eike Ziller
85b60d9608 Merge remote-tracking branch 'origin/6.0'
Conflicts:
	src/plugins/coreplugin/editormanager/editormanager.cpp

Change-Id: I80fe565749ad5c06dfe99436f2dc6ab4b66a2537
2021-12-16 10:50:33 +01:00
Miikka Heikkinen
553de19151 QmlDesigner: Fix picking of Repeater3D/Loader3D generated nodes
There is no top level Repeater3D node with an actual instance
when the Repeater3D is inside a component. The pick target was not
correctly set in this case.

Now we set pick target on every encountered Repeater3D object so
we can propagate it to every object they create.

The same was done for Loader3D, which also creates nodes dynamically.

Fixes: QDS-5745
Change-Id: I537de28ff7426adaa29c2febc6c4b3416baeccb5
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
2021-12-13 11:26:15 +00:00
Eike Ziller
d422b408e0 Merge remote-tracking branch 'origin/6.0'
Conflicts:
	cmake/QtCreatorIDEBranding.cmake
	qbs/modules/qtc/qtc.qbs
	qtcreator_ide_branding.pri

Change-Id: I32991a77e52831dd2e24cf4a51ec252998c2d743
2021-12-09 12:04:32 +01:00
Miikka Heikkinen
9c15b5b16d QmlDesigner: Update _pickTarget of Repeater3D created objects
The objects Repeater3D creates are created after handleInstanceHidden
is called for the repeater instance, so the _pickTarget of the created
children doesn't get properly updated. Added signal handler to
make sure handleInstanceHidden is called again after all objects have
been created.

Fixes: QDS-5643
Change-Id: I8b63614fca0be3956b6896028e3f3a0f49bfe397
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2021-12-07 09:00:25 +00:00
Eike Ziller
421d8038dc Merge remote-tracking branch 'origin/6.0'
Change-Id: I2ae142f02ee184d756932bf594c25addd3c2676c
2021-12-02 09:31:03 +01:00
Antti Määttä
eadc9cb0e3 Improve particle system animation driver
- Do not automatically restart particle system animation when pressing the
  restart button if the animation is paused.
- Use own QElapsedTimer in AnimationDriver and properly handle animation
  driver pausing.

Change-Id: Ic2924fb66fddffb8878625be8fa766f06219ca61
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2021-12-02 05:32:45 +00:00
Eike Ziller
d62d0f305b Merge remote-tracking branch 'origin/6.0'
Change-Id: I71b19dd8ecd96a7a2a58622f68283b8635264e48
2021-12-01 09:24:05 +01:00
Miikka Heikkinen
09b2ceb96a QmlDesigner: Destroy old view before each navigator preview generation
If you triggered another preview generation while previous
is still going through the async loop, it was possible for puppet to
crash or create a preview image with e.g. both material and model
previews overlapping.

Fixes: QDS-5600
Change-Id: Ia11e01cff0503483dc4152aa412c3f9aea7fea6d
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2021-11-26 11:24:16 +00:00
Thomas Hartmann
3ee0b55b7a QmlDesigner: Support transparent border for effects
If an effect uses transparent border int paints outside of the item.
Without this patch the item is only rendered inside the bounds of the item.
This patch always adds 40px to the bounding rectangle if an effect is
detected. This is done by effectAdjustedBoundingRect().
The 40px should be sufficient for every realistic case.

Task-number: QDS-3576
Change-Id: I82af0ea66c79039dcae92a88a5954b49de6d944f
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2021-11-26 10:26:31 +00:00
Miikka Heikkinen
2be4efd475 QmlDesigner: Fix navigator preview of imported 3D components
Rendering of preview tooltip 3D content requires rendering multiple
frames to find the correct zoom level for a nice preview image.
This used to be done in a synchronous loop, which doesn't work in Qt6.
It doesn't work anymore because preview tooltip rendering uses a
selection box encompassing the component scene for finding the proper
zoom level. Selection boxes use custom geometry, which in Qt6
requires asynchronous rendering to allow the geometry to update between
frames.

Fixes: QDS-5600
Change-Id: Ib5e54a04ad5df2a8706fd22e554232feb45dd51e
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2021-11-26 08:27:03 +00:00
hjk
56009b8b15 Merge remote-tracking branch 'origin/6.0'
Change-Id: I0eae76ecff1a315877e4fdd471f0de3a3a55f180
2021-11-24 11:37:12 +01:00
Antti Määttä
bf6f41322c Handle particle system animation when selecting child object
Do not stop particle system animation when user selects particle system
child object. Instead continue particle system animation and if the child
parent particle system is another particle system, enable that animation.

Task-number: QDS-5562
Change-Id: I334f522536b53e7fb5cbebf8f7e9914f6394d165
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2021-11-24 05:44:45 +00:00
Miikka Heikkinen
5841a159c0 QmlDesigner: Fix capitalization of rotBlocked@Internal aux property
The "@Internal" part of aux property must have the "I" capitalized
for it to avoid affecting document modified state.

Fixes: QDS-4802
Change-Id: Ibbf0006ba6c24bad3ad017a72196dac1d366fe94
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
2021-11-23 14:29:51 +00:00
Christian Kandeler
8f611286f7 Fix some compiler warnings
Change-Id: I9128afcf56bd47cb6627012bb6b0d13395b432ac
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
2021-11-22 13:39:08 +00:00
Eike Ziller
eba4115b82 Merge remote-tracking branch 'origin/6.0'
Change-Id: I3bab4e31bc5993c59c7025ebde0846bf6c75810e
2021-11-19 10:44:15 +01:00
Miikka Heikkinen
afe77aa646 QmlDesigner: Fix 3D edit view rendering logic
If we have more than one render in queue for 3D edit view, we know the
current render is not good, so do not send it to creator side but
instead wait until we have just one render in the queue.

Also changed the timeout for queued renders to closely correspond to
60fps frame time as there is no point rendering any faster than that.
This also means we never need to queue more than two frames to ensure
correct results.

Fixes: QDS-5467
Change-Id: I49a3a7aeaff24484f48784d0391414165ce50748
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2021-11-19 08:19:02 +00:00
Antti Määttä
96db947c81 Fix particles play button state when scene changes
Add play button state to the scene state.

Task-number: QDS-5499
Change-Id: Id3035de439aa80fd782348cf89a1d8456a7dd006
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2021-11-17 07:13:25 +00:00
Eike Ziller
ff5bfe6f0f Merge remote-tracking branch 'origin/6.0'
Conflicts:
	cmake/QtCreatorIDEBranding.cmake
	qbs/modules/qtc/qtc.qbs
	qtcreator_ide_branding.pri

Change-Id: I366a1a0e378811dfc9b4e6f42ec96426dbb15356
2021-11-15 13:14:24 +01:00
Miikka Heikkinen
9e04c6133c QmlDesigner: Compilation fix for Qt5 builds
Change-Id: I37ddd5024588c14ea415ad43ffe5b7a89c3f6857
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
2021-11-12 08:46:29 +00:00
Thomas Hartmann
9d90715752 QmlDesigner: Refresh items if state is changed
We have to paint each item after a state change. This seems
to be a regression caused by the swtich to Qt 6.

Task-number: QDS-5462
Change-Id: I10a1e0e03c7e887c0998864f397fcbe429364ec7
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
2021-11-11 13:05:59 +00:00
Eike Ziller
164aae53d2 Merge remote-tracking branch 'origin/6.0'
Conflicts:
	src/libs/utils/theme/theme_mac.mm
	src/plugins/android/androiddeployqtstep.cpp
	src/plugins/debugger/lldb/lldbengine.cpp

Change-Id: I5f2c62e0bce6c91a53a554b3278dbe23ff7dde36
2021-11-11 13:04:42 +01:00
Antti Määttä
4a510f7f6f Allow selecting particle system as root
Not allowing this causes selection problems.

Fixes: QDS-5371
Change-Id: I99d2591a3beb07e39413ba046f3f25e81f0cef50
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
2021-11-11 10:27:08 +00:00
Tuomo Pelkonen
5e5ff9fa0d Avoid QmlPuppet crash when translation database is locked
Task-number: QDS-5365
Change-Id: I0be2aaa4d64334273ce03f5bb692b8ed8597c266
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2021-11-09 14:39:25 +00:00
Thomas Hartmann
a1c476d864 QmlDesigner: Avoid exception when database is missing
Task-numner: QDS-5365
Change-Id: I0231d7b0fbe29be39ff5f0de4c01efd6073531fa
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2021-11-08 17:43:56 +00:00
Eike Ziller
3b9b9bdc0b Merge remote-tracking branch 'origin/6.0'
Change-Id: Ia7fc255ee8680e6beac5d4d878f446fe40873183
2021-11-08 09:46:57 +01:00
Tomi Korpipaa
69c8be67ae Add particle editor support
Add a way to edit and view particles visually, as editing
only the properties in property editor does not help visualize
how the particle effect is going to look. Support toggling the
effects on/off, pausing, resuming, and scrubbing the time back
and forth. Only the selected particle system is animated to allow
concentrating on that particular system without being confused
by other possible particle systems.

Fixes: QDS-4623
Change-Id: I2677c56a73279d451d77df1d131bd7294e6b23bb
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2021-11-05 11:31:31 +00:00
Eike Ziller
e6130c9446 Merge remote-tracking branch 'origin/6.0'
Change-Id: Ie46e0028f0dca9f3ddc45ed8794ba6cddd97df26
2021-10-28 10:31:51 +02:00
Miikka Heikkinen
982f23be38 QmlDesigner: Allow invalid property value for QVariant type properties
Invalid QVariant is a valid value for properties of type QVariant, so
propagate the value change from puppet to creator in that case.

Also change the property editor to notify controls of value change in
case of invalid value set, and clear LineEdit when invalid value is
set.

Fixes: QDS-5304
Change-Id: I02c7daaf3cde06317690a32e7ac8a82da754bd58
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2021-10-28 07:50:20 +00:00
Eike Ziller
b5fd63b431 Merge remote-tracking branch 'origin/6.0'
Change-Id: I9b824b8bb7b0b5d76e9e8f28f909b542adf773f0
2021-10-27 12:05:08 +02:00