Replace it with a json wizard based implementation.
Todo: This removes the keyboard shortcut available to trigger
this wizard. We should make sure all wizards are available
for binding keyboard shortcuts to them instead.
Change-Id: I1aa76222d08371e79c40b52aeb26705f3ccb4899
Reviewed-by: Daniel Teske <daniel.teske@digia.com>
Reviewed-by: Tobias Hunger <tobias.hunger@digia.com>
The issue only appeared in the test due to the different
editor construction there. Now use the same factory access.
Change-Id: I3a8534fbe683bb88f04ad68850cecdfe32b11433
Reviewed-by: Christian Stenger <christian.stenger@digia.com>
Remove usage of the Q_EXPORT_PLUGIN macros, which do not exist in Qt 5.
Change-Id: I678c3cf10b9c5d5c1b9f252b0ecd1c97dc810a47
Reviewed-by: hjk <hjk121@nokiamail.com>
Reviewed-by: Christian Stenger <christian.stenger@digia.com>
Same patter. Plain is fully merged now, so remove the files, too.
Change-Id: Id8c0ba5689ad9980a0db3580cb9833344fd911f3
Reviewed-by: Tobias Hunger <tobias.hunger@digia.com>
Reviewed-by: Christian Stenger <christian.stenger@digia.com>
Turns out we don't even need two-phase initialization,
by transparently postponing registration until we get
a non-empty file name, either at constuction, or at
file name change times.
Change-Id: I3e87e47c820066e6707e946fc474ab9c1993e61f
Reviewed-by: Eike Ziller <eike.ziller@digia.com>
"Refactoring action" is the term used in Qt Creator Manual.
Change-Id: I10dd3ecb615f24a9b5fa5d9ae8aa160969146e72
Reviewed-by: Eike Ziller <eike.ziller@digia.com>
Instead of broadcasting for each resolution we ask the code
that knows about a specific variable directly.
Change-Id: I2f0f4f2acceba85a236995d236980594a3166bd8
Reviewed-by: Eike Ziller <eike.ziller@digia.com>
Reviewed-by: Daniel Teske <daniel.teske@digia.com>
Start at splitting up the wizard functionality a bit. Currently
it is a factory but also contains a lot of logic that is invoked by
the real wizard dialogs.
This change renames/moves a couple of things only.
Change-Id: I1fa114ee3ee262f7c0690841f361bbf09e674725
Reviewed-by: Orgad Shaneh <orgads@gmail.com>
Registering QShortcuts doesn't solve any problem that is not already
solved by registering QActions, and shortcuts are in fact much more
limited (not being able to register multiple shortcuts for different
contexts).
Change-Id: I9478e601b2cbc3c5e12fb5baee43cacc20d0fb9c
Reviewed-by: Daniel Teske <daniel.teske@digia.com>
Reviewed-by: Eike Ziller <eike.ziller@digia.com>
The action handler already knows which editors to handle through the
context. It only needs to receive signals for updating the actions from
the current editor. So there is no need to tell the action handler about
every individual editor. This also removes some noise from the text
editor implementations.
Change-Id: I76dc5b1559cc8cf54ff313e6cdba4e789a3108aa
Reviewed-by: David Schulz <david.schulz@digia.com>
Also adjust and streamline using and surrounding code.
Change-Id: I6a8b05126bdcbb74ff611b21c7cb3c5902a2d5ca
Reviewed-by: Tobias Hunger <tobias.hunger@digia.com>
Reviewed-by: Orgad Shaneh <orgads@gmail.com>
A lot of our build system files specify unneeded include
paths. These roughly fall into the following categories:
a) Paths that are already set in more general files
such as qtcreator.pri.
b) Paths that serve no purpose at all, possibly
left over from earlier versions of the project.
c) Paths that act as workarounds for wrong include
statements of the form '#include "xyz.h"', where
xyz.h is not in the same directory as the including
file.
This patch removes such path specifications and fixes the offending
include statements from case c).
Tested on Linux, Windows and OSX with qmake and qbs.
Change-Id: I039a8449f8a65df0d616b4c08081145c18ae4b15
Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@digia.com>
Reviewed-by: Joerg Bornemann <joerg.bornemann@digia.com>
This change
* Removes IMode::type, ModeManager::activateModeType, and
IEditor::preferredModeType, and adds IEditor::isDesignModePreferred
instead
* Adapts the mode switching code in EditorManager to handle multiple
windows, for example switching to edit mode should only happen if
the editor/view is in the main window. Otherwise the editor window
should be raised and focused
* Renames EditorManager::NoActivate --> DoNotChangeCurrentEditor
* Reverts the EditorManager::ModeSwitch logic to switch mode or
make the current editor visible by default, introducing
DoNotMakeVisible flag instead
* Fixes a few instances where EditorManager::ModeSwitch should have been
used
One non-trivial problem left: If you open a .ui file and switch to an
external editor window, edit mode is activated, because the current
editor no longer is a .ui file, which means that the design mode gets
deactivated.
Change-Id: I76c5c2391eb4090143b778fb103acff3a5a1ff41
Reviewed-by: David Schulz <david.schulz@digia.com>
Also removed all <QMainWindow> includes which are not needed
anymore.
Change-Id: I393c9a62a5c6df95d9f35d872e1473a4f13bcdc4
Reviewed-by: hjk <qthjk@ovi.com>
This adds a flags that enforces capitalization of filenames.
Change-Id: Ie6660f1985a2e96fd68549c5ced1b37c33f064cc
Reviewed-by: Alessandro Portale <alessandro.portale@nokia.com>
Add a wizard that quickly creates a text file without prompting
for a path, useful for shuffling clipboard pastes around, for
examples when collecting stack traces, etc and posting them
to a code paster.
Acked-by: Eike Ziller <eike.ziller@nokia.com>
Change-Id: I9fa6375a961cfcfef28a79b71ee4e046e57f0ec7
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com>
Getting the #include directives ready for Qt5. This includes the
new-project wizards.
Change-Id: Ia9261f1e8faec06b9285b694d2b7e9a095978d2b
Reviewed-by: Eike Ziller <eike.ziller@nokia.com>
Instead of each BaseTextMark being a QObject and being connected
to editorOpened, centralize that and distribute the signal
to only the BaseTextMarks that need it.
Change-Id: I3f2783c34a25d78aa335418236850436028bfdf3
Reviewed-by: Eike Ziller <eike.ziller@nokia.com>
This patch introduces platforms as a top level topic when choosing
a wizard. Also I changed the categories and priorities.
Details:
1. I did change the way the dialog/view is structured in newdialog.cpp
2. I added platformName() and supportsPlatform() to BaseQtVersion.
I needed two functions because the Simulator does not provide a platform
and therefore has no platformName but supports two platforms.
I still have to turn the platform names into proper constants.
3. I changed the categories and priorities to get the layout that was
discussed. (I had to touch quite alot of files but this is mostly trivial)
4. I added a combobox that allows filtering for platforms.
5. I added flags() to IWizard to indicate that a wizard is platform independent.
Change-Id: I86c7ad628a431ad06505c76580885c6e6c3ddc23
Reviewed-by: Alessandro Portale <alessandro.portale@nokia.com>
This crash can happen when enabling/disabling a certain combination
of plugins and restarting.
There was a null pointer de-reference that was occurring because the
qt4projectmanagerplugin was referencing an action that it believed
to have been registered by the texteditorplugin when it was initialized.
However, apparently the texteditorplugin was not initializing its actions
at plugin initialization, but rather when 'extensionsInitialized' was called.
I do not know the call graph for when this is to be called, but I encountered
at least one situation where the qt4projectmanagerplugin was being initialized
before this.
Change-Id: Iede1831e0ac9c92b80a079157e1bdc8c66473470
Reviewed-by: Leandro Melo <leandro.melo@nokia.com>
Reviewed-by: Eike Ziller <eike.ziller@nokia.com>