This got broken when moving the BuildDirManager from the BuildConfiguration
into the Project itself.
As a side-effect this patch also fixes the persisting of cmake state.
Task-number: QTCREATORBUG-19075
Change-Id: I1fc696097b09f5285e67f20885eb1fa27504990b
Reviewed-by: hjk <hjk@qt.io>
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
This builds on top of 08677c0b01 and
fixes one more code path to go through a common entry/exit point.
Change-Id: I1d00fa9242f247028e5d3b0ef3b5fe1d3f4cb03d
Reviewed-by: hjk <hjk@qt.io>
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
The directory tree scanner and the project parsing work independently of
each other. Add logic to combine these two sets of results into one
parsing state.
Change-Id: I46e94f0e866b40ee7225235c536c742cecf11b45
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
Since 131c7a1 the executable and base working directory property of
CMakeRunConfiguration objects is no longer set when the project data
is updated. At least the executable is required in the AutoTest plugin.
Change-Id: I31c4cb37983d3983664d178c0f8c08d491f719ad
Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
The old code model expected the macros as C++ formatted text
("#define Foo 42) but newer targets like the Clang codemodel expect key
value arguments like "-DFoo=42". So instead of parsing the text again and
again we use an abstract data description.
Task-number: QTCREATORBUG-17915
Change-Id: I0179fd13c48a581e91ee79bba9d42d501c26f19f
Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
qmake from Qt4 does not provide C++ standard and
clang can't properly compile Qt4.8.6 and earlier
with c++1z. Behavior in this commit mimics qmake
from Qt5 which also provides c++11 as a default
standard.
Task-number: QTCREATORBUG-16441
Change-Id: I3d29891d6e47f2367f2b3b2bf4be4d86661924e9
Reviewed-by: Nikolai Kosjar <nikolai.kosjar@qt.io>
... and use this as a base for all RunConfigurations.
Clean out code in the individual run configurations dealing with their
enabled/disabled state.
Change-Id: Icc2ea136b056f7aea7ce96480b4402459d7ac0ce
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
Get rid of duplicated code to do such signaling in derived Project types.
Change-Id: I26914a1d751d72ee65c15a7943e0e7f34978f042
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
This triggers the logic in Project to show the top level project
file in the project tree.
Remove similar logic in CMake.
Change-Id: I2bfdd3f5e3d4126910a3feb480cec5ef689954ed
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
Reviewed-by: Florian Apolloner <florian@apolloner.eu>
If project files are not mapped 1:1 to targets the result
of the chosen executable was more or less random.
Try to handle multiple targets as correct as possible by
checking for build targets already where we still know
which files are part of the respective test cases.
Task-number: QTCREATORBUG-17783
Task-number: QTCREATORBUG-18357
Change-Id: I82dcc26bf52c9918e2727b439a719af08879ef49
Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
Add a setter/getter for listInProject to Node and make the project
list all nodes with this property set in Project::files.
Task-number: QTCREATORBUG-18132
Change-Id: I334e627856d1bc0d033e13c5d629f6657d8d7fee
Reviewed-by: hjk <hjk@qt.io>
Unify the handling of displayName with a proper changed signal across
all projects.
Change-Id: I7e503528854b85f6f38de4b0943775f82a0d6123
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
Makes extra compiler selection 30% faster on my test project.
Change-Id: If78084ce4a5a93140598dd19e8448295ca122863
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
Handle the generation of the list of files in a project globally, based
on the project tree.
Creator now has the concept of TreeManagers which can enrich the project
tree with additional data (e.g. the files found in a resource file), which
the project does not necessarily know about. So use that tree to find
the files that belong to a project instead of implementing similar features
in each project.
Change-Id: Ia375a914a1f2c0adaa427f9eda834eec2db07f68
Reviewed-by: hjk <hjk@qt.io>
Reviewed-by: Marco Benelli <marco.benelli@qt.io>
Only ever emitted by the cmake project and never consumed
Change-Id: I689120a2ac2c77896eed72da9bd0be194ac1af86
Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
Create an initial project tree with a ProjectNode and a FileNode for
the project file itself.
Fix the Projects to not implement their own tree before they have
better data.
Change-Id: I147ccd5603d22d1d60880a97f30fd8c271eac88c
Reviewed-by: hjk <hjk@qt.io>
Do not update the existing project tree anymore: Start a fresh one
and throw the old one away.
Change-Id: Ifabe293b6ca668b0672516a6d81acd5346d98fe5
Reviewed-by: hjk <hjk@qt.io>
This moves ownership of the project's root node from the
project into the project tree!
Change-Id: I84eba884bd63b44e56c75023d8bf12caf5cc2833
Reviewed-by: hjk <hjk@qt.io>
Can be done generically when creating projects. The only wart is
the use from BaseQmakeProjectWizardDialog::writeUserFile.
Change-Id: Ie98c9f88ec142e82443e204a0075e3ae9e163752
Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
${AnyProject}::updateCppCodeModel() did two potentially not that cheap
operations in the ui thread:
(1) Querying the MimeDatabase for the mime type for the source files of
the project. In 99.9% of the cases no files need to be read for
this as the file extension will resolve the type. The expensiveness
comes from the sheer number of files that can occur.
(2) Calling compilers with the "(sub)project's compiler command line"
to determine the macros. While the caches avoid redundant calls,
the number of the unique compiler calls makes this still a
ui-freezing experience.
These two operations are moved into a worker thread. For this, the
expensive compiler calls are encapsulated in thread safe lambdas
("runners") in order to keep the "mutexed" data minimal. The original
API calls of the toolchains are implemented in terms of the runners.
While adapting the project managers, remove also the calls to
setProjectLanguage(). These are redundant because all of the project
managers already set a proper value in the constructor. Also, currently
there is no need (client) to report back detection of C sources in
project parts. This also keeps CppProjectUpdater simple.
There is still room for improvement:
* Run the compiler calls in parallel instead of sequence.
* Ensure that the mime type for a file is determined exactly once.
Change-Id: I2efc4e132ee88e3c8f264012ec8fafe3d86c404f
Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
TreeScanner uses callbacks that can refers to the destroyed objectes
when project closing.
Found scenario:
1. Open big CMake-based project (CLang/LLVM good choose).
2. Until file system scanning finished switch to another session.
Change-Id: Ia0f55f38aea6a9d07ca81aee6c9e9c5662d74f3a
Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
We don't need two IDs for C++ and the QmlJS ID should look the same as
as the others.
Change-Id: Ib9747f6b36a90bb652951d85eec69666615670c4
Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
This makes sure they need to copy whatever they need.
Change-Id: I767ac0c5f54ca1f9f46acdefe4bd7fea35657312
Reviewed-by: Alexander Drozdov <adrozdoff@gmail.com>
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
Project source tree is a same for all build configurations so it is
a good idea to keep it persistent between CMake runs, configurations
switches and so on. It safes a lot of time for big projects.
Move more operations to the scanner thread:
- Nodes filtering: skip .user files on top level of the project, skip
well-known extensions and octet-streams: In most cases these are not
required to be shown in the project tree.
- Nodes sorting
Fix small memory leak: we have .user in the scanner result. After this
node filtered out, but is not feed (old code at the
BuildDirManager::generateProjectTree()). Now .user file skips during scan
without memory allocation at all.
Allow user manually rescan project tree by call Build -> Rescan project
tree. It runs CMake and Tree Scanner together: in most cases only CMake
run requires but time to time (VCS update) full rescan also required.
Change-Id: I4a6e6c897202da557509291c79932dd7751860e5
Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
No need to require the project managers to do this. Also, it is easy to
forget.
Change-Id: I96f7a5e5547418678af9653e5753c372f0880e5a
Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
This triggers the fallback mechanism which will make sure the CMakeLists.txt
file will be displayed.
This used to fail since one empty folder was left over in the project.
Task-number: QTCREATORBUG-17383
Change-Id: I867fd9039bc5df805ff5174ec49084bbcf688824
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
We relied on the CppModelManager to tell us whether a project was reparsed
after a kit change. While this worked, it was not guaranteed that the project
is really finished (and ready for e.g. building) after pushing new ProjectInfos
to the CppModelManager.
Rely on the projects telling when they are finished with parsing. This is more
accurate and future-proof.
The introduced signals in Project and SessionManager are (at the moment)
only for tests.
Change-Id: I1b368ec4585ffa8755eb28fac6d187cce31243ee
Reviewed-by: Tobias Hunger <tobias.hunger@qt.io>
Reviewed-by: Christian Kandeler <christian.kandeler@qt.io>
Continue to concentrate all the code reading random cmake files in
BuildDirManager. Now the task is to clean up the code, make it less
dependent on values it should not depend on (kits, etc.), make it
handle changes better and finally add another implementation that
uses the cmake server mode to extract the data.
Change-Id: I533625e376b969b64287bc205bd2e4be7a605306
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
This will make it easier to introduce a new type of BuildDirManager
to accommodate cmake server-mode.
Change-Id: I989aab9df44dff1cfdff226ef97bb30bb092ffdd
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>