We send a ValuesModifiedCommand 'immediately' when the item is moved.
This means the 2D form editor and property editor update
while moving nodes in the 3D edit view.
The updates are 'compressed' by 100ms. This is to avoid performance issues.
The timer could be reduced to 50ms or even 10ms, but 100ms feel
acceptable at least for me.
The code was a bit refactored.
Qt5InformationNodeInstanceServer::modifyVariantValue() can be used later
to update other Vector3D based properties like rotation and scale.
There is one issue left. MouseArea3D emits 'onReleased' only after the
mouse is moved again. This delays the 'commit' of the transaction which
is annoying and can triggers bugs.
Change-Id: I834a1e2658278ff8dd39678f39e51735dee91b65
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
When dragging using move gizmo, a label is displayed that shows the
current position of the selected object.
Change-Id: I2e03b363ce9dcb975bcfe198ffae2e98024d74c8
Fixes: QDS-1129
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This proof-of-concept move gadget is based on the move gadget
in studio example of QtQuick3D.
Change-Id: I1b596443a3e99c16ed214bc464c5367a0f7aa503
Fixes: QDS-1125
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
Clicking an object in the 3D object selection view, selects it in the
creator side. Multiselection (i.e. Ctrl+click) is not implemented yet.
Also selected object is not highlighted in the view yet.
Task-number: QDS-1124
Change-Id: I0b10162539ecedc40ed117896e385975c52b04a9
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Light component was split into three different light types in Quick3D.
Change-Id: I409dc4888b389bcb9b8e842f3a6bfeac34f3aaa0
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Since the camera is movable the light should follow the camera.
Change-Id: Ia9925f98288ff19a81086e52f3a31fe72b32ee99
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Add edit camera controls and grid helper to 3D edit view.
Task-number: QDS-1127
Change-Id: Ice5ea0fcca18d59dc8a2907710e16c6688b90628
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
If we find a QQuick3DViewport or the root node is a QQuick3DNode,
we create an 3D Edit View QQuickView for 3D editing in the 'editmode'.
This requires to not use the DesignerWindowManager for the 'editmode'.
The current implementation for the 3D Edit View is done in EditView3D.qml,
but can be replaced by a custom EditView class later. At this point in time
there is no hard dependency on QtQuick3D. Once we start to implement
more advanceded editing features, EditView3D.qml has to be replaced by a
custom C++ class with a hard dependency on QtQuick3D.
Currently the scene can be rotated around the 'y' axis, it is possible
to move the camera on the 'z' axis and the custom light can be turned
on and off. This is simply a proof of concept that the 3D Edit View
already allows some user interaction.
Change-Id: I96400e72b0853dde7939c693d1d7300f9c2ab142
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>