Like that we can easily add different renderers to use the same render
passes, e.g. for the overview.
Change-Id: Ib7dcb77a45e74488971011310f53f7639286768d
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
The new namespace "Timeline" is for classes that are supposed to go to
the generic timeline library later.
Change-Id: I1f6dce59de2c37398b1ed89473e1a94ec020104b
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
By using the scene graph we can retain the geometry for events in
the timeline on the GPU and potentially speed up the rendering for
large amounts of items.
Change-Id: I2cfbb8ef4ebc7b56f1977ec1facb4f2e7f2002ee
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>