The editor factories are already a central place to associate
hover handlers with editors, no need to retrieve them later from
the object pool again. This also allows for easy handling of
more than one active handler per editor.
Change-Id: Ie716b96f5ce6b526ee897468635e03e909d81538
Reviewed-by: David Schulz <david.schulz@digia.com>
... and some of the related implementation details
Change-Id: I1f03aa5acf2d3fb2cfc2a6a7845f3d3578b0408d
Reviewed-by: David Schulz <david.schulz@digia.com>
Use a BaseEditorFactory derived class, move some code around.
Change-Id: I051ae55d106610ca818abdd3a5f6fd9f17131af2
Reviewed-by: Christian Stenger <christian.stenger@digia.com>