* Fix SpinBoxInput hover
* Fix ActionIndicator when statements
* Add hover state to ButtonRow
* Increase Z
* Show indicator in edit state
In edit state hover does not work reliable
Change-Id: I7077ad391a7661a14ec784ab43bb31517e252885
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
* It is not clear where the action indicator is.
Therefore we always show it.
* Adjust position
Change-Id: I97f312b488ef3d96872914262ad36d5df606754f
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
m_quickView in Qt5NodeInstanceServer::initializeView()
is instantiated with setProfile(QSurfaceFormat::CoreProfile)
However QGfxShaderBuilder::QGfxShaderBuilder() initiates and
generate the gaussian blur shader code with referring default format.
that doesn't set the profile to QSurfaceFormat::CoreProfile.
The correct resolution is to get profile with accessing current window.
But QGfxShaderBuilder is not QQuickItem so it doesn't have any way to
access current window.
As qmlscene does, it could be a nice solution to keep the current
surface format as default when instantiating QQuickView.
Fixes: QDS-1864
Change-Id: I0fcf80effccebf7cfe8e58c071cf121b6af5bdbd
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
The device on remote side *has* to configure (/usr/bin/)lldb-server as
"GDB server executable" in the device settings.
A real gdbserver does not work.
Change-Id: I045ffb60a824e06ee683d8bdfffeb480a580af5f
Reviewed-by: Christian Kandeler <christian.kandeler@qt.io>
Check component creation errors earlier to avoid crash.
This allows puppet to notify creator about the problem, so invalid
components can be properly highlighted in navigator.
Change-Id: I059a5be04c4e509a38f6d47daa97e0da36c333ae
Fixes: QDS-1887
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
The name clicked is missleading.
Change-Id: I2782d1af5c0bd8a58c24729f043291b482cec6a8
Reviewed-by: Aleksei German <aleksei.german@qt.io>
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
The application event loop is not yet active at setup time, so just
calling qGuiApp->quit() directly doesn't actually exit the application.
Change-Id: Iccae4dd59d92b593205c2057b189774f827ffcda
Fixes: QDS-1875
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Light gizmo icons and models are now colored based on the light color.
Image provider is used instead of simpler ColorOverlay component,
as ColorOverlay doesn't properly handle transparency when rendered
offscreen in puppet.
Change-Id: If6af915bca9bea2cb48ac23ac6c5ba46dc150e3b
Fixes: QDS-1733
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
There is no keyboard handling on puppet side anymore, so no need to
set focus, either.
Change-Id: I00ebf7de1ac0b339c1323a62a61a1c086123d848
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
If there's a single node child on View3D, detect that as scene root
when another non-node direct child of View3D is selected.
Change-Id: Ib538b0ae368e7b460700a99e4c450a15586c2f62
Fixes: QDS-1865
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Also remove the toolbar buttons from the puppet side and few other
clean-ups.
Task-number: QDS-1849
Change-Id: I075753552043a9f1bc649f6baf54dc7b689e4f64
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Qmlpuppet now allows creating icon from qml source code.
Invoke qmlpuppet with following arguments to create icons:
--rendericon <size> <icon file name> <icon qml source>
E.g. --rendericon 24 ~/my_icon.png ~/my_icon.qml
Two icons are created, one with size x size dimensions and
one with double the dimensions and "@2x" injected into the file name.
3D asset import utilizes this icon rendering to produce item library
icons for imported components.
Change-Id: I92c62c80d961f5f61a0ce1c09b32bbcbf80ea56c
Fixes: QDS-1052
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Since we integrated the 3D view no keyboard focus is required anymore.
Change-Id: Ia523e1a6b0c1d0ef9912775a91022f28de47b54a
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
-Added better indication for default state
-Cleaner removal and rename of default state
Task: QDS-1825
Change-Id: I6f90ffcf831883999210e5b5534b46fa2a6c1eda
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This is more common; visible and enabled are usually after size-related
bindings.
Change-Id: I2148491d8a8fdbf4f7bc2b261bd6472bae697969
Reviewed-by: Fabian Kosmale <fabian.kosmale@qt.io>
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
QRegExpValidator is going away in Qt6, so port over to the
version using QRegularExpression.
Change-Id: Iecd1ba1f0e5e01009ae43b79c1ccc73f0fc046b2
Reviewed-by: hjk <hjk@qt.io>
Changing edit camera could take a couple of frames to propagate the
the correct position to icon gizmos. It's unclear why exactly this
happens, but a trivial fix is to just render a couple of extra frames
whenever the camera changes.
Change-Id: I8c4fc33bff9cb7a4c4ac3b5105327cc5eb0a45d5
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Fixed multiple issues with showing correct selection in navigator and
3d edit view:
- Dragging items from item library selects only that item,
regardless if drag was done to 3d edit view or navigator
- Selection is shown correctly after reparenting items, including
multiselection reparenting
- Adding a new item to the active scene now shows selection box
correctly for that item
Change-Id: I5156ca4c22e606c41e1e346ea5c32c3d70d89f5e
Fixes: QDS-1577
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Explicitly change the selection back to previous selection after
a scene change in puppet. Also reduced the existing timeout for
executing the pending selection command after calling
ensureSelectionBoxes, as we now explicitly render the next frame after
selection change and don't have to wait for rendering to trigger
otherwise.
Change-Id: Ibe8004890910ae15e7ac3172165bc72463c1e5cc
Fixes: QDS-1792
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Add "extras;google;usb_driver" to essentials packages to be installed
automatically. So, change would also account for platform specific
packages.
Change-Id: I9b452b9ee30be9f606ca77fcd79712d66fab84e7
Reviewed-by: Ville Voutilainen <ville.voutilainen@qt.io>
Components typically have Node as their root item, so having a
component as a scene root detects as having a plain Node as scene
root, which normally doesn't get a selection box.
Change-Id: I66ae1dc3ade4b6f822d768cf71e8feceb0ffa06d
Fixes: QDS-1636
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>