Commit Graph

7 Commits

Author SHA1 Message Date
hjk
10262574d4 Debugger: Fix stopping of core file debugging using the fat button
Task-number: QTCREATORBUG-21094
Change-Id: If60f6bea93a583ab27e9e8b17c07402b2ac0854c
Reviewed-by: Orgad Shaneh <orgads@gmail.com>
2018-10-04 14:42:57 +00:00
hjk
3b5ecac238 Debugger: Make most views per-engine instead of singletons
This is a step towards properly supporting multiple debugger
sessions side-by-side.

The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.

Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.

Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.

The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.

There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.

The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.

There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.

Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
2018-08-17 12:35:15 +00:00
Ulf Hermann
9b4fabd29e Debugger: Export the TRACEPOINT icon and add a TOOLBAR variant
Change-Id: I8cb5fab06b145c7eb68c370d3ad864fde75af3bc
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
2018-05-02 15:06:40 +00:00
Tim Jenssen
09f02013e5 Utils: move 2 images to utils
select.png is used by the designer

Change-Id: Icfa0ab4c931de7365c8bd252de0a0f972beb2c6c
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
2017-11-15 11:59:25 +00:00
Alessandro Portale
68115440f0 Utils: Move the breakpoint icon mask from Debugger to Utils
A filled circle can be used for other icons as-well.

Change-Id: Ifed0dda111ccb92fa5bb44d63f1c23af1137121a
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
2016-11-03 14:07:47 +00:00
Ulf Hermann
15fbfaf2e9 Move icons to Utils
This way we can use them from libraries, not only from plugins.

Change-Id: Ic35cfd5f04d638d87606bf272b2c00ded1267c1b
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
2016-08-05 10:52:53 +00:00
hjk
2a104dcfe7 Debugger: Consolidate icon storage handling
We settled now on global objects being fine for the purpose
in Core and ProjectExplorer, so there's no point in using
something more fancy in the debugger.

Change-Id: I72e45f398c09d22894419c274dfbea77da0fc153
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
2016-06-28 14:28:01 +00:00