Recent changes to custom geometry handling now require that the
zoom process in icon creation does each focus step asynchronously,
so that selection box geometry has a chance to update between frames.
Fixes: QDS-4652
Change-Id: If92bf580a556a68c10d3af1406c2eabef530254a
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Import QtQuick3D 1.15 no longer works in Qt 6.2, so provide a separate
set of qml files for each major Qt version.
Fixes: QDS-4642
Change-Id: I3e17fb248f71f87fb9a40dcad3c03e037cafb0f4
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Custom geometries often break and code becomes convoluted with
version ifdeffing, so refactor the custom geometries to use public
geometry api, which works both in Qt5 and Qt6.
Fixes: QDS-4611
Change-Id: I2d78776a14d5c8153b52806842254dbedb5de83d
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
In order to render embedded 2D items in 3D scenes or 2D items used
as 3D material textures, those 2D items must be rendered.
2D content is now rendered when necessary also in editor puppet.
Fixes: QDS-4471
Change-Id: I83da90198ecebc3a3a9a35aab28f4aec36620492
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Scenerotation was queried from the node for each drag move, causing
drift in the calculations. Locking the rotation at drag start makes
negative scaling work nicely.
Also enabled negative values on all axis scaling, since it makes no
sense to block it there when single axis/planar scaling already allows
it.
Fixes: QDS-4493
Change-Id: I7a38a08556bd6d729974332d312aa4aa4e84ea30
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
We simply need to store the scene position of the pivot point of the
node instead of node itself and work with that.
Fixes: QDS-4515
Change-Id: I99155636c52897794bea21b2db7f7d2d00059d91
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Gizmo orientation in multiselection case should always be aligned to
the global axes, so we now reset multiselection on release
handlers of rotation gizmo.
Fixes: QDS-4492
Change-Id: Ic10f26f65df42869e4643f48457bcbcbf970fe9a
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Add support for moving, rotating, and scaling a multiselection of 3D
nodes in 3D edit view.
Fixes: QDS-4313
Change-Id: Icf83911ac6f87fde1cb79d6f5059ae01ed434d7f
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
QtQuick3D doesn't support both rotation and eulerRotation set on same
node, so we delete existing quaternion rotation if user sets an euler
rotation to the node. If node has quaternion rotation animation,
we block any change to eulerRotation in the node.
3D editor also disables the rotation gizmo for blocked nodes.
Task-number: QDS-4335
Change-Id: I4ce7b022c732a9547751f101548ecea948279db8
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
MouseArea3D::applyFreeRotation only takes four arguments, so remove
the unused _targetPosOnScreen property.
Change-Id: I10940f6954de89cb7a01bdbea6a0a55e69cb9c65
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
The issue blocking this was fixed in QtQuick3D.
Change-Id: I31ceb3091f7deb4450c966a8c41a203782569f14
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This allows using a Qt 5 puppet with simple Qt 6 files.
Change-Id: Ic3264ffbf8d798ff260305079a0bb281f9628795
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
For Qt versions below 5.15 and Qt 6 we can continue to use
the internal version.
Change-Id: Ia314fe9db323b0d5ea6acbb70bf1cb1098b4ae93
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
Limit the depth of recursion. There can be cycles.
Task-number: QDS-3877
Change-Id: I10a1c7033b956244308e87aae6897f0040e0bc22
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
initializeView(); creates the necessary engine
where we need to set the languageUi.
Change-Id: Ib9f9f35e00167ce0bfe4d96ed4e66a965daea084
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Private API puppet uses for custom 3D geometries has changed.
Change-Id: Ie9f2052b04399db6f9643aba6319f6e95df1c15b
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Moved 3D asset import to puppet to ensure import always uses the
correct version of the QtQuick3D.
Fixes: QDS-3154
Change-Id: I630a833e7231383b87bf8b7214d3545d12de15ab
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Automatically register all fonts from 'fonts' folder at scene creation.
Fixes: QDS-3624
Change-Id: I38728e458952ea52c941244daaca715102a93c55
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
The contentItemBoundingRect is typically null, unless there is a content
item.
Change-Id: Ic32deac3c2506ff05feb28399b1ccaedacb5f68f
Reviewed-by: Marco Bubke <marco.bubke@qt.io>
Refactored item library component preview tooltip to be also suitable
for asset previews.
Also now using the same image cache for font asset icons.
Fixes: QDS-3254
Fixes: QDS-3470
Change-Id: I34c1278be2e5697e01eaedabe2798104507a6ad8
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Marco Bubke <marco.bubke@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Puppet cleanup was not handled properly, so derefFromEffectItem() was
not called for all objects that needed it, causing puppet to crash
at shutdown.
Fixes: QDS-3461
Change-Id: I22c0552fe1223789fa42b276ab377d4a9e929955
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
There is an unknown issue causing the first premade material from
QtQuick3D.Materials library encountered in the scene to fail to load
properly as a component. In scene creation this is worked around by
falling back on primitive creation, but the same issue prevents
loading the component for preview image generation purposes. Luckily,
materials can be shared freely between views, so we don't need to
actually load the component in this case. We can use the existing
material instance just like with non-component materials.
As a side effect, this change also fixes the issue where premade
custom material previews didn't reflect the changes in material
properties, like other materials do.
Change-Id: I7f1d6863fe96734a610d725f2f71e252f03a4428
Fixes: QDS-3114
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>