Replace the current license disclaimer in files by
a SPDX-License-Identifier.
Task-number: QTBUG-67283
Change-Id: I708fd1f9f2b73d60f57cc3568646929117825813
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
That big Icon was always there, but unused. add it to the
"Debugger.Stop" (in addition to the toolbar sized one), so that it looks
good when it appears in the mode bar.
For the "Classic" variant, I needed to add a @2x variant of the non-flat
icon.
Change-Id: Iea7200c7821b3780ff11a17b3ec74c44e06ba8d1
Reviewed-by: hjk <hjk@qt.io>
Introduce a generic Utils::TouchBar that implements a touch bar for
macOS based on QAction. Touch bars can be nested, and one is set to be
the application's top level touch bar.
Also add an ActionContainer for the touch bar. That allows us to manage
the layout of the touch bar the same way we do with menus.
Since the touch bar is an input device with very limited space, a
command in the touch bar needs to be specifically styled for the touch
bar by setting either touchBarText or touchBarIcon (or both).
Touch bars can be nested by nesting the ActionContainers. A nested touch
bar ActionContainer needs to specify an icon and/or text to show in the
touch bar button that opens that sub-bar.
Commands are only shown in the touch bar if they are valid within the
current context.
Implementation-wise we cannot use the standard NSPopoverTouchBarItem for
nesting touch bar levels. We cannot hide items in the touch bar, because
hidden items still take up space in the touch bar. So we need to rebuild
the touch bar regularly. Since the items we show are very dynamic, every
time the items in the toplevel bar change because of a context change,
any opened sub-level touch bar closes. That is why we maintain a stack of
touch bar levels ourselves, replacing the main touch bar with the current
level, and managing opening and closing the levels manually.
This patch adds buttons for Help, Bookmarks, Header/Source, Follow
(Symbol), Decl/Def, and a sub-bar for the debugger actions.
Fixes: QTCREATORBUG-21263
Change-Id: Ib63e610f21a993f1d324fe23c83a7f2224f434ac
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
Reviewed-by: Vikas Pachdha <vikas.pachdha@qt.io>
This is a step towards properly supporting multiple debugger
sessions side-by-side.
The combined C++-and-QML engine has been removed, instead a
combined setup creates now two individual engines, under a single
DebuggerRunTool but mostly independent with no combined state
machine. This requires a few more clicks in some cases, but
makes it easier to direct e.g. interrupt requests to the
interesting engine.
Care has been taken to not change the UX of the single debugger
session use case if possible. The fat debug button operates
as-before in that case, i.e. switches to Interrupt if the
single active runconfiguration runs in the debugger etc.
Most views are made per-engine, running an engine creates
a new Perspective, which is destroyed when the run control dies.
The snapshot view remains global and becomes primary source
of information on a "current engine" that receives all menu
and otherwise global input.
There is a new global "Breakpoint Preset" view containing
all "static" breakpoint data. When an engine starts up it
"claims" breakpoint it believes it can handle, but operates
on a copy of the static data. The markers of the static
version are suppressed as long as an engine controls a
breakpoint (that inclusive all resolved locations), but are
re-instatet once the engine quits.
The old Breakpoint class that already contained this split
per-instance was split into a new Breakpoint and a
GlobalBreakpoint class, with a per-engine model for Breakpoints,
and a singleton model containing GlobalBreakpoints.
There is a new CppDebuggerEngine intermediate level serving as
base for C++ (or, rather, "compiled") binary debugging, i.e.
{Gdb,Lldb,Cdb}Engine, taking over bits of the current DebuggerEngine
base that are not applicable to non-binary debuggers.
Change-Id: I9994f4c188379b4aee0c4f379edd4759fbb0bd43
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: hjk <hjk@qt.io>
A filled circle can be used for other icons as-well.
Change-Id: Ifed0dda111ccb92fa5bb44d63f1c23af1137121a
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
This way we can use them from libraries, not only from plugins.
Change-Id: Ic35cfd5f04d638d87606bf272b2c00ded1267c1b
Reviewed-by: Alessandro Portale <alessandro.portale@qt.io>
We settled now on global objects being fine for the purpose
in Core and ProjectExplorer, so there's no point in using
something more fancy in the debugger.
Change-Id: I72e45f398c09d22894419c274dfbea77da0fc153
Reviewed-by: Christian Stenger <christian.stenger@qt.io>