In some cases the binding for anchor targets is not properly resolved.
Using explicitly the root context we define the ids in does solve
the issue.
Change-Id: I69e5bd237668719ec9417d30d0bac8635c79506a
Reviewed-by: Henning Gründl <henning.gruendl@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
This might be the implicit default, but let's make this
explicit.
Change-Id: Ic42735b12f22819767ceb642d265f813201c9146
Reviewed-by: Henning Gründl <henning.gruendl@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Fix an issue which caused the wrong state to be shown in the form editor
after reordering the states in the state editor.
Task-number: QDS-7753
Change-Id: I220bb5b11beb4f9bfc6a85069a688c9ff2984d8f
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
This fixes an issue of the formeditor which did not update properly if
components contain items that have one of zvalue, opacity or visibility
attributes animated.
Change-Id: I1b20f09177878419b2b18aaf94c84b6ae437be7d
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Previously only 3D models could be picked for context menu target.
Now any node that can be resolved from a point at 3D edit view can be
picked.
Fixes: QDS-7518
Change-Id: Id4a30d96744c42907d45688493776bdff35b934e
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
We were passing the image with premultiplied alpha obtained from
QSGRhiLayer::toImage() to be shown in form editor. This corrupts the
colors in with 3D materials having partially transparent colors.
Converting the image to QImage::Format_ARGB32 format fixes the issue.
Fixes: QDS-7474
Change-Id: Id0b689d7e2d9fc111e98f28b18db0af3ac30041f
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This entails selecting a model upon right-clicking if it is not selected.
Also fixed a memory leak and small tweaks.
Fixes: QDS-7401
Change-Id: I592acb3fff30ecc3236f3cf2fbe126de4fb389dc
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
The state is determined by the state view.
Change-Id: I3b76b25c618d4f860f13d2e005d88d93a660fbc0
Reviewed-by: Henning Gründl <henning.gruendl@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
There is no reason to set the when condition ever.
Change-Id: I4c6b5ca04cdb7ba62f833225c6878da83a02abaf
Reviewed-by: Henning Gründl <henning.gruendl@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
For now only 1 action is implemented (edit material), more actions are
coming next.
Task-number: QDS-7414
Task-number: QDS-7398
Change-Id: Id8e36c23d9a4d35ee94d55d3d6b15df78241a05d
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
If the scene root item is Material subclass, material library is not
created for the scene. Material editor and browser functionalities that
relate to having material library are disabled.
Material editor will always show the material that is the scene root.
Fixes: QDS-7374
Change-Id: Icd1c212c17b59e4a2caa6b3b4d7e615e68b21eb9
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
The model and the scene environment used to render material previews
can now be selected via buttons next to the preview in material editor.
Task-number: QDS-7347
Change-Id: I03089029e8420f80ed65be1c7b7a1ce4581f2fd4
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
This is a workaround for quick3d issue QTBUG-103316, where
material library materials for editor are properly initialized only
if the first encountered View3D in the scene is also rendered first.
Fixes: QDS-7084
Change-Id: I8bb6a8e6bfe2fcffddfe86f92157d386fdf4095d
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
EffectReference is always dirty and it is the only dirty flag.
Instead, we update now if any property changed.
Task-number: QDS-7079
Change-Id: I157cf2d3b15120c33f4a6b3f53e526d555c7f80c
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
When generating a preview from a component with a 3D node for a root,
the root Node transform is now applied when calculating camera zoom.
Fixes: QDS-7131
Change-Id: I73054a09b3e82868c999ef6f9797dc941e625b33
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
On some systems launcing multiple simultaneous import processes causes
imports to fail. Fixed by only launching single process at a time
and queuing the rest.
Fixes: QDS-7107
Change-Id: I330c5920dcbd74d3b4f2e7f40899795a4fbaf3ac
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Smooth rendering turns on MSAA and doubles the resolution for
rendered items. With this option enabled everything stays smooth when
zooming in. Around factor 8-10 pixels become clearly visible again, but
it still looks relatively smooth.
I added both MSAA and increased the resolution to one option, for simplicity.
The smooth mode takes 4 times the shared memory, which should not
be an issue in most cases.
For now, the option is not the default.
Task-number: QDS-7129
Task-number: QDS-7128
Change-Id: I8a778650bb40f8ba796960db9bc966e8a1efff4e
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
The function in QtQuick3d will from Qt 6.4.0 accept the json object
directly meaning it's no longer necessary to convert to a variant map
first.
Change-Id: If180672963cbfea78582f245431e246f84111c9b
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
If a model defined inside the View3D component is picked on 3D editor,
the parent View3D is selected instead as there is no instance for
the model itself. This is similar to how Node based component picking
works.
Fixes: QDS-6934
Change-Id: I4f273972da8cb1c55f03cab323dd9804a5d10def
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Previously, icon generation was done at import time, but that was
wasteful, as we now have image cache backed icon generation
available for component library icons. Added the few remaining missing
bits to support icon generation for image cache and disabled the old
icon generation implementation for Qt6.
A few issues in fit algorithm for preview image generation were also
uncovered and fixed to make icons render scene in comparable size to
the old version.
Qt5 imports still generate using old way since component library
3D previews generation doesn't work on Qt5.
Fixes: QDS-6205
Change-Id: I5418fa19d86e81adcd184be023f1dfbc813d0bf5
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
I remember testing this and ContentUpdateMask seemed to work.
This might have changed with Qt 6.3 and using AllMask instead, which
works for all cases I tested should not have any negative impact.
Task-number: QDS-6896
Change-Id: I648c10fe75df813ae25a54a13a862cad0228bfdb
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
It removes the image cache in the AssetsLibraryView too because it is not
used. Fix ODR violation too.
Fixes: QDS-6553
Change-Id: I83d8f8b7cd385e2c8352986e4b5a5abd76ac7d5b
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
For some reason captureiconmode puppet is launched at QDS shutdown,
with empty resource path. This caused the entire drive to be searched
for fonts to register, making the puppet linger for up to a minute
after the shutdown.
Fixes: QDS-6482
Change-Id: I0f1fa4b6f5646c76d93f5820dae029033e1543a3
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Particle attractors are visualized similarly to particle emitters,
except that they are shown as blue instead of yellow when parent system
is active.
Fixes: QDS-6426
Change-Id: I085727dac7f3b4fa968e313b78db3f476941a7da
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Now we resolve absolute source url for our preview model, so it
will always find the custom mesh files.
Also always use the Node type preview if the instance is a component,
even if the root node is Model. This ensures the preview works properly
in case there are child nodes inside the component.
Fixes: QDS-6204
Change-Id: I48ef273e5a5dca13abe25816b5edf0be7dd217ff
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>