Setting up the debugger connection might fail for a couple of reasons.
Check the application output to show the user a more detailed error
message.
Reviewed-by: hjk
Move tooltip-request handling from DebuggerPlugin into
DebuggerToolTipManager.
Request tooltip only if position changed and close
standard tooltip on success.
Replace old debugger tooltip by a new ToolTipManager which
has a list of AbstractDebuggerToolTipWidget with the functionality
to 'acquire' an engine (display its data) and 'release' it
(store engine data and display them as 'previous') and serialization
to XML session data.
DebuggerTreeViewToolTipWidget implements AbstractDebuggerToolTipWidget
for tree model acting as a filter on watch models.
Rubber-stamped-by: hjk
The breakpoints are now (fairly) tightly guarded by the BreakpointHandler.
Engines and Views are only supposed to refer to them by id. They also have
individual states now. The breakpoint data is split into a "user requested"
"fixed" part in BreakpointData and the engines' acknowledged data in a new
struct BreakpointResponse.
TODO: Move m_state and m_engine members to BreakpointResponse. Fix regressions
in the marker handling.
assignValueInDebugger: Pass on WatchData as well, pass
on values as QVariant. Based on that, do more extensive
checks in CDB, preventing assignment of non-PODs.
Locals/Watch editing:
* Disable while running
* Edit pointer values as hex with validation.
CDB: Strip class types off reported pointer values and reformat
the values as short 0x-pointer values, introduce flag to
WatchData::source to do dumper expansion handling.
Windows: recognize int64 as int.
Register handler: Fix accessing uninitialized value.
A new debugger engine, QmlCppEngine, is introduced, which wraps gdb
and qml engines into one. Alternatively, if using Windows, Cdb is used
instead of Gdb.
Most of the debugger ui switcher is now rewritten, and it is tailored
for the QML and CPP layout case, the only one supported anyway.
Reviewed-by: hjk