Changed object selection to be done on press instead of click, and
the initial press now also starts free drag of the selected object
after a short distance moved to prevent accidental drags.
Change-Id: I61656661cd734d167ef9f8db42d986f0e97402a3
Fixes: QDS-2376
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
The scene id shown on the corner of edit 3D view is updated and
toolstates are also stored under the new id.
Change-Id: Ib3ac2f2bb829a5d908e22932c313c76bd4143592
Fixes: QDS-2277
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Explicit return values in qml functions cause errors in some Qt
versions, so remove the need for it.
Change-Id: Idd3035b19b56c25e94bc846c3de8f7aa5381e1eb
Reviewed-by: Artur Shepilko <artur.shepilko@nomadbyte.com>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Quick3D Texture elements require some window signals to show QML item
as texture, so we fake them to make textures appear in form editor
and state preview. To prevent texture mirroring, flipV value
is force set at proxy creation. To keep state preview up to date,
we trigger multiple render passes if there are any QML items used
as texture sources in quick3D textures.
Task-number: QDS-2290
Change-Id: I16c34aad943213c0b737fdb073333be3bbd40f2d
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Putting static functions into a header file causes warnings in all cpp
files that include the header and don't use the function.
Change-Id: I9147c034092515e486dc6113a1b053f4d8094686
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
and also save the last used language to settings
Task-number: QDS-2218
Change-Id: Ib82f7bc755755661183452b32829be3d048d9947
Reviewed-by: Marco Bubke <marco.bubke@qt.io>
Store the last active scene in global 3D tool state and restore it
when a scene is created after puppet relaunch.
Change-Id: Ie2d69f6db6798ab383c66d38b2dea7eba13adc97
Fixes: QDS-2239
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
When drag-adjusting e.g. brightness or position of the object in 3D
edit view, the value ending up in property editor and qml doc didn't
always match what was displayed on 3D edit view. This happened because
ValuesModifiedCommand was compressed to 100ms intervals, but any
property changes also sent ValuesChangedCommand at 16ms interval,
which changed the instance value at backend, but not the model value.
Fixed by comparing modified value to model value instead of instance
value.
Also made the 100ms compression timer singleshot, so the backend
wouldn't be unnecessarily bombarded with ValuesModifiedCommand when
holding the mouse still while dragging.
Change-Id: If86dcd61bcf0c04735d65648e4c34d9d214c5313
Fixes: QDS-2081
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
If timer is not restarted on each request, the update can end up
happening before the next frame has been rendered. This can happen e.g.
at puppet startup, where the delay between first request and first
frame render can easily be more than 16ms.
Change-Id: Ib9555548e8c60799c585d0ab43d0626cfa31a494
Fixes: QDS-2082
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Also changed the point light mesh to just a single camera plane ring
based on discussions with UX.
Change-Id: If9e847440570bbe87483194c0b417cf09c7084a2
Fixes: QDS-2041
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Brightness can be controlled by dragging on the brightness indicator
arrow of the light gizmo in 3D edit view.
Change-Id: I317f5ee08b59bcc0bebf3fdf59861df15ef13c84
Fixes: QDS-2039
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Directional light model was made constant size, as it doesn't have
actual physical presence.
Spot light cone now shows the cone angle correctly and the length of
the cone is calculated so that 5% of the brightness reaches the
center of the cone bottom.
Area light rectangle matches the area of the light.
Point light mesh changed to three perpendicular circles.
Same formula for size of the circles used as for spotlight length.
All light types share a common brightness indicator arrow.
Task-number: QDS-2037
Change-Id: I534dbcda9cfa2a7768c2537868ba83818979b250
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
If the size is invalid set the default size.
Invalid size most likely means the setting was removed.
Change-Id: I3f1dad5bdac799673d37036099d954caab9aca19
Reviewed-by: Michael Winkelmann <michael.winkelmann@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
You can now change the preview size with
rootModelNode.setAuxiliaryData("previewSize@Internal", size);
If size is null it will use the bounding box size.
Change-Id: Icbe747ccc5a2e26e79783825d2ed94ecc640012b
Reviewed-by: Michael Winkelmann <michael.winkelmann@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
You can not use a variable in a lambda without capturing it.
Change-Id: Iada3e40c70c0584c82a5c95a40f64164ca533aed
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
The closeup option is used for itemlibrary thumbnail generation, where
the regular fit produces too small images on most imports.
Change-Id: I2901a2e20d100b155111f002b22489df945e9e01
Fixes: QDS-1899
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
For each created items we retrieve a list of the names
of all existing states.
Task-number: QDS-1978
Change-Id: I8e85e439fce3c6204cb8bcf69f6be847cc8dae5c
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
This has to be blocked only for the root item.
Task-number: QDS-1979
Change-Id: Ia05255468623fe715e3f7172e2f058a70629b783
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
If a component cannot be created we have to show a proper
error message.
Task-number: QDS-1980
Change-Id: I48a6ff0fd89c9666328c501abb00dc0997171d96
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
m_quickView in Qt5NodeInstanceServer::initializeView()
is instantiated with setProfile(QSurfaceFormat::CoreProfile)
However QGfxShaderBuilder::QGfxShaderBuilder() initiates and
generate the gaussian blur shader code with referring default format.
that doesn't set the profile to QSurfaceFormat::CoreProfile.
The correct resolution is to get profile with accessing current window.
But QGfxShaderBuilder is not QQuickItem so it doesn't have any way to
access current window.
As qmlscene does, it could be a nice solution to keep the current
surface format as default when instantiating QQuickView.
Fixes: QDS-1864
Change-Id: I0fcf80effccebf7cfe8e58c071cf121b6af5bdbd
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Check component creation errors earlier to avoid crash.
This allows puppet to notify creator about the problem, so invalid
components can be properly highlighted in navigator.
Change-Id: I059a5be04c4e509a38f6d47daa97e0da36c333ae
Fixes: QDS-1887
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
The application event loop is not yet active at setup time, so just
calling qGuiApp->quit() directly doesn't actually exit the application.
Change-Id: Iccae4dd59d92b593205c2057b189774f827ffcda
Fixes: QDS-1875
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Light gizmo icons and models are now colored based on the light color.
Image provider is used instead of simpler ColorOverlay component,
as ColorOverlay doesn't properly handle transparency when rendered
offscreen in puppet.
Change-Id: If6af915bca9bea2cb48ac23ac6c5ba46dc150e3b
Fixes: QDS-1733
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
If there's a single node child on View3D, detect that as scene root
when another non-node direct child of View3D is selected.
Change-Id: Ib538b0ae368e7b460700a99e4c450a15586c2f62
Fixes: QDS-1865
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Also remove the toolbar buttons from the puppet side and few other
clean-ups.
Task-number: QDS-1849
Change-Id: I075753552043a9f1bc649f6baf54dc7b689e4f64
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Qmlpuppet now allows creating icon from qml source code.
Invoke qmlpuppet with following arguments to create icons:
--rendericon <size> <icon file name> <icon qml source>
E.g. --rendericon 24 ~/my_icon.png ~/my_icon.qml
Two icons are created, one with size x size dimensions and
one with double the dimensions and "@2x" injected into the file name.
3D asset import utilizes this icon rendering to produce item library
icons for imported components.
Change-Id: I92c62c80d961f5f61a0ce1c09b32bbcbf80ea56c
Fixes: QDS-1052
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Since we integrated the 3D view no keyboard focus is required anymore.
Change-Id: Ia523e1a6b0c1d0ef9912775a91022f28de47b54a
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Changing edit camera could take a couple of frames to propagate the
the correct position to icon gizmos. It's unclear why exactly this
happens, but a trivial fix is to just render a couple of extra frames
whenever the camera changes.
Change-Id: I8c4fc33bff9cb7a4c4ac3b5105327cc5eb0a45d5
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Fixed multiple issues with showing correct selection in navigator and
3d edit view:
- Dragging items from item library selects only that item,
regardless if drag was done to 3d edit view or navigator
- Selection is shown correctly after reparenting items, including
multiselection reparenting
- Adding a new item to the active scene now shows selection box
correctly for that item
Change-Id: I5156ca4c22e606c41e1e346ea5c32c3d70d89f5e
Fixes: QDS-1577
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>