Sometimes the messages are not send immediately, so we force it.
Task-number: QTCREATORBUG-21957
Change-Id: I9526cb4b4e3dd8b7a02e15f77bffdc51917d47c8
Reviewed-by: Ivan Donchevskii <ivan.donchevskii@qt.io>
There could be already messages send before the backend is available. In
that case we now record that messages and send them if the socket is set.
Task-number: QTCREATORBUG-19761
Change-Id: I7c8d6fdb4fcc043bcdbb9e9aeb5752f89c24fdab
Reviewed-by: Ivan Donchevskii <ivan.donchevskii@qt.io>
Before the QLocalServer was in the ConnectionServer so more than one
client could connect to the server. But we never used that possibility
which made the hand shaking much more difficult. It is now moved
in the client, so that there is always a QLocalServer.
Change-Id: Ifa357074b0c0809434c49d23b1cee38496f72f43
Reviewed-by: Ivan Donchevskii <ivan.donchevskii@qt.io>
Reviewed-by: Nikolai Kosjar <nikolai.kosjar@qt.io>
Otherwise we call virtual function in the base class.
Change-Id: I35a3d9a59dc6558b9386ccfa7169cef5f2e15e10
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>