As global space scaling is not supported, the scaling algorithm could
be simplified a lot. Now scaling gizmos work off the relative distance
along the scaling rod/plane instead of going through global space,
removing the need for complicated and error prone transformations.
Change-Id: Iaf0d5b2f31f10ae0b26b6a59b36e9ee4498838c9
Fixes: QDS-1269
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Using the MouseArea3D linked to gizmo to manage the drag leads to
slight unwanted drift on the drag plane, as it moves with the gizmo.
Fixed by using a helper MouseArea3D to calculate drag vector.
Helper area's transform is set at mouse press time and is not changed
during the drag.
Change-Id: I50d3f738277bd34005c977423d114abc8dbed520
Fixes: QDS-1312
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
ScaleGizmo allows scaling in the direction of local or global axes,
as well as uniform scaling. Any scale component cannot be made
negative with ScaleGizmo.
Change-Id: I9b98d9593e07ded340178b07b73fa1b72421ba20
Fixes: QDS-1195
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>