Any subtree of Nodes can be shown in 3D edit view.
Selecting any Node or their children, or View3D changes the
view in 3D edit view to the relevant scene.
Fixes: QDS-1494
Fixes: QDS-1565
Change-Id: I2d5a6f88bab2a20b74c347351235f79fb530519b
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Whenever the tool state of 3D edit view changes, creator is notified
to store the state. The stored state is then restored to 3D edit view
when it is restarted. The state persists only for the lifetime of the
creator.
Change-Id: I888b3ba82693a17a2f163924fbae1cfa27593890
Fixes: QDS-1351
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
A line connecting the pivot point and object center is added to
3D edit view.
Change-Id: Ic265e9a3ab2895761cc92b94c778d68509ef36f1
Fixes: QDS-1474
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
- Imported 3D objects can be dropped correctly on the Edit View 3D.
Non-3D objects are not allowed to be dropped (both imported and
existing items like materials)
- corrected the issue that imported 3D objects were allowed to be dropped
on the form editor while hovering.
- show invalid drop icon on the Edit View 3D if the item in non droppable.
Task-number: QDS-1445
Change-Id: I6de0f6ddd163ae57db6100832083c942b34bfdba
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Clicking undo, redo, delete, or save keyboard hotkeys while the Edit View 3D
has focus is working now.
Additionally this commit introduces a generic command for carrying any
variant data from puppet to creator side. This significantly simplifies
and avoids the boiler plate work of sending actions from puppet to
creator side. Current commands can be ported to use this generic
command but this is not part of this commit. Also a similar command to
work the other way around could be implemented.
Task-number: QDS-1266
Change-Id: I40fdf6b215ce77402250a791ea49cbdcd2a9d6eb
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
For some reason the Qt meta system does not work reliable
for QVector3D. It does work "rotation", but not for "pivot",
despite the fact that both properties are defined in exactly the
same way.
This patch works around the main issue.
There are still a few issues left, but at least the default is
correct now.
Task-number: QDS-1355
Change-Id: I75e2d3adff6967e89c6ce031d744baa12b5e8061
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
Also the 2D/3D action updates correctly according to Edit View 3D state.
Task-number: QDS-1385
Change-Id: I95d0994e9c56df25a2988eb9d27994268dd1903d
Reviewed-by: Henning Gründl <henning.gruendl@qt.io>
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
- Proxy dialog removed
- When the QDS window is minimized/maximized, the edit view 3D follows.
The opposite is not true (edit view 3D can be minimized separately).
- Edit view 3D is always on top of QDS window. Only exception is when
a popup is shown (so that the user can handle the popup).
- External apps go normally on top of the edit view 3D.
Known (non critical) issues:
- Activating the edit view 3D doesn't raise() the QDS window, so if an
external app is on top of the edit view 3D then the view is clicked,
the external app will be in between the view and the QDS window.
- Closing the edit view 3D from the x button doesnt work (causes a
restart). This is not in the scope of this commit.
Task-number: QDS-1179
Change-Id: I1dd72590037be295b94735de96772307ba14c59c
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
Now edit view will create and remove cameras and light gizmos properly
when cameras and lights are added or deleted.
Change-Id: I858752c1410f3a40ea2adaf538c281aaee94ec58
Fixes: QDS-1267
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
Import creates an opaque Component, which can contain one or more
pickable models. We mark all instanceless models pickable according to
the parent instance pickable status and specify the parent instance
as the pick target using a dynamic property.
Change-Id: I05b96ee48eb8f246c50b2254d620b621e2437aa5
Fixes: QDS-1282
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Multiselection works in 3D edit view with ctrl-click just like it
does on the Design Studio.
Change-Id: I266f2de11758bed064f44dd97cd79189e3e1f831
Fixes: QDS-1265
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
To integrate the 3D edit view in the qml2puppet process,
we create a dialog in the Qt Creator process.
This dialog acts as a proxy that manages the actual window.
For this I introduced a new command that allows showing, hiding, resizing
and moving of the 3D edit view.
The 3D edit view always follows the proxy dialog.
During moving and resizing we hide the window to avoid artefacts.
At this point in time the proxy widget is a dialog, but it could
also be a dockwidget or any other QWidget in the future.
Task-number: QDS-1179
Change-Id: I67ccab49eb2de9ba23098a67b2f9577f6c7fd3ac
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
If eyeball is turned off for object, it shouldn't be pickable in
3D edit view.
Change-Id: Ib9308aaaecc822f448591f249bd96ffb5d0c9c48
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Object's selection box now includes the bounds of all of its
descendants. Selection boxes of immediate children of a selected
object are also drawn.
Individual/group selection buttons also now work as expected.
Change-Id: Ice7ef9a536e32c6bb6da70fe23bf0a38e72c14f8
Fixes: QDS-1210
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Edit camera is now controlled as in Qt 3D Studio:
ALT + left button orbits camera.
ALT + middle button pans camera.
ALT + right button zooms camera.
Wheel zooms camera.
Task-number: QDS-1206
Change-Id: Ia72644073d172b00483ceed8bcc5ffb8dce68741
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This does not cover Utils::MapReduceOption with QVector, and code
that's not compiled on my machine.
Change-Id: Ib63923985c52b1bb74e5ec2068a2bb37469ac618
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
Proof of concept drag and drop implementation. Basic functionality
working but needs polish.
Task-number: QDS-1132
Change-Id: Ie3b9e80de9a414c4955d6e38daf338045bc1e614
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
ScaleGizmo allows scaling in the direction of local or global axes,
as well as uniform scaling. Any scale component cannot be made
negative with ScaleGizmo.
Change-Id: I9b98d9593e07ded340178b07b73fa1b72421ba20
Fixes: QDS-1195
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
When editing values in the puppet we did not take reflection into account.
This means that any changes we did from the puppet for notified back
from Qt Creator. Since those notifications are asynchronous this leads
to various issues especially when more than one axis (property) was modified
at once.
This patch avoids reflection. The notifications are 'flagged' and then
ignored in the Qt5InformationNodeInstanceServer.
While a node is moved we ignore any changes to that specific node.
Task-number: QDS-1191
Change-Id: Ic74e22ea71832ce12321f9085a7296c2a7d9893d
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
A small icon and a placeholder mesh are displayed at the location of
the lights and cameras in the scene, to provide a way to see and
interact with them.
Change-Id: I1f90fce77a643cab2c3fda3ee2105af53dea57a9
Task-number: QDS-1177
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
We send a ValuesModifiedCommand 'immediately' when the item is moved.
This means the 2D form editor and property editor update
while moving nodes in the 3D edit view.
The updates are 'compressed' by 100ms. This is to avoid performance issues.
The timer could be reduced to 50ms or even 10ms, but 100ms feel
acceptable at least for me.
The code was a bit refactored.
Qt5InformationNodeInstanceServer::modifyVariantValue() can be used later
to update other Vector3D based properties like rotation and scale.
There is one issue left. MouseArea3D emits 'onReleased' only after the
mouse is moved again. This delays the 'commit' of the transaction which
is annoying and can triggers bugs.
Change-Id: I834a1e2658278ff8dd39678f39e51735dee91b65
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Mark 3D objects implicitly pickable upon initialization so that they
receive mouse clicks without having to declare the pickable property
in qml.
Task-number: QDS-1124
Change-Id: Ib8ec5415097c1a9bf57b8965a3fca0c3665f3732
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This proof-of-concept move gadget is based on the move gadget
in studio example of QtQuick3D.
Change-Id: I1b596443a3e99c16ed214bc464c5367a0f7aa503
Fixes: QDS-1125
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Pasi Keränen <pasi.keranen@qt.io>
Clicking an object in the 3D object selection view, selects it in the
creator side. Multiselection (i.e. Ctrl+click) is not implemented yet.
Also selected object is not highlighted in the view yet.
Task-number: QDS-1124
Change-Id: I0b10162539ecedc40ed117896e385975c52b04a9
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
This method allows to modify properties in the data model from
the puppet. For performance reasons, properties should be modified
in bulks. Each bulk will be one step on the undo stack.
Change-Id: I7dbef02781706c8638981512ca0ec45d24c54545
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
EditView3D.qml can contain errors, most likely because
of QtQuick3D updates.
Change-Id: I85879d9079ba8771a2af4478ba2e4e63a6aa9223
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Without the DesignerWindowManager QtQuick3D items will crash.
Change-Id: Ib4057d581143aed860fa120ab189e11076d1f531
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>