Add combo box listing toolchains with debuggers to start external,
attach and core.
Another attempt at streamlining engine detection:
Split in detection functions that first collect a list of
available engines by preference, then remove disabled and
wrongly configured engines and use the remaining best.
matching. checkconfiguration is now the central place where
engine detection and config check takes place.
Rubber-stamped-by: hjk
Refactor ToolChains in Qt Creator:
* Allow for several toolchains of the same type
* Be smarter wrt. guessing what kind of output a toolchain
produces. This allows us to eventually handle e.g. embedded
linux setups way better than before.
* Be smarter wrt. guessing what kind of environment a Qt version
needs.
* Improve auto-detection of toolchains a bit
* Decide on which debugger to use based on the kind of output
produced by the compiler.
* Add options page to configure toolchains
* Remove toolchain related options from the Qt version dialog
Reviewed-by: dt
Replace old debugger tooltip by a new ToolTipManager which
has a list of AbstractDebuggerToolTipWidget with the functionality
to 'acquire' an engine (display its data) and 'release' it
(store engine data and display them as 'previous') and serialization
to XML session data.
DebuggerTreeViewToolTipWidget implements AbstractDebuggerToolTipWidget
for tree model acting as a filter on watch models.
Rubber-stamped-by: hjk
further disentangling of debugger dockwidget updates
remove unneeded variable
make updateDockWidgetSettings private
make dockwidget eventfilter slightly less heavy
The breakpoints are now (fairly) tightly guarded by the BreakpointHandler.
Engines and Views are only supposed to refer to them by id. They also have
individual states now. The breakpoint data is split into a "user requested"
"fixed" part in BreakpointData and the engines' acknowledged data in a new
struct BreakpointResponse.
TODO: Move m_state and m_engine members to BreakpointResponse. Fix regressions
in the marker handling.