Use proper QByteArray member in GdbResponse instead. Less magic, and
does not break array-style reponses where all children are assumed to
be of the same "type".
Change-Id: Ief1efdeb0412f59836e1b2d6f4cb751ddef3216e
Reviewed-on: http://codereview.qt.nokia.com/1184
Reviewed-by: Qt Sanity Bot <qt_sanity_bot@ovi.com>
Reviewed-by: Eike Ziller <eike.ziller@nokia.com>
get away from argument stringlists. instead, use native shell command
lines which support quoting/splitting, environment variable expansion
and redirections with well-understood semantics.
Task-number: QTCREATORBUG-542
Task-number: QTCREATORBUG-1564
The breakpoints are now (fairly) tightly guarded by the BreakpointHandler.
Engines and Views are only supposed to refer to them by id. They also have
individual states now. The breakpoint data is split into a "user requested"
"fixed" part in BreakpointData and the engines' acknowledged data in a new
struct BreakpointResponse.
TODO: Move m_state and m_engine members to BreakpointResponse. Fix regressions
in the marker handling.
This replaces the (de facto) singleton engines and data handlers by classes
that are instantiated per run. The DebuggerRunControl will now create an
object of (a class derived from) DebuggerEngine that contains all the relevant
"dynamic" data.
DebuggerManager is no more. The "singleton" bits are merged into DebuggerPlugin,
whereas the data bits went to DebuggerEngine.
There is no formal notion of a "current" DebuggerEngine. However, as there's
only one DebuggerEngine at a time that has its data models connected to the
view, there's still some "de facto" notion of a "current" engine. Calling
SomeModel::setData(int role, QVariant data) with custom role is used as the
primary dispatch mechanism from the views to the "current" data models
(and the engine, as all data models know their engine).