Commit Graph

9 Commits

Author SHA1 Message Date
Tobias Hunger
aa2acec14c Fix/add copyright headers
Change-Id: I8b73d583be1ee7183f4074bce49d5390e38631a2
2011-05-06 15:17:05 +02:00
Oswald Buddenhagen
dc3c156cac Merge branch '2.2'
Conflicts:
	src/plugins/debugger/gdb/pythongdbengine.cpp
	src/plugins/qt4projectmanager/qt-desktop/qt4desktoptargetfactory.cpp
	src/plugins/qt4projectmanager/qt-desktop/qt4desktoptargetfactory.h
	src/plugins/qt4projectmanager/qt-desktop/qt4simulatortargetfactory.cpp
	src/plugins/qt4projectmanager/qt-desktop/qt4simulatortargetfactory.h
	src/plugins/qt4projectmanager/qt-maemo/maemodeploystep.cpp
	src/plugins/qt4projectmanager/qt-maemo/maemodeviceconfigurations.cpp
	src/plugins/qt4projectmanager/qt-maemo/maemoglobal.cpp
	src/plugins/qt4projectmanager/qt-maemo/qt4maemotargetfactory.cpp
	src/plugins/qt4projectmanager/qt-s60/qt4symbiantargetfactory.cpp
	src/plugins/qt4projectmanager/qt-s60/s60deploystep.cpp
	src/plugins/qt4projectmanager/qt4target.cpp
	src/plugins/qt4projectmanager/qt4target.h
	src/plugins/qt4projectmanager/qtoptionspage.h
	src/plugins/qt4projectmanager/qtversionmanager.cpp
	src/plugins/welcome/welcomemode.cpp
2011-04-14 12:39:31 +02:00
hjk
8397663964 Update license. 2011-04-13 11:49:28 +02:00
hjk
a18d0572bd texteditor: simplify basetextmark architecture
ITextMark is not abstract anymore and has an icon and a priority.
This means separate breakpoint and location marker classes that
are only "plain" marks with icons and priorities are not needed.

BaseTextMark directly inherits from ITextMark, instead of owning
an ITextMark derived InternalMark.

Also, there is now ITextMark::paint() to make it a bit more flexible
then icon()[->paint()]
2011-03-21 17:15:02 +01:00
con
d1023c7614 It's 2011 now.
Reviewed-by: hjk
2011-01-12 09:46:24 +01:00
Friedemann Kleint
a7eccce733 Debugger: Header cleanup 2011-01-10 10:14:23 +01:00
con
23c22b7c66 License headers, part 2 2010-12-17 17:14:20 +01:00
hjk
8ae541b36f debugger: Refactor breakpoint handling.
The breakpoints are now (fairly) tightly guarded by the BreakpointHandler.
Engines and Views are only supposed to refer to them by id. They also have
individual states now. The breakpoint data is split into a "user requested"
"fixed" part in BreakpointData and the engines' acknowledged data in a new
struct BreakpointResponse.

TODO: Move m_state and m_engine members to BreakpointResponse. Fix regressions
in the marker handling.
2010-11-15 12:09:25 +01:00
Arvid Ephraim Picciani
2a569ce073 Clean up BreakPoint
Reviewed-by: Friedemann Kleint
Reviewed-by: hjk
2010-10-29 11:29:37 +02:00