QDoc does some magic with the \class and \namespaces
and \brief commands, so the following wording must be used:
"The xxx class yyy ..."
Change-Id: Id231f30e8464898b776888d5423523de404aae34
Reviewed-by: Eike Ziller <eike.ziller@digia.com>
Change-Id: Ie49bdf576a6d3543aef6df133b27c8827775c935
Rationale:
a) It is conceptually cleaner to do the changes to the model
in between calls to beginResetModel() and endResetModel,
respectively.
b) The function is deprecated in Qt 5, for exactly that reason.
Reviewed-by: hjk <qthjk@ovi.com>
Set the current Index as 0 (topmost stack frame)
when setFrames() is called.
Change-Id: Iff0acd672930b51b53ef7ad0335b62d463c14500
Reviewed-by: hjk <qthjk@ovi.com>
By source - latin1 is really expected as there is no any check
or usage of QTextCodec::setCodecForCStrings() currently.
QString::fromAscii() might break 'Latin1' input in some cases.
A quote from documentation about QString::fromAscii():
"Note that, despite the name, this function actually uses the
codec defined by QTextCodec::setCodecForCStrings() to convert str
to Unicode. Depending on the codec, it may not accept valid
US-ASCII (ANSI X3.4-1986) input. If no codec has been set, this
function does the same as fromLatin1()."
Change-Id: I49cf047ca674d2ec621b517c635d1927bb2e796f
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@nokia.com>
Reviewed-by: hjk <qthjk@ovi.com>
Getting the #include directives ready for Qt5. This includes the
new-project wizards.
Change-Id: Ia9261f1e8faec06b9285b694d2b7e9a095978d2b
Reviewed-by: Eike Ziller <eike.ziller@nokia.com>
Show the current context in the script console. The expression
in the script console is evaluated within this context.
Change-Id: Ieb4cfc3e0892b150301f4ad79220cd878dee3ce3
Reviewed-by: hjk <qthjk@ovi.com>
Reviewed-by: Kai Koehne <kai.koehne@nokia.com>
Enable/Disable the stack window based on engine state.
Update the markers in the stack window correctly.
Change-Id: Idbc694aa2a4be9497e2e3b2c9e9a1f463e1c7692
Reviewed-by: Kai Koehne <kai.koehne@nokia.com>
E.g. breakpoints on QML bindings do not have an annotated function.
Still they're valid stack frames you can click on.
Change-Id: I2b9417e6a57b846d74bd5bc661d11027b028c602
Reviewed-by: hjk <qthjk@ovi.com>
The breakpoints are now (fairly) tightly guarded by the BreakpointHandler.
Engines and Views are only supposed to refer to them by id. They also have
individual states now. The breakpoint data is split into a "user requested"
"fixed" part in BreakpointData and the engines' acknowledged data in a new
struct BreakpointResponse.
TODO: Move m_state and m_engine members to BreakpointResponse. Fix regressions
in the marker handling.
Remove actions from debugger plugin as they are not directly usable.
Create additional actions in context menu.
Move some code around to find the current editor.
Make address a quint64. Enable DisassemblerViewAgent
to match the disassembly-addresses by converting the numbers,
making it more robust. Remove the complicated formatting needed
for CDB.
Using more *::Constants::ICON_* where it makes sense and
wrapping the file names into QLatin1String where they were
missing.
The increased usage of the ICON constants needed a few more
cross plugin includes of *constants.h, here and there.
I think that it is OK, since the dependencies were alredy there
icon resource wise.
This replaces the (de facto) singleton engines and data handlers by classes
that are instantiated per run. The DebuggerRunControl will now create an
object of (a class derived from) DebuggerEngine that contains all the relevant
"dynamic" data.
DebuggerManager is no more. The "singleton" bits are merged into DebuggerPlugin,
whereas the data bits went to DebuggerEngine.
There is no formal notion of a "current" DebuggerEngine. However, as there's
only one DebuggerEngine at a time that has its data models connected to the
view, there's still some "de facto" notion of a "current" engine. Calling
SomeModel::setData(int role, QVariant data) with custom role is used as the
primary dispatch mechanism from the views to the "current" data models
(and the engine, as all data models know their engine).
This should save debugger round trips and crashes in the debugging
helpers.
Add respective option to debugging helper option page, defaulting to
true.On this occasion, make CDB detect shadowed variables correctly
and display them as "<shadowed n>" as does the Gdb engine by
reversing the direction in which
CdbSymbolGroupContext::populateINameIndexMap works.
Rubber-stamped-by: hjk <qtc-committer@nokia.com>