Add a way to edit and view particles visually, as editing
only the properties in property editor does not help visualize
how the particle effect is going to look. Support toggling the
effects on/off, pausing, resuming, and scrubbing the time back
and forth. Only the selected particle system is animated to allow
concentrating on that particular system without being confused
by other possible particle systems.
Fixes: QDS-4623
Change-Id: I2677c56a73279d451d77df1d131bd7294e6b23bb
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Invalid QVariant is a valid value for properties of type QVariant, so
propagate the value change from puppet to creator in that case.
Also change the property editor to notify controls of value change in
case of invalid value set, and clear LineEdit when invalid value is
set.
Fixes: QDS-5304
Change-Id: I02c7daaf3cde06317690a32e7ac8a82da754bd58
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Creating an item pixmap will render the entire scene and clear all
dirty flags, so we don't ever want to render just one item without
checking if other items need rendering, too. So pixmap creation is
removed from completeComponent(). Since completeComponent()
already inserts the completed instances to the dirty instance set,
this should not cause any problems; it just defers the rendering to
the next collectItemChangesAndSendChangeCommands() call.
Fixes: QDS-5271
Change-Id: Ic15dbb29f13875b966f4e3c3556a4ecd7194cdd6
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
When gobal picking is available (Qt 6.2+), use that instead of toggling
models pickable properties.
Task-number: QDS-4978
Change-Id: Id2a501ae97955128874447fa8a3b8afab3d1f2c7
Reviewed-by: Tomi Korpipää <tomi.korpipaa@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
The type might not actually be exported and imported as a folder import.
Change-Id: I0ada27d619727044c2f8b8a601a2632a44c5a7cb
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Any time repeater properties change, the repeater parent should be
dirtied to ensure it rerenders. Often the rerender is triggered
incidentally due to other triggers, but e.g. in case model value is
changed to zero, or if model property is removed, no other trigger
causes rerender.
Also moved the repeater parent checks into QuickItemNodeInstance
to avoid polluting Qt5NodeInstanceServer with such stuff.
Fixes: QDS-5233
Change-Id: Idd89e23c5ad022d26f443d665dac81dc2cbb0b28
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
- Fixed state preview rendering by deparenting nodes under
component wraps.
- Ensure state preview image is always clipped to root item.
The state preview bounding box broke when Repeater was direct
child of root and had delegate with rotation.
- Allow dragging items under Repeater to create implicit component.
- Allow dragging Components under Repeater.
- Do not ask for target property when Component is dragged under
any node.
- Update nodeSource properly when reparenting implicit component
or removing last child of a Component item.
- Fixed scene update when last child of a repeater is deleted/moved.
Fixes: QDS-5197
Change-Id: Iaaf1745e25db3522ffc1dba7fd1b051da29f5aec
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Linux mingw uses lowercase headers, so cross-building on Linux for Windows
target must use the correct form. Windows is case-insensitive, so it won't
affect host-native builds.
Change-Id: Ic2140412bb367bbce83b5e2546d70e0936928c5c
Reviewed-by: André Hartmann <aha_1980@gmx.de>
Reviewed-by: David Schulz <david.schulz@qt.io>
This will break the file selectors for styles.
Change-Id: Ie539f768eb277fb4dc0df3eceb736ff9e4353837
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Resizing the window doesn't actually trigger rerendering of the
root item image in single item rendering, so we ensure that happens
by making root item size dirty.
Fixes: QDS-4957
Change-Id: I08750c855458cc309a2683e56557c42dc7c49274
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Rendering effects requires actually rendering another item.
The effect is defined by another item that is rendered instead
of the original item.
For items that have an effect we do not render the children, since
the effect is only applied to the layer not the individual items.
We set layer.enabled temporarily to false, this ensures the effect
is not rendered as part of its parent item.
To detect the effect we use the source property an check if it points
to the ShaderEffectSource.
If one of the children inside the effect is transformed we have
to update the effect item.
If layer.enabled or layer.effect is changed we set the dirty flag
on the item and all children.
Change-Id: Iff61ef950e62a7a598b4bfa181ea70cb144368f3
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
We have to render an item inside the bounding rect, because if
it is a component there might be child items outside its actual size.
The way we calculate the bounding rectangle excludes children
on the document level. We take clipping into account when calculating
the bounding rect.
When rendering the effect we do not have the instance. Therefore
we fall back to the standard bounding rectangle.
Change-Id: I7cd09d08d461d28c49a91fb891a5487185df0245
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
If the item is set to invisible we set visible to false in
the render and preview puppets. This will have no effect on the
value in the property editor.
Changing the actual value of visible can have side-effects on
the rendering in some rare cases.
Task-number: QDS-4932
Change-Id: I5ce0925ebff8f5e4e64bc71fd5d33d6154b85f91
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
That code path cannot be hit with Qt 6 anyhow.
Change-Id: I6f8e2a1a3606a4e6fbaa10f650fc5f22354f48a8
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Change the form editor rendering to be done by item basis instead of
just rendering the entire scene (unified rendering).
Fixes: QDS-2933
Change-Id: I999cbc834791bc6e96334eab8273d97e4f58975f
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
If the component comes from the import paths we should not create
the component directly. This can have subtle unwanted side effects.
Styling for example is not working with Qt 6.
Change-Id: Ia4f33b46d3dc427ac95838f2ca73a880639d600a
Reviewed-by: Marco Bubke <marco.bubke@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Using cross-window 2D content in 3D scene is prone to crashing,
and causes also issues with the primary purpose of
InformationNodeInstanceServer, i.e. getting the information, as the
rendering will remove dirty flags from nodes prematurely.
Fixes: QDS-4858
Change-Id: I9057889a28d36f12f1e401e9a39f808d66637681
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Adds an icon for Particle System Component making the component
visible in the editor allowing picking.
Task-number: QDS-4784
Change-Id: Ie6cffa9cfe3bb6a693372d7a7b4341e17f89911f
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
The scene id was stored as array of QChars instead of QString, which
caused issues restoring the correct scene at puppet reset.
The intitial incorrect render size was caused by not changing the
render window size in addition to root QML item size.
Fixes: QDS-4586
Change-Id: Id6b16d778a9d886e8fdc40eab1e549d13091f8f4
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This is a fallback to create components from source.
If the majorVersion is negative we should not generate
a version as part of the import.
Change-Id: I377b241e8e4c51141d560d7198e5906a9c963b54
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Henning Gründl <henning.gruendl@qt.io>
Reviewed-by: Marco Bubke <marco.bubke@qt.io>
Active scene change involves deleting and recreating the View3D
instance of the 3D editor that imports the actual shown scene.
In Qt 5 it was necessary to mark the deleted View3D instance as having
no content, so it wouldn't receive any more updates. This hack no
longer appears to be necessary and causes this crash instead, so it
was removed.
Fixes: QDS-4786
Change-Id: I848ac78dc2f951ba7e1bf4d3d6aa4244b1443309
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Set mockup version to 1.0 if there is no version set.
Change-Id: Icfee0e84012a93978283d8309ec01d48dd8d4730
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This patch prevents continuous image updates by making sure
to only execute pixmapChangedCommnds if an item is dirty.
Change-Id: Icadc1d8a2a2298d18147b31fbed3fbc4205f0ea8
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
There is no need to read back the texture into image when rendering
2D content for embedding into 3D scene, so don't do that.
Change-Id: If84619bdc20e6997733effc4745a496fab69e5b8
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Import QtQuick3D 1.15 no longer works in Qt 6.2, so provide a separate
set of qml files for each major Qt version.
Fixes: QDS-4642
Change-Id: I3e17fb248f71f87fb9a40dcad3c03e037cafb0f4
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Custom geometries often break and code becomes convoluted with
version ifdeffing, so refactor the custom geometries to use public
geometry api, which works both in Qt5 and Qt6.
Fixes: QDS-4611
Change-Id: I2d78776a14d5c8153b52806842254dbedb5de83d
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
In order to render embedded 2D items in 3D scenes or 2D items used
as 3D material textures, those 2D items must be rendered.
2D content is now rendered when necessary also in editor puppet.
Fixes: QDS-4471
Change-Id: I83da90198ecebc3a3a9a35aab28f4aec36620492
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Add support for moving, rotating, and scaling a multiselection of 3D
nodes in 3D edit view.
Fixes: QDS-4313
Change-Id: Icf83911ac6f87fde1cb79d6f5059ae01ed434d7f
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
QtQuick3D doesn't support both rotation and eulerRotation set on same
node, so we delete existing quaternion rotation if user sets an euler
rotation to the node. If node has quaternion rotation animation,
we block any change to eulerRotation in the node.
3D editor also disables the rotation gizmo for blocked nodes.
Task-number: QDS-4335
Change-Id: I4ce7b022c732a9547751f101548ecea948279db8
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
The issue blocking this was fixed in QtQuick3D.
Change-Id: I31ceb3091f7deb4450c966a8c41a203782569f14
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
This allows using a Qt 5 puppet with simple Qt 6 files.
Change-Id: Ic3264ffbf8d798ff260305079a0bb281f9628795
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>