Helper nodes are nodes that another node depends on and are added
automatically when the depending node is added. Helper nodes are
placed before all other nodes. Helper nodes that do not contain
any properties are not shown. Helper nodes keep reference count
and are removed when last referring node is removed.
Task-number: QDS-11193
Change-Id: I036019afb1414ec6e98b2f949a18bd217753a910
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Patch Build Bot <ci_patchbuild_bot@qt.io>
The effect directory will be rescanned to update the types,
and the puppet is reset if updated types are in use in the
current document. If updated effect was also selected,
selection is refreshed to update property view.
Fixes: QDS-11367
Change-Id: I79cf476d8a70295f79525b6e1a5eeda27bb0b637
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Patch Build Bot <ci_patchbuild_bot@qt.io>
The actual blocking is done at uniform level, as the problem of having
same effect node twice is duplicate uniforms.
Fixes: QDS-11470
Change-Id: I77b15b4a207efaebff39b4f6b1700d70262abcdb
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Qt CI Patch Build Bot <ci_patchbuild_bot@qt.io>
Effect Maker preview and node combo box popups will now stay within
the screen boundaries of the screen the parent combo box belongs to.
Fixes: QDS-10512
Change-Id: Ibbfb706499c4b17e27ff5ae471fef8bb9f7384cb
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Still some issues related to UI components because it's never tested
Also quick fix for generated paths on windows (not tested)
Task-number: QDS-10987
Change-Id: Ifed4b0f687e8da78206985e031692aa6c9faf947
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>